Player Matchup

Horus
Horus
Buncho777
Horus
Level 17
God Stats
5W - 6L
1,531 SR
Queue Stats
75W - 96L
1,246 Elo+
Party 1
Chiron
Chiron
HurleyHZ
Chiron
Level 147
God Stats
5W - 4L
1,674 SR
Queue Stats
265W - 245L
1,619 Elo+
Solo
Zhong Kui
Zhong Kui
JustCallMeHunter
Zhong Kui
Level 63
God Stats
1W - 0L
1,318 SR
Queue Stats
81W - 85L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
NotAerodynamic
Baron Samedi
Level 67
God Stats
5W - 2L
1,730 SR
Queue Stats
99W - 115L
1,419 Elo+
Party 1
Pele
Pele
chromosomekala
Pele
Level 29
God Stats
2W - 2L
1,769 SR
Queue Stats
74W - 104L
1,393 Elo+
Party 1
Team Averages
Level 65
1,604 SR
1,428 Elo+

VS

Team Averages
Level 108
1,574 SR
1,499 Elo+
Nu Wa
Nu Wa
Deikirai
Nu Wa
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,339 Elo+
Party 2
Sun Wukong
Sun Wukong
HEAR-BREAcKER
Sun Wukong
Level 159
God Stats
79W - 67L
1,626 SR
Queue Stats
416W - 391L
1,557 Elo+
Solo
Skadi
Skadi
Netsuyume
Skadi
Level 15
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
PuercaHot543
Jormungandr
Level 148
God Stats
3W - 2L
1,708 SR
Queue Stats
189W - 167L
1,597 Elo+
Solo
Bellona
Bellona
chickicur
Bellona
Level 144
God Stats
4W - 3L
1,570 SR
Queue Stats
407W - 370L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Buncho777
Horus
8
1 / 0 / 0
5,122
732
849
3,511
1,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
HurleyHZ
Chiron
8
0 / 0 / 1
4,470
639
1,224
2,339
862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
8
1 / 0 / 0
4,453
636
3,873
3,647
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
NotAerodynamic
Baron Samedi
8
1 / 2 / 0
4,890
699
2,904
3,419
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 1 / 2
4,628
661
1,916
6,078
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Deikirai
Nu Wa
6
0 / 0 / 0
3,708
530
2,637
1,961
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
HEAR-BREAcKER
Sun Wukong
5
0 / 0 / 0
3,783
540
196
2,957
1,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Netsuyume
Skadi
5
0 / 1 / 0
3,361
480
686
2,438
514
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
PuercaHot543
Jormungandr
7
2 / 1 / 0
4,683
669
1,800
5,180
2,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
chickicur
Bellona
8
1 / 2 / 0
4,556
651
2,148
6,092
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
3
3
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
Buncho777
Horus
1
0
0
1
L
Nu Wa
Deikirai
Nu Wa
0
0
0
0
L
Sun Wukong
HEAR-BREAcKER
Sun Wukong
0
0
0
0
W
Chiron
HurleyHZ
Chiron
0
0
1
0.5
W
Zhong Kui
1
0
0
1
L
Skadi
Netsuyume
Skadi
0
1
0
0
W
Baron Samedi
NotAerodynamic
Baron Samedi
1
2
0
0.5
L
Jormungandr
PuercaHot543
Jormungandr
2
1
0
2
L
Bellona
chickicur
Bellona
1
2
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,766
Damage
7,467
18,994
Taken
18,628
8,690
Mitigated
8,904
5,652
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Buncho777
Horus
849
422
120
1,329
3,511
1,856
0
76
3,395
0
17,323
L
Nu Wa
Deikirai
Nu Wa
2,637
511
0
391
1,961
711
0
1,307
654
17,501
0
L
Sun Wukong
HEAR-BREAcKER
Sun Wukong
196
0
288
1,568
2,957
1,093
0
1,218
1,739
0
9,615
W
Chiron
HurleyHZ
Chiron
1,224
534
405
569
2,339
862
26
144
2,155
0
32,852
W
Zhong Kui
3,873
511
0
1,446
3,647
2,705
0
968
2,467
27,940
3,178
L
Skadi
Netsuyume
Skadi
686
380
0
100
2,438
514
0
0
2,438
0
10,667
W
Baron Samedi
NotAerodynamic
Baron Samedi
2,904
248
96
854
3,419
1,528
0
1,504
1,875
23,395
0
L
Jormungandr
PuercaHot543
Jormungandr
1,800
584
0
1,734
5,180
2,820
0
2,677
2,276
24,944
0
L
Bellona
chickicur
Bellona
2,148
368
0
1,782
6,092
3,766
0
1,216
4,876
0
33,363
W
1,916
513
0
833
6,078
1,739
0
1,223
4,665
0
21,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,563
Gold Earned
20,091
237
Minions Killed
172
0
Camps Cleared
0
713,133
Distance Traveled
700,256
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,122
732
30
4
0
150,757
0
L
Nu Wa
3,708
530
40
6
0
141,367
0
L
Sun Wukong
3,783
540
7
1
0
151,577
10
W
Chiron
4,470
639
67
10
0
126,464
0
W
Zhong Kui
4,453
636
46
7
0
127,501
0
L
Skadi
3,361
480
13
2
0
99,862
0
W
Baron Samedi
4,890
699
55
8
0
129,202
2
L
Jormungandr
4,683
669
56
8
0
127,203
0
L
Bellona
4,556
651
56
8
0
180,247
0
W
Pele
4,628
661
39
6
0
179,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role