Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Rastoma
Neith
Level 147
God Stats
8W - 4L
1,520 SR
Queue Stats
265W - 225L
1,492 Elo+
Solo
Geb
Geb
Trippiebape2
Geb
Level 149
God Stats
9W - 4L
1,522 SR
Queue Stats
104W - 89L
1,452 Elo+
Solo
Ao Kuang
Ao Kuang
Valentin105
Ao Kuang
Level 99
God Stats
31W - 19L
1,599 SR
Queue Stats
127W - 108L
1,468 Elo+
Solo
Vamana
Vamana
Xx_PdA_xX
Vamana
Level 66
God Stats
13W - 18L
1,453 SR
Queue Stats
19W - 33L
1,392 Elo+
Solo
Team Averages
Level 114
1,519 SR
1,461 Elo+

VS

Team Averages
Level 123
1,453 SR
1,437 Elo+
Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ISeeDeadpeep659
Raijin
Level 124
God Stats
3W - 7L
1,304 SR
Queue Stats
362W - 383L
1,426 Elo+
Solo
Da Ji
Da Ji
Memillas
Da Ji
Level 149
God Stats
0W - 3L
1,662 SR
Queue Stats
66W - 77L
1,454 Elo+
Solo
Sol
Sol
bolt3
Sol
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 79L
1,440 Elo+
Solo
Hades
Hades
orangemetallic
Hades
Level 68
God Stats
0W - 3L
1,299 SR
Queue Stats
25W - 31L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 3 / 6
6,053
550
2,999
7,176
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
Rastoma
Neith
13
4 / 0 / 4
7,707
701
8,808
5,753
2,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 0 / 10
7,192
654
4,951
9,180
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Valentin105
Ao Kuang
13
13 / 0 / 3
8,038
731
12,002
10,080
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Xx_PdA_xX
Vamana
12
2 / 1 / 1
6,511
592
5,304
8,882
6,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 3 / 1
5,202
473
2,570
11,103
4,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 6 / 1
5,930
539
8,287
9,336
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Memillas
Da Ji
9
1 / 7 / 1
5,267
479
4,705
11,636
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
bolt3
Sol
9
0 / 6 / 0
5,226
475
3,812
8,666
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 1 / 0
6,425
584
4,714
8,391
5,243
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
22
Kills
4
4
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
3
6
1.33
L
Odin
 
Odin
0
3
1
0.17
L
2
6
1
0.42
L
Da Ji
Memillas
Da Ji
1
7
1
0.21
W
Neith
Rastoma
Neith
4
0
4
6
W
2
0
10
7
W
Ao Kuang
Valentin105
Ao Kuang
13
0
3
14.5
W
Vamana
Xx_PdA_xX
Vamana
2
1
1
2.5
L
Sol
bolt3
Sol
0
6
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
24,088
41,071
Taken
49,132
22,471
Mitigated
20,080
9,651
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,999
548
0
510
7,176
2,722
0
4,102
3,074
39,764
0
L
Odin
 
Odin
2,570
624
970
2,116
11,103
4,361
0
5,573
5,530
0
16,030
L
8,287
1,559
0
1,245
9,336
3,477
0
5,948
3,388
47,020
0
L
Da Ji
Memillas
Da Ji
4,705
920
242
328
11,636
4,502
0
6,272
5,364
0
23,459
W
Neith
Rastoma
Neith
8,808
4,492
0
1,378
5,753
2,786
1,472
1,903
3,850
0
63,730
W
4,951
677
173
3,331
9,180
6,515
0
3,676
5,504
27,475
0
W
Ao Kuang
Valentin105
Ao Kuang
12,002
4,333
0
3,201
10,080
4,125
0
2,418
7,662
65,406
0
W
Vamana
Xx_PdA_xX
Vamana
5,304
2,166
0
1,058
8,882
6,323
0
4,714
4,168
0
42,192
L
Sol
bolt3
Sol
3,812
2,631
0
1,023
8,666
2,497
0
1,398
7,268
33,152
0
L
4,714
919
40
4,888
8,391
5,243
287
761
7,630
42,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,501
Gold Earned
28,050
370
Minions Killed
238
0
Camps Cleared
0
1,185,416
Distance Traveled
1,087,824
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,053
550
81
7
0
217,666
2
L
Odin
5,202
473
16
1
0
225,957
3
L
Raijin
5,930
539
63
6
0
195,365
0
L
Da Ji
5,267
479
38
3
0
239,427
0
W
Neith
7,707
701
106
10
0
195,993
0
W
Geb
7,192
654
27
2
0
267,497
2
W
Ao Kuang
8,038
731
83
8
0
254,608
0
W
Vamana
6,511
592
73
7
0
249,652
0
L
Sol
5,226
475
60
5
0
226,789
3
L
Hades
6,425
584
61
6
0
200,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role