Player Matchup

Izanami
Izanami
DJgeronimo746
Izanami
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,569 Elo+
Party 1
Bakasura
Bakasura
Ginxer81
Bakasura
Level 122
God Stats
17W - 16L
1,569 SR
Queue Stats
353W - 338L
1,491 Elo+
Party 1
Merlin
Merlin
X41killerXX
Merlin
Level 43
God Stats
3W - 1L
1,645 SR
Queue Stats
33W - 28L
1,458 Elo+
Solo
Vulcan
Vulcan
pipelon1000
Vulcan
Level 97
God Stats
1W - 0L
1,748 SR
Queue Stats
2W - 1L
1,647 Elo+
Solo
Ares
Ares
trent_wrighteous
Ares
Level 162
God Stats
14W - 11L
1,603 SR
Queue Stats
754W - 692L
1,517 Elo+
Party 1
Team Averages
Level 112
1,613 SR
1,536 Elo+

VS

Team Averages
Level 104
1,461 SR
1,458 Elo+
Bacchus
Bacchus
BVaughan28
Bacchus
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,430 Elo+
Solo
Janus
Janus
NNE_Futuristic
Janus
Level 143
God Stats
44W - 45L
1,487 SR
Queue Stats
481W - 493L
1,421 Elo+
Solo
Achilles
Achilles
Tootie 1984
Achilles
Level 169
God Stats
1W - 3L
1,493 SR
Queue Stats
262W - 256L
1,503 Elo+
Solo
Jing Wei
Jing Wei
XcD_x_CrAzY
Jing Wei
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
413W - 422L
1,476 Elo+
Solo
Ao Kuang
Ao Kuang
hassan_shareef
Ao Kuang
Level 79
God Stats
6W - 14L
1,327 SR
Queue Stats
113W - 116L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
3 / 1 / 4
8,967
560
9,789
10,195
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bakasura
Ginxer81
Bakasura
17
5 / 0 / 5
10,100
631
7,767
15,450
7,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
14
1 / 1 / 0
8,744
547
5,422
7,472
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
14
4 / 4 / 3
9,044
565
11,324
9,644
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 6
8,834
552
11,639
15,331
15,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BVaughan28
Bacchus
10
0 / 3 / 1
6,941
434
4,605
18,138
16,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 7 / 3
7,896
494
7,475
12,180
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Tootie 1984
Achilles
13
1 / 3 / 0
8,377
524
6,756
15,832
12,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
XcD_x_CrAzY
Jing Wei
13
1 / 3 / 0
7,650
478
6,474
11,157
4,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
11
4 / 2 / 0
7,293
456
3,409
11,990
4,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
18
Kills
6
7
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BVaughan28
Bacchus
0
3
1
0.17
W
Izanami
3
1
4
5
W
Bakasura
Ginxer81
Bakasura
5
0
5
7.5
L
0
7
3
0.21
L
Achilles
Tootie 1984
Achilles
1
3
0
0.33
W
Merlin
1
1
0
1
L
Jing Wei
XcD_x_CrAzY
Jing Wei
1
3
0
0.33
L
Ao Kuang
4
2
0
2
W
Vulcan
4
4
3
1.38
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,941
Damage
28,719
58,092
Taken
69,297
33,252
Mitigated
42,780
19,277
Healing
18,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BVaughan28
Bacchus
4,605
476
298
4,921
18,138
16,834
0
4,781
13,216
15,673
0
W
Izanami
9,789
6,682
0
3,854
10,195
4,100
696
2,351
7,810
0
75,369
W
Bakasura
Ginxer81
Bakasura
7,767
4,814
0
7,432
15,450
7,499
0
2,685
12,651
0
83,318
L
7,475
334
0
712
12,180
4,515
0
6,306
5,326
63,834
0
L
Achilles
Tootie 1984
Achilles
6,756
963
0
6,038
15,832
12,788
0
7,732
7,090
0
51,781
W
Merlin
5,422
506
0
2,243
7,472
2,853
587
300
6,242
51,071
0
L
Jing Wei
XcD_x_CrAzY
Jing Wei
6,474
4,263
0
2,870
11,157
4,012
0
4,315
6,632
0
63,535
L
Ao Kuang
3,409
769
0
3,291
11,990
4,631
0
4,555
7,225
49,376
0
W
Vulcan
11,324
4,272
0
1,959
9,644
3,657
919
5,675
3,681
57,728
0
W
11,639
1,533
0
3,789
15,331
15,143
270
3,860
11,099
33,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,689
Gold Earned
38,157
489
Minions Killed
421
0
Camps Cleared
0
1,601,268
Distance Traveled
1,532,253
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,941
434
12
1
0
332,873
0
W
Izanami
8,967
560
126
8
0
297,771
0
W
Bakasura
10,100
631
142
9
0
394,362
0
L
Janus
7,896
494
122
8
0
289,621
0
L
Achilles
8,377
524
86
5
0
333,008
0
W
Merlin
8,744
547
102
6
0
265,178
0
L
Jing Wei
7,650
478
122
8
0
318,391
0
L
Ao Kuang
7,293
456
79
5
0
258,360
1
W
Vulcan
9,044
565
96
6
0
299,964
3
W
Ares
8,834
552
23
1
0
343,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role