Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Bludbro2
Ra
Level 107
God Stats
1W - 0L
1,276 SR
Queue Stats
14W - 12L
1,514 Elo+
Party 1
Ishtar
Ishtar
NeoSolid91
Ishtar
Level 128
God Stats
8W - 6L
1,535 SR
Queue Stats
150W - 137L
1,554 Elo+
Solo
Nemesis
Nemesis
Pokaya
Nemesis
Level 26
God Stats
2W - 0L
1,457 SR
Queue Stats
9W - 6L
1,578 Elo+
Party 1
Lancelot
Lancelot
TheHydra778
Lancelot
Level 153
God Stats
2W - 1L
1,713 SR
Queue Stats
37W - 28L
1,546 Elo+
Party 1
Team Averages
Level 112
1,496 SR
1,538 Elo+

VS

Team Averages
Level 126
1,464 SR
1,517 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ColossalComb013
Sol
Level 125
God Stats
15W - 7L
1,500 SR
Queue Stats
188W - 164L
1,495 Elo+
Solo
Vulcan
Vulcan
SubparMinotaur
Vulcan
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 45L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
WastedBeerMoney9
Sun Wukong
Level 124
God Stats
6W - 6L
1,371 SR
Queue Stats
249W - 228L
1,526 Elo+
Solo
Charon
Charon
Xcubone104
Charon
Level 143
God Stats
4W - 7L
1,449 SR
Queue Stats
79W - 82L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 1 / 3
5,527
461
5,106
12,570
9,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 2
7,460
622
6,612
7,557
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
NeoSolid91
Ishtar
11
2 / 1 / 4
6,745
562
4,049
8,050
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Pokaya
Nemesis
12
0 / 0 / 1
6,423
535
3,985
8,471
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
TheHydra778
Lancelot
14
8 / 1 / 1
8,363
697
8,930
12,308
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 3 / 1
4,923
410
1,164
5,565
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 1
6,833
569
7,572
11,001
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 2 / 1
7,243
604
9,251
7,065
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
WastedBeerMoney9
Sun Wukong
10
1 / 1 / 0
6,345
529
3,717
10,246
7,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
Xcubone104
Charon
11
0 / 2 / 1
6,779
565
5,972
9,838
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
4
4
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
3
3.5
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
1
1
2
2
L
1
5
1
0.3
W
Ishtar
NeoSolid91
Ishtar
2
1
4
4
W
Nemesis
Pokaya
Nemesis
0
0
1
0.5
L
2
2
1
1.25
W
Lancelot
TheHydra778
Lancelot
8
1
1
8.5
L
Sun Wukong
WastedBeerMoney9
Sun Wukong
1
1
0
1
L
Charon
Xcubone104
Charon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,682
Damage
27,676
48,956
Taken
43,715
25,534
Mitigated
17,975
16,408
Healing
13,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,106
412
0
2,981
12,570
9,747
0
5,898
6,556
23,881
0
L
Ne Zha
 
Ne Zha
1,164
405
0
1,740
5,565
1,509
0
484
5,081
0
13,853
W
6,612
630
936
2,172
7,557
2,853
660
4,246
3,141
60,832
0
L
7,572
3,919
0
3,978
11,001
2,836
1,512
1,740
9,261
54,755
0
W
Ishtar
NeoSolid91
Ishtar
4,049
1,595
378
3,453
8,050
3,037
265
4,353
3,697
0
42,664
W
Nemesis
Pokaya
Nemesis
3,985
1,156
0
2,365
8,471
4,384
114
4,602
3,869
0
37,666
L
9,251
2,298
0
1,500
7,065
2,459
114
2,919
4,048
52,646
0
W
Lancelot
TheHydra778
Lancelot
8,930
2,381
0
4,123
12,308
5,513
0
4,481
7,699
0
62,688
L
Sun Wukong
WastedBeerMoney9
Sun Wukong
3,717
486
0
2,442
10,246
7,037
0
5,075
4,855
0
20,158
L
Charon
Xcubone104
Charon
5,972
1,020
0
3,662
9,838
4,134
76
1,047
8,184
45,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
32,123
387
Minions Killed
304
0
Camps Cleared
0
1,321,559
Distance Traveled
1,126,349
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,527
461
47
4
0
248,504
0
L
Ne Zha
4,923
410
30
3
0
130,889
0
W
Ra
7,460
622
111
9
0
264,039
0
L
Sol
6,833
569
81
7
0
234,483
0
W
Ishtar
6,745
562
66
6
0
215,859
0
W
Nemesis
6,423
535
66
6
0
264,539
0
L
Vulcan
7,243
604
103
9
0
263,862
0
W
Lancelot
8,363
697
97
8
0
328,618
2
L
Sun Wukong
6,345
529
20
2
0
284,486
5
L
Charon
6,779
565
70
6
0
212,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role