Player Matchup

Danzaburou
Danzaburou
ION KNOCKOUT
Danzaburou
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,456 Elo+
Party 2
Tyr
Tyr
SonicEuthanasia
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 22L
1,532 Elo+
Party 2
Neith
Neith
dychase99
Neith
Level 12
God Stats
2W - 2L
1,532 SR
Queue Stats
31W - 19L
1,491 Elo+
Party 2
Team Averages
Level 27
1,511 SR
1,493 Elo+

VS

Team Averages
Level 23
1,458 SR
1,408 Elo+
Neith
Neith
Capt JacKO8993
Neith
Level 6
God Stats
12W - 16L
1,373 SR
Queue Stats
18W - 27L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
Ron69Bongkowski
Danzaburou
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 37L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
SugaredAlarm890
Nu Wa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 38L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ION KNOCKOUT
Danzaburou
20
20 / 0 / 2
20,971
912
20,572
5,982
3,589
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
18 / 0 / 8
16,675
725
20,679
2,685
3,644
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
dychase99
Neith
7
0 / 25 / 0
11,927
519
0
24,149
3,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 19 / 1
11,764
511
95
20,545
6,688
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Ron69Bongkowski
Danzaburou
18
25 / 1 / 0
20,108
874
24,904
10,796
5,963
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

4
0 / 18 / 1
11,519
501
266
16,561
4,253

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
38
Kills
25
25
Deaths
38
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
19
1
0.03
L
Danzaburou
ION KNOCKOUT
Danzaburou
20
0
2
21
W
Danzaburou
Ron69Bongkowski
Danzaburou
25
1
0
25
L
18
0
8
22
W
0
18
1
0.03
L
Neith
dychase99
Neith
0
25
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,251
Damage
25,265
32,816
Taken
47,902
10,844
Mitigated
16,904
3,371
Healing
3,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
95
95
0
0
20,545
6,688
0
0
20,545
0
99
L
Danzaburou
ION KNOCKOUT
Danzaburou
20,572
14,944
0
3,015
5,982
3,589
0
166
5,816
0
130,570
W
Danzaburou
Ron69Bongkowski
Danzaburou
24,904
23,547
0
3,602
10,796
5,963
650
0
10,796
0
90,284
L
20,679
7,218
0
356
2,685
3,644
0
473
2,212
0
30,524
W
266
214
0
0
16,561
4,253
0
0
16,561
266
0
L
Neith
dychase99
Neith
0
0
0
0
24,149
3,611
0
32
24,117
0
1

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,573
Gold Earned
43,391
186
Minions Killed
115
0
Camps Cleared
0
530,505
Distance Traveled
322,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,764
511
2
0
0
112,428
0
L
Danzaburou
20,971
912
177
8
0
250,710
0
W
Danzaburou
20,108
874
113
5
0
120,452
0
L
Tyr
16,675
725
9
0
0
178,669
0
W
Nu Wa
11,519
501
0
0
0
89,759
0
L
Neith
11,927
519
0
0
0
101,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role