Player Matchup

Arachne
Arachne
MrDoggPound206
Arachne
Level 66
God Stats
8W - 3L
1,500 SR
Queue Stats
78W - 62L
1,489 Elo+
Solo
Anhur
Anhur
SweetMarigold
Anhur
Level 120
God Stats
6W - 2L
1,649 SR
Queue Stats
111W - 98L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
Xeiruh
Nu Wa
Level 116
God Stats
9W - 10L
1,489 SR
Queue Stats
173W - 151L
1,520 Elo+
Solo
Bellona
Bellona
dafdafdaffy
Bellona
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 226L
1,477 Elo+
Solo
Surtr
Surtr
rnacchiato
Surtr
Level 128
God Stats
2W - 1L
1,695 SR
Queue Stats
111W - 99L
1,510 Elo+
Party 1
Team Averages
Level 117
1,567 SR
1,501 Elo+

VS

Team Averages
Level 117
1,564 SR
1,365 Elo+
Nu Wa
Nu Wa
Carrdiackid
Nu Wa
Level 155
God Stats
9W - 14L
1,529 SR
Queue Stats
314W - 299L
1,518 Elo+
Solo
Ymir
Ymir
M4L x Noble
Ymir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 2
Mulan
Mulan
Strolll云端
Mulan
Level 158
God Stats
3W - 5L
1,501 SR
Queue Stats
498W - 465L
1,434 Elo+
Solo
Izanami
Izanami
boonkas666
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 2
Fenrir
Fenrir
v Tide v
Fenrir
Level 148
God Stats
3W - 8L
1,788 SR
Queue Stats
76W - 73L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,230
603
4,116
13,110
4,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
5 / 2 / 3
7,150
596
5,758
8,252
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Xeiruh
Nu Wa
12
1 / 4 / 2
6,687
557
4,216
6,708
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
dafdafdaffy
Bellona
11
1 / 2 / 0
6,382
532
6,226
14,238
8,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Surtr
11
4 / 2 / 3
7,179
598
5,033
10,033
7,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,185
599
8,997
5,516
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 2 / 0
5,261
438
2,250
8,076
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 2 / 0
7,749
646
8,239
11,945
7,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
boonkas666
Izanami
8
0 / 7 / 0
4,997
416
3,860
8,991
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
v Tide v
Fenrir
11
5 / 3 / 1
6,939
578
9,136
13,740
5,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
15
Kills
10
11
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
0
2
0
0
W
4
1
1
4.5
L
2
2
0
1
W
5
2
3
3.25
W
Nu Wa
Xeiruh
Nu Wa
1
4
2
0.5
L
Izanami
boonkas666
Izanami
0
7
0
0
W
Bellona
dafdafdaffy
Bellona
1
2
0
0.5
W
Surtr
4
2
3
2.75
L
Fenrir
v Tide v
Fenrir
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,349
Damage
32,482
52,341
Taken
48,268
25,953
Mitigated
23,072
15,812
Healing
10,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,997
2,637
0
381
5,516
2,088
0
1,967
3,549
68,582
0
L
2,250
214
0
642
8,076
5,027
0
401
7,675
13,680
0
W
4,116
1,922
0
4,632
13,110
4,714
0
3,223
9,887
0
48,912
L
8,239
2,033
0
6,284
11,945
7,715
0
283
11,662
0
65,900
W
5,758
2,075
0
2,102
8,252
2,839
0
1,538
6,714
0
43,232
W
Nu Wa
Xeiruh
Nu Wa
4,216
1,337
0
260
6,708
1,575
606
4,377
2,331
55,418
0
L
Izanami
boonkas666
Izanami
3,860
3,330
0
34
8,991
2,403
40
648
8,343
0
30,725
W
Bellona
dafdafdaffy
Bellona
6,226
2,977
0
4,331
14,238
8,833
0
644
13,594
0
47,076
W
Surtr
5,033
1,400
177
4,310
10,033
7,992
46
1,465
8,568
300
33,074
L
Fenrir
v Tide v
Fenrir
9,136
2,199
0
3,285
13,740
5,839
0
1,051
12,689
0
48,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,628
Gold Earned
32,131
344
Minions Killed
354
0
Camps Cleared
0
1,208,659
Distance Traveled
1,165,685
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,185
599
106
9
0
246,453
4
L
Ymir
5,261
438
20
2
0
232,460
0
W
Arachne
7,230
603
72
6
0
276,769
0
L
Mulan
7,749
646
108
9
0
233,358
0
W
Anhur
7,150
596
69
6
0
227,207
5
W
Nu Wa
6,687
557
86
7
0
206,154
2
L
Izanami
4,997
416
51
4
0
195,467
0
W
Bellona
6,382
532
73
6
0
266,016
0
W
Surtr
7,179
598
44
4
0
232,513
0
L
Fenrir
6,939
578
69
6
0
257,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role