Player Matchup

Kuzenbo
Kuzenbo
Bronze III
AzianRoyalty
Kuzenbo
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,389 MMR
Party 2
Artemis
Artemis
Bronze III
Mingo21
Artemis
Bronze III
Level 67
God Stats
0W - 2L
1,214 SR
Queue Stats
0W - 2L
1,440 MMR
Party 2
Agni
Agni
Bronze III
TakeAhNap
Agni
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,440 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,405 SR
1,423 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,445 SR
1,241 MMR
Xbalanque
Xbalanque
Gold III
ForeverMRG
Xbalanque
Gold III
Level 98
God Stats
13W - 11L
1,279 SR
Queue Stats
232W - 252L
1,478 MMR
Party 1
Bacchus
Bacchus
Silver I
ICanT-SU
Bacchus
Silver I
Level 96
God Stats
8W - 5L
1,555 SR
Queue Stats
63W - 74L
1,304 MMR
Party 1
Discordia
Discordia
Silver II
Nukk-_o
Discordia
Silver II
Level 100
God Stats
11W - 12L
1,500 SR
Queue Stats
245W - 275L
942 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AzianRoyalty
Kuzenbo
11
0 / 4 / 3
9,139
653
5,271
16,770
20,637
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Mingo21
Artemis
12
2 / 7 / 2
9,975
713
8,494
14,381
5,356
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
13
1 / 5 / 1
10,117
723
7,171
13,623
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Morgan Le FayNe ZhaZeusVulcanPoseidon

VS

Bans
AchillesAnubisCthulhuAphroditeGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ForeverMRG
Xbalanque
16
6 / 1 / 9
12,225
873
17,278
11,482
5,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
ICanT-SU
Bacchus
14
3 / 3 / 11
11,296
807
8,768
14,995
21,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
Nukk-_o
Discordia
16
7 / 0 / 9
12,204
872
14,068
5,666
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
3
Kills
16
16
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AzianRoyalty
Kuzenbo
0
4
3
0.38
W
Xbalanque
ForeverMRG
Xbalanque
6
1
9
10.5
W
Bacchus
ICanT-SU
Bacchus
3
3
11
2.83
L
Artemis
Mingo21
Artemis
2
7
2
0.43
W
Discordia
Nukk-_o
Discordia
7
0
9
11.5
L
Agni
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,936
Damage
40,114
44,774
Taken
32,143
31,224
Mitigated
29,708
3,196
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AzianRoyalty
Kuzenbo
5,271
1,733
0
0
16,770
20,637
0
6,611
9,666
13,133
461
W
Xbalanque
ForeverMRG
Xbalanque
17,278
9,998
0
2,223
11,482
5,349
2,548
5,796
5,686
0
85,285
W
Bacchus
ICanT-SU
Bacchus
8,768
704
0
3,061
14,995
21,921
177
4,700
8,976
23,596
527
L
Artemis
Mingo21
Artemis
8,494
2,285
156
2,541
14,381
5,356
0
8,729
5,371
0
34,890
W
Discordia
Nukk-_o
Discordia
14,068
639
0
1,191
5,666
2,438
339
1,807
3,859
53,410
0
L
Agni
7,171
53
0
499
13,623
5,231
0
6,429
7,011
56,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,231
Gold Earned
35,725
150
Minions Killed
200
0
Camps Cleared
0
694,592
Distance Traveled
766,222
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,139
653
21
2
0
251,209
0
W
Xbalanque
12,225
873
109
8
0
241,929
0
W
Bacchus
11,296
807
11
1
0
269,979
0
L
Artemis
9,975
713
48
3
0
213,260
0
W
Discordia
12,204
872
80
6
0
254,314
2
L
Agni
10,117
723
81
6
0
230,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role