Player Matchup

Raijin
Raijin
 
Raijin
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
SenpaiDigital
Charybdis
Level 61
God Stats
3W - 3L
1,542 SR
Queue Stats
158W - 169L
1,479 Elo+
Solo
Nemesis
Nemesis
Soldestin
Nemesis
Level 149
God Stats
4W - 1L
1,685 SR
Queue Stats
212W - 186L
1,547 Elo+
Party 1
Amaterasu
Amaterasu
xPhillipx
Amaterasu
Level 155
God Stats
2W - 3L
1,433 SR
Queue Stats
232W - 215L
1,523 Elo+
Party 1
Team Averages
Level 138
1,532 SR
1,510 Elo+

VS

Team Averages
Level 91
1,531 SR
1,488 Elo+
Cabrakan
Cabrakan
CreativeCords
Cabrakan
Level 191
God Stats
13W - 4L
1,793 SR
Queue Stats
917W - 940L
1,527 Elo+
Solo
Merlin
Merlin
Finalsn1per
Merlin
Level 28
God Stats
2W - 6L
1,400 SR
Queue Stats
131W - 124L
1,513 Elo+
Solo
Hades
Hades
Getrkdson6548
Hades
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,191 Elo+
Solo
Bacchus
Bacchus
GottaDoIt
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 19L
1,672 Elo+
Solo
Yu Huang
Yu Huang
Nerf Me Thx
Yu Huang
Level 147
God Stats
3W - 4L
1,461 SR
Queue Stats
584W - 549L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
5 / 3 / 11
10,925
840
7,871
9,979
4,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
 
Atlas
16
3 / 3 / 11
10,055
773
11,176
13,218
8,534
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
SenpaiDigital
Charybdis
17
4 / 3 / 16
10,684
822
8,761
13,105
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Soldestin
Nemesis
18
5 / 4 / 5
10,901
839
9,455
12,562
11,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
xPhillipx
Amaterasu
18
11 / 3 / 12
10,971
844
10,945
16,328
11,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CreativeCords
Cabrakan
5
0 / 7 / 5
3,907
301
0
6,334
2,737
Merlin
20
4 / 6 / 4
10,678
821
9,717
12,457
6,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 7 / 5
7,066
544
3,278
10,562
4,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
GottaDoIt
Bacchus
10
0 / 4 / 5
7,204
554
1,540
9,102
5,352
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Nerf Me Thx
Yu Huang
18
5 / 4 / 3
10,131
779
16,231
11,270
6,274
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
28
Kills
9
16
Deaths
28
55
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
3
11
3.5
W
Atlas
 
Atlas
3
3
11
2.83
L
Cabrakan
CreativeCords
Cabrakan
0
7
5
0.36
L
Merlin
4
6
4
1
L
0
7
5
0.36
L
Bacchus
GottaDoIt
Bacchus
0
4
5
0.63
L
Yu Huang
Nerf Me Thx
Yu Huang
5
4
3
1.63
W
Charybdis
SenpaiDigital
Charybdis
4
3
16
4
W
Nemesis
Soldestin
Nemesis
5
4
5
1.88
W
Amaterasu
xPhillipx
Amaterasu
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,208
Damage
30,766
65,192
Taken
49,725
42,547
Mitigated
25,096
24,434
Healing
5,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,871
503
606
1,747
9,979
4,415
1,674
3,341
6,638
27,931
0
W
Atlas
 
Atlas
11,176
3,132
502
2,264
13,218
8,534
102
5,232
6,824
21,057
0
L
Cabrakan
CreativeCords
Cabrakan
0
0
0
0
6,334
2,737
0
3,779
2,284
0
0
L
Merlin
9,717
93
222
1,516
12,457
6,305
0
4,484
7,516
39,099
0
L
3,278
219
0
1,581
10,562
4,428
0
3,877
6,306
5,735
0
L
Bacchus
GottaDoIt
Bacchus
1,540
116
86
301
9,102
5,352
0
2,344
6,514
2,170
0
L
Yu Huang
Nerf Me Thx
Yu Huang
16,231
146
313
1,113
11,270
6,274
0
3,474
7,367
33,528
0
W
Charybdis
SenpaiDigital
Charybdis
8,761
4,682
1,871
5,165
13,105
5,901
3,815
9,210
3,895
0
29,012
W
Nemesis
Soldestin
Nemesis
9,455
2,063
1,500
3,314
12,562
11,781
440
6,399
5,589
0
16,926
W
Amaterasu
xPhillipx
Amaterasu
10,945
3,743
733
6,732
16,328
11,916
1,786
6,584
7,073
0
21,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,536
Gold Earned
38,986
151
Minions Killed
96
0
Camps Cleared
0
1,169,988
Distance Traveled
535,102
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,925
840
46
4
0
206,575
0
W
Atlas
10,055
773
14
1
0
248,695
0
L
Cabrakan
3,907
301
0
0
0
1,355
0
L
Merlin
10,678
821
58
4
0
180,638
0
L
Hades
7,066
544
6
0
0
60,662
0
L
Bacchus
7,204
554
0
0
0
60,837
0
L
Yu Huang
10,131
779
32
2
0
231,610
0
W
Charybdis
10,684
822
46
4
0
224,591
2
W
Nemesis
10,901
839
19
1
0
236,594
0
W
Amaterasu
10,971
844
26
2
0
253,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role