Player Matchup

Heimdallr
Heimdallr
AngelV1001
Heimdallr
Level 149
God Stats
12W - 4L
1,676 SR
Queue Stats
239W - 218L
1,511 Elo+
Party 1
Anubis
Anubis
Antuito
Anubis
Level 148
God Stats
5W - 1L
1,615 SR
Queue Stats
175W - 187L
1,426 Elo+
Party 1
Ishtar
Ishtar
CatSoupLover
Ishtar
Level 42
God Stats
4W - 5L
1,487 SR
Queue Stats
178W - 164L
1,452 Elo+
Party 3
Ne Zha
Ne Zha
Emiliano759MX
Ne Zha
Level 126
God Stats
4W - 3L
1,674 SR
Queue Stats
171W - 161L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
lapameta
Sun Wukong
Level 46
God Stats
13W - 14L
1,303 SR
Queue Stats
174W - 165L
1,422 Elo+
Party 3
Team Averages
Level 102
1,551 SR
1,452 Elo+

VS

Team Averages
Level 105
1,683 SR
1,586 Elo+
Arachne
Arachne
AlphaPrime80
Arachne
Level 157
God Stats
5W - 2L
1,913 SR
Queue Stats
19W - 15L
1,596 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FallenAngel4969
Morgan Le Fay
Level 112
God Stats
0W - 1L
1,572 SR
Queue Stats
8W - 4L
1,706 Elo+
Party 2
Erlang Shen
Erlang Shen
NickFawk
Erlang Shen
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,488 Elo+
Solo
Artio
Artio
chrissyp00
Artio
Level 48
God Stats
10W - 12L
1,524 SR
Queue Stats
101W - 116L
1,464 Elo+
Solo
Medusa
Medusa
tackofire47
Medusa
Level 126
God Stats
0W - 1L
1,907 SR
Queue Stats
9W - 5L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AngelV1001
Heimdallr
14
2 / 0 / 2
8,099
540
9,182
9,482
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Antuito
Anubis
14
4 / 3 / 5
8,905
594
15,469
10,053
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
13
3 / 1 / 3
7,887
526
11,145
10,197
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 2 / 4
9,241
616
9,752
15,430
7,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
lapameta
Sun Wukong
15
1 / 0 / 3
9,303
620
10,973
11,587
9,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlphaPrime80
Arachne
13
2 / 1 / 2
7,640
509
5,685
14,692
6,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
FallenAngel4969
Morgan Le Fay
14
1 / 6 / 3
8,015
534
10,611
12,985
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
NickFawk
Erlang Shen
12
0 / 3 / 0
6,522
435
5,925
16,481
11,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
12
2 / 4 / 2
8,059
537
4,573
15,927
11,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
12
1 / 3 / 0
6,831
455
7,938
15,471
5,358
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
6
6
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlphaPrime80
Arachne
2
1
2
3
W
Heimdallr
AngelV1001
Heimdallr
2
0
2
3
W
Anubis
Antuito
Anubis
4
3
5
2.17
W
Ishtar
3
1
3
4.5
W
7
2
4
4.5
L
Morgan Le Fay
FallenAngel4969
Morgan Le Fay
1
6
3
0.42
L
Erlang Shen
NickFawk
Erlang Shen
0
3
0
0
L
Artio
2
4
2
0.75
W
Sun Wukong
lapameta
Sun Wukong
1
0
3
2.5
L
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,521
Damage
34,732
56,749
Taken
75,556
30,985
Mitigated
38,818
21,675
Healing
22,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlphaPrime80
Arachne
5,685
3,723
0
5,877
14,692
6,124
0
3,898
10,794
0
56,946
W
Heimdallr
AngelV1001
Heimdallr
9,182
3,576
0
4,732
9,482
4,130
0
1,847
7,621
0
64,563
W
Anubis
Antuito
Anubis
15,469
274
0
3,842
10,053
5,490
769
5,140
4,583
69,134
0
W
Ishtar
11,145
7,845
0
4,524
10,197
4,180
1,291
2,760
7,385
0
54,666
W
9,752
2,653
0
4,526
15,430
7,789
0
4,273
10,937
0
71,635
L
Morgan Le Fay
FallenAngel4969
Morgan Le Fay
10,611
1,129
0
1,432
12,985
4,174
0
6,308
6,677
61,210
0
L
Erlang Shen
NickFawk
Erlang Shen
5,925
2,501
0
3,861
16,481
11,401
0
595
15,886
0
46,865
L
Artio
4,573
100
2,699
5,062
15,927
11,761
0
4,274
11,653
14,253
0
W
Sun Wukong
lapameta
Sun Wukong
10,973
2,395
0
4,051
11,587
9,396
0
510
11,039
0
79,246
L
Medusa
7,938
2,534
0
3,601
15,471
5,358
0
394
15,077
0
60,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,435
Gold Earned
37,067
523
Minions Killed
366
0
Camps Cleared
0
1,461,096
Distance Traveled
1,561,962
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,640
509
78
5
0
327,088
5
W
Heimdallr
8,099
540
101
7
0
287,881
4
W
Anubis
8,905
594
114
8
0
264,020
2
W
Ishtar
7,887
526
81
5
0
280,163
0
W
Ne Zha
9,241
616
101
7
0
325,194
0
L
Morgan Le Fay
8,015
534
113
8
0
282,389
2
L
Erlang Shen
6,522
435
69
5
0
301,438
0
L
Artio
8,059
537
13
1
0
309,023
4
W
Sun Wukong
9,303
620
126
8
0
303,838
0
L
Medusa
6,831
455
93
6
0
342,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role