Player Matchup

Atlas
Atlas
 
Atlas
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
ASHTRØNAUT
Heimdallr
Level 145
God Stats
9W - 8L
1,647 SR
Queue Stats
225W - 230L
1,436 Elo+
Party 1
Thoth
Thoth
Jackalzone
Thoth
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
400W - 405L
1,423 Elo+
Party 1
Thor
Thor
RandomHero69
Thor
Level 156
God Stats
7W - 7L
1,687 SR
Queue Stats
650W - 631L
1,509 Elo+
Party 2
King Arthur
King Arthur
cchoat01
King Arthur
Level 65
God Stats
5W - 5L
1,476 SR
Queue Stats
233W - 253L
1,405 Elo+
Party 1
Team Averages
Level 125
1,562 SR
1,455 Elo+

VS

Team Averages
Level 99
1,587 SR
1,527 Elo+
Zhong Kui
Zhong Kui
AuronFFX
Zhong Kui
Level 153
God Stats
4W - 2L
1,737 SR
Queue Stats
657W - 647L
1,454 Elo+
Solo
Athena
Athena
AwkwardNet
Athena
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,568 Elo+
Solo
Hachiman
Hachiman
MrZep29
Hachiman
Level 89
God Stats
5W - 2L
1,723 SR
Queue Stats
85W - 69L
1,584 Elo+
Party 3
Ix Chel
Ix Chel
Nickman2933
Ix Chel
Level 115
God Stats
4W - 3L
1,473 SR
Queue Stats
70W - 64L
1,529 Elo+
Party 3
Arachne
Arachne
pbattman
Arachne
Level 51
God Stats
7W - 3L
1,500 SR
Queue Stats
22W - 18L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
3 / 2 / 4
7,838
490
6,933
13,247
11,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
ASHTRØNAUT
Heimdallr
12
2 / 3 / 4
7,381
461
8,482
10,728
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
12
4 / 4 / 4
7,604
475
12,274
10,839
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
9 / 3 / 3
8,981
561
9,582
15,631
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
cchoat01
King Arthur
11
0 / 4 / 2
6,815
426
3,703
16,658
13,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AuronFFX
Zhong Kui
15
3 / 2 / 5
9,165
573
11,122
13,971
18,391
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
AwkwardNet
Athena
12
2 / 5 / 5
8,021
501
3,483
15,016
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
MrZep29
Hachiman
15
2 / 0 / 1
8,691
543
8,926
8,462
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Nickman2933
Ix Chel
14
5 / 7 / 3
8,761
548
13,445
14,265
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
pbattman
Arachne
14
4 / 5 / 3
8,570
536
5,891
14,089
5,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
33
18
Kills
16
16
Deaths
19
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
4
2.5
L
Heimdallr
ASHTRØNAUT
Heimdallr
2
3
4
1.33
W
Zhong Kui
AuronFFX
Zhong Kui
3
2
5
2.75
W
Athena
AwkwardNet
Athena
2
5
5
0.9
L
Thoth
4
4
4
1.5
W
Hachiman
MrZep29
Hachiman
2
0
1
2.5
W
Ix Chel
Nickman2933
Ix Chel
5
7
3
0.93
L
9
3
3
3.5
L
King Arthur
cchoat01
King Arthur
0
4
2
0.25
W
Arachne
pbattman
Arachne
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,974
Damage
42,867
67,103
Taken
65,803
40,564
Mitigated
44,454
10,125
Healing
21,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,933
2,886
231
3,498
13,247
11,176
0
5,324
7,923
26,440
0
L
Heimdallr
ASHTRØNAUT
Heimdallr
8,482
3,246
0
935
10,728
4,736
0
1,899
8,829
0
55,446
W
Zhong Kui
AuronFFX
Zhong Kui
11,122
1,115
0
7,408
13,971
18,391
453
2,736
11,045
60,529
0
W
Athena
AwkwardNet
Athena
3,483
669
0
2,569
15,016
11,825
19
4,070
10,874
10,576
0
L
Thoth
12,274
366
0
1,873
10,839
4,035
0
4,154
6,685
49,040
0
W
Hachiman
MrZep29
Hachiman
8,926
4,671
0
5,054
8,462
3,219
1,080
2,926
5,448
0
75,374
W
Ix Chel
Nickman2933
Ix Chel
13,445
1,481
1,306
2,917
14,265
5,453
437
6,119
7,659
55,497
0
L
9,582
2,304
0
2,632
15,631
6,798
0
8,357
7,274
0
65,386
L
King Arthur
cchoat01
King Arthur
3,703
753
0
956
16,658
13,819
0
8,316
8,342
0
40,364
W
Arachne
pbattman
Arachne
5,891
4,494
0
1,942
14,089
5,566
91
2,387
11,570
0
62,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,619
Gold Earned
43,208
336
Minions Killed
390
0
Camps Cleared
0
1,483,235
Distance Traveled
1,579,671
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,838
490
25
2
0
274,370
0
L
Heimdallr
7,381
461
87
5
0
261,185
2
W
Zhong Kui
9,165
573
95
6
0
291,359
0
W
Athena
8,021
501
13
1
0
399,515
0
L
Thoth
7,604
475
72
5
0
301,002
0
W
Hachiman
8,691
543
120
8
0
287,587
0
W
Ix Chel
8,761
548
76
5
0
271,521
0
L
Thor
8,981
561
100
6
0
311,822
0
L
King Arthur
6,815
426
52
3
0
334,856
0
W
Arachne
8,570
536
86
5
0
329,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role