Player Matchup

Ne Zha
Ne Zha
Platinum IV
 
Ne Zha
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold II
Fattlipp
Chaac
Gold II
Level 89
God Stats
0W - 1L
1,443 SR
Queue Stats
19W - 26L
1,598 MMR
Solo
Raijin
Raijin
Platinum V
rainylenny
Raijin
Platinum V
Level 66
God Stats
2W - 4L
1,487 SR
Queue Stats
32W - 17L
1,673 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,476 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,598 SR
1,573 MMR
Hachiman
Hachiman
Silver III
Goldoloko19
Hachiman
Silver III
Level 127
God Stats
10W - 16L
1,479 SR
Queue Stats
204W - 254L
900 MMR
Solo
Bacchus
Bacchus
Platinum V
IamVIOLENT
Bacchus
Platinum V
Level 128
God Stats
2W - 2L
1,762 SR
Queue Stats
95W - 93L
1,871 MMR
Solo
Janus
Janus
Platinum I
JosefSchnitzl
Janus
Platinum I
Level 149
God Stats
13W - 24L
1,552 SR
Queue Stats
151W - 166L
1,946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 4 / 1
7,121
712
6,022
9,307
4,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Fattlipp
Chaac
10
1 / 2 / 1
7,398
740
5,743
10,436
9,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Raijin
rainylenny
Raijin
9
0 / 5 / 2
6,977
698
3,945
7,230
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
PersephoneAchillesMartichorasThothBastet

VS

Bans
KuzenboThorAresAnhurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Goldoloko19
Hachiman
10
0 / 0 / 11
7,457
746
5,093
6,624
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
IamVIOLENT
Bacchus
10
2 / 2 / 9
7,821
782
7,241
12,950
13,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
9 / 0 / 1
8,953
895
11,091
4,165
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
11
11
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
1
0.38
L
Chaac
Fattlipp
Chaac
1
2
1
0.75
W
Hachiman
Goldoloko19
Hachiman
0
0
11
5.5
W
Bacchus
IamVIOLENT
Bacchus
2
2
9
3.25
W
9
0
1
9.5
L
Raijin
rainylenny
Raijin
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,710
Damage
23,425
26,973
Taken
23,739
16,626
Mitigated
16,765
7,987
Healing
7,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,022
506
0
1,834
9,307
4,754
0
6,292
2,379
0
18,686
L
Chaac
Fattlipp
Chaac
5,743
776
241
5,662
10,436
9,333
0
5,697
4,119
0
24,981
W
Hachiman
Goldoloko19
Hachiman
5,093
3,176
0
2,879
6,624
2,204
756
2,094
4,283
0
21,129
W
Bacchus
IamVIOLENT
Bacchus
7,241
1,018
0
3,481
12,950
13,336
0
2,008
10,148
10,757
0
W
11,091
624
0
1,500
4,165
1,225
199
156
3,726
47,241
0
L
Raijin
rainylenny
Raijin
3,945
419
0
250
7,230
2,539
0
5,084
1,675
28,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
24,231
108
Minions Killed
102
0
Camps Cleared
0
564,235
Distance Traveled
599,719
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,121
712
23
2
0
200,261
0
L
Chaac
7,398
740
33
3
0
189,623
0
W
Hachiman
7,457
746
22
2
0
190,713
1
W
Bacchus
7,821
782
9
1
0
198,139
0
W
Janus
8,953
895
71
7
0
210,867
2
L
Raijin
6,977
698
52
5
0
174,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role