Player Matchup

Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
EAP Amp
Baron Samedi
Level 167
God Stats
1W - 1L
1,891 SR
Queue Stats
227W - 228L
1,523 Elo+
Party 1
Odin
Odin
GundamAceDzA
Odin
Level 89
God Stats
6W - 4L
1,497 SR
Queue Stats
82W - 97L
1,476 Elo+
Party 1
Thanatos
Thanatos
RexTheSauceLord
Thanatos
Level 129
God Stats
14W - 6L
1,485 SR
Queue Stats
173W - 168L
1,486 Elo+
Party 1
Geb
Geb
VenialGrunt7802
Geb
Level 124
God Stats
3W - 1L
1,589 SR
Queue Stats
72W - 66L
1,460 Elo+
Party 2
Team Averages
Level 126
1,592 SR
1,489 Elo+

VS

Team Averages
Level 117
1,557 SR
1,489 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
B34tsbyDAD
Heimdallr
Level 106
God Stats
23W - 18L
1,582 SR
Queue Stats
331W - 315L
1,453 Elo+
Solo
Arachne
Arachne
HydroDub
Arachne
Level 133
God Stats
48W - 48L
1,534 SR
Queue Stats
299W - 303L
1,533 Elo+
Solo
Ra
Ra
MistaLaughz
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,446 Elo+
Solo
Xbalanque
Xbalanque
Rest1ess_Le024
Xbalanque
Level 128
God Stats
28W - 20L
1,669 SR
Queue Stats
381W - 353L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 2
4,861
442
5,738
9,867
2,741
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
EAP Amp
Baron Samedi
12
6 / 1 / 1
7,436
676
6,857
7,147
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 2
5,816
529
2,802
7,569
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
10
4 / 0 / 3
6,308
573
6,250
11,009
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 2
5,376
489
3,990
7,247
5,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 1
6,145
559
3,604
8,693
4,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
B34tsbyDAD
Heimdallr
12
0 / 3 / 0
6,520
593
4,472
7,579
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
HydroDub
Arachne
10
2 / 2 / 0
6,134
558
5,109
9,130
3,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 5 / 0
5,335
485
2,565
7,645
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Rest1ess_Le024
Xbalanque
10
0 / 1 / 2
5,697
518
7,912
7,837
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
3
4
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
2
2
1
L
Anhur
 
Anhur
1
2
1
0.75
L
Heimdallr
B34tsbyDAD
Heimdallr
0
3
0
0
W
Baron Samedi
EAP Amp
Baron Samedi
6
1
1
6.5
W
1
1
2
2
L
Arachne
HydroDub
Arachne
2
2
0
1
L
0
5
0
0
L
Xbalanque
Rest1ess_Le024
Xbalanque
0
1
2
1
W
Thanatos
4
0
3
5.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
23,662
42,839
Taken
40,884
21,672
Mitigated
15,654
20,066
Healing
13,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,738
2,283
251
4,453
9,867
2,741
0
0
9,867
0
37,393
L
Anhur
 
Anhur
3,604
1,449
0
2,264
8,693
4,080
111
2,095
6,598
0
15,195
L
Heimdallr
B34tsbyDAD
Heimdallr
4,472
2,275
0
2,155
7,579
3,357
606
488
7,091
0
53,281
W
Baron Samedi
EAP Amp
Baron Samedi
6,857
727
327
2,588
7,147
3,864
17
869
6,242
60,396
0
W
2,802
583
0
1,370
7,569
5,754
0
0
7,569
0
31,897
L
Arachne
HydroDub
Arachne
5,109
3,534
0
3,743
9,130
3,759
0
2,421
6,709
0
35,795
L
2,565
476
48
1,597
7,645
2,301
0
4,529
3,116
29,863
0
L
Xbalanque
Rest1ess_Le024
Xbalanque
7,912
4,133
0
3,797
7,837
2,157
142
1,314
6,523
0
48,177
W
Thanatos
6,250
1,485
0
9,059
11,009
4,172
0
1,597
9,349
0
50,286
W
3,990
203
0
2,018
7,247
5,141
0
0
7,247
12,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
29,831
283
Minions Killed
263
0
Camps Cleared
0
1,229,643
Distance Traveled
1,069,757
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,861
442
47
4
0
227,771
0
L
Anhur
6,145
559
18
2
0
208,482
0
L
Heimdallr
6,520
593
72
7
0
183,504
0
W
Baron Samedi
7,436
676
95
9
0
193,552
2
W
Odin
5,816
529
60
5
0
273,722
3
L
Arachne
6,134
558
47
4
0
253,617
0
L
Ra
5,335
485
43
4
0
200,674
0
L
Xbalanque
5,697
518
83
8
0
223,480
1
W
Thanatos
6,308
573
70
6
0
293,127
0
W
Geb
5,376
489
11
1
0
241,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role