Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Aelinialia
Arachne
Level 86
God Stats
20W - 12L
1,685 SR
Queue Stats
322W - 300L
1,528 Elo+
Party 1
King Arthur
King Arthur
IsolatedPeanut
King Arthur
Level 75
God Stats
16W - 11L
1,470 SR
Queue Stats
44W - 35L
1,514 Elo+
Party 1
Skadi
Skadi
XSolidSmileX
Skadi
Level 109
God Stats
4W - 2L
1,708 SR
Queue Stats
148W - 137L
1,484 Elo+
Solo
Scylla
Scylla
wolfdemon556
Scylla
Level 149
God Stats
9W - 5L
1,413 SR
Queue Stats
530W - 487L
1,523 Elo+
Party 1
Team Averages
Level 106
1,555 SR
1,510 Elo+

VS

Team Averages
Level 112
1,601 SR
1,514 Elo+
Skadi
Skadi
Beadyroe
Skadi
Level 159
God Stats
18W - 11L
1,683 SR
Queue Stats
113W - 102L
1,557 Elo+
Party 2
Pele
Pele
Elasaire
Pele
Level 120
God Stats
14W - 10L
1,671 SR
Queue Stats
157W - 190L
1,439 Elo+
Solo
Bastet
Bastet
Shieldwolf19
Bastet
Level 140
God Stats
8W - 5L
1,582 SR
Queue Stats
308W - 275L
1,540 Elo+
Solo
Ra
Ra
VCBVVVS
Ra
Level 34
God Stats
1W - 2L
1,515 SR
Queue Stats
40W - 33L
1,566 Elo+
Party 2
Arachne
Arachne
ouroboros0963
Arachne
Level 109
God Stats
9W - 8L
1,555 SR
Queue Stats
350W - 407L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 2 / 4
8,317
640
4,664
10,465
7,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Aelinialia
Arachne
13
7 / 3 / 3
7,780
598
6,740
11,388
4,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
IsolatedPeanut
King Arthur
13
5 / 2 / 2
7,967
613
11,383
13,647
11,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 4 / 3
7,242
557
8,496
10,972
3,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Scylla
12
2 / 2 / 7
7,520
578
6,677
7,520
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Beadyroe
Skadi
11
2 / 6 / 2
6,828
525
10,461
12,170
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
13
0 / 6 / 2
7,561
582
8,859
14,641
6,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
13
9 / 1 / 0
8,352
642
10,079
10,687
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 5 / 3
6,408
493
3,331
6,363
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
11
0 / 3 / 2
6,288
484
4,876
13,910
5,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
21
Kills
13
13
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
4
2.5
W
Arachne
Aelinialia
Arachne
7
3
3
2.83
L
Skadi
Beadyroe
Skadi
2
6
2
0.5
L
Pele
0
6
2
0.17
W
King Arthur
IsolatedPeanut
King Arthur
5
2
2
3
L
Bastet
9
1
0
9
L
2
5
3
0.7
W
4
4
3
1.38
L
Arachne
0
3
2
0.33
W
Scylla
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,960
Damage
37,606
53,992
Taken
57,771
29,515
Mitigated
22,729
14,619
Healing
15,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,664
417
279
5,242
10,465
7,703
0
0
10,465
28,263
0
W
Arachne
Aelinialia
Arachne
6,740
5,722
0
6,226
11,388
4,239
0
1,226
10,094
0
41,196
L
Skadi
Beadyroe
Skadi
10,461
4,520
0
2,135
12,170
4,486
63
2,134
10,036
0
53,612
L
Pele
8,859
2,056
0
3,801
14,641
6,301
336
1,744
12,797
0
73,567
W
King Arthur
IsolatedPeanut
King Arthur
11,383
1,493
0
1,850
13,647
11,561
0
0
13,647
0
52,588
L
Bastet
10,079
3,652
0
3,199
10,687
4,282
0
2,526
8,039
0
50,941
L
3,331
284
132
982
6,363
2,152
0
1,422
4,853
33,609
0
W
8,496
2,878
0
522
10,972
3,999
0
182
10,750
0
54,559
L
Arachne
4,876
3,405
0
4,921
13,910
5,508
0
3,121
10,705
0
37,783
W
Scylla
6,677
442
0
500
7,520
2,013
446
1,658
5,705
47,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,826
Gold Earned
35,437
387
Minions Killed
386
0
Camps Cleared
0
1,349,667
Distance Traveled
1,183,396
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,317
640
45
3
0
264,120
1
W
Arachne
7,780
598
70
5
0
283,020
0
L
Skadi
6,828
525
80
6
0
232,068
0
L
Pele
7,561
582
108
8
0
217,624
2
W
King Arthur
7,967
613
77
6
0
279,464
3
L
Bastet
8,352
642
69
5
0
306,061
0
L
Ra
6,408
493
66
5
0
165,892
0
W
Skadi
7,242
557
93
7
0
251,371
0
L
Arachne
6,288
484
63
5
0
261,751
2
W
Scylla
7,520
578
102
8
0
271,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role