Player Matchup

Charon
Charon
Gold II
GetDatGannj
Charon
Gold II
Level 70
God Stats
16W - 10L
1,621 SR
Queue Stats
117W - 126L
1,651 MMR
Party 2
Nike
Nike
Silver I
QVOJason
Nike
Silver I
Level 155
God Stats
22W - 20L
1,500 SR
Queue Stats
312W - 322L
1,209 MMR
Party 2
Janus
Janus
Silver II
xxMoscowMulexx
Janus
Silver II
Level 65
God Stats
9W - 6L
1,791 SR
Queue Stats
22W - 18L
1,477 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,637 SR
1,446 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,623 SR
1,418 MMR
Mulan
Mulan
Silver I
Abiroth
Mulan
Silver I
Level 74
God Stats
11W - 18L
1,587 SR
Queue Stats
126W - 144L
1,277 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Neurosurgeon
Xbalanque
Gold II
Level 104
God Stats
33W - 16L
1,766 SR
Queue Stats
240W - 223L
1,562 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
xMercenary22x
Morgan Le Fay
Gold I
Level 121
God Stats
51W - 44L
1,515 SR
Queue Stats
231W - 256L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
3 / 0 / 7
12,103
756
13,462
18,606
22,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nike
15
5 / 3 / 6
12,493
781
12,467
17,431
17,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 1 / 8
12,504
782
15,552
9,142
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KuzenboArachneAgniCthulhuMartichoras

VS

Bans
BacchusAchillesNe ZhaGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Abiroth
Mulan
12
1 / 4 / 2
10,344
647
8,584
22,017
22,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
Neurosurgeon
Xbalanque
13
2 / 3 / 0
10,901
681
15,596
11,926
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
xMercenary22x
Morgan Le Fay
14
1 / 4 / 2
11,250
703
11,354
14,159
5,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
4
4
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
Abiroth
Mulan
1
4
2
0.5
W
Charon
3
0
7
6.5
L
Xbalanque
Neurosurgeon
Xbalanque
2
3
0
0.67
W
Nike
5
3
6
2.67
L
Morgan Le Fay
xMercenary22x
Morgan Le Fay
1
4
2
0.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,481
Damage
35,534
45,179
Taken
48,102
43,699
Mitigated
32,342
3,746
Healing
11,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Abiroth
Mulan
8,584
796
0
5,402
22,017
22,329
0
10,636
8,866
0
19,054
W
Charon
13,462
1,042
0
1,609
18,606
22,482
604
4,317
13,296
30,339
1,153
L
Xbalanque
Neurosurgeon
Xbalanque
15,596
9,163
0
2,475
11,926
4,688
52
6,916
4,262
0
47,099
W
Nike
12,467
741
0
1,387
17,431
17,089
524
3,321
13,381
134
36,390
L
Morgan Le Fay
xMercenary22x
Morgan Le Fay
11,354
808
0
4,096
14,159
5,325
0
7,651
5,552
64,515
0
W
15,552
468
0
750
9,142
4,128
1,402
3,386
5,298
73,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
32,495
175
Minions Killed
165
0
Camps Cleared
0
965,309
Distance Traveled
905,773
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,344
647
9
1
0
319,636
6
W
Charon
12,103
756
23
1
0
316,498
0
L
Xbalanque
10,901
681
61
4
0
285,502
4
W
Nike
12,493
781
33
2
0
324,183
0
L
Morgan Le Fay
11,250
703
95
6
0
300,635
0
W
Janus
12,504
782
119
7
0
324,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role