Player Matchup

Izanami
Izanami
Ler0yj3nkinz
Izanami
Level 88
God Stats
0W - 2L
1,493 SR
Queue Stats
21W - 17L
1,455 Elo+
Party 1
Discordia
Discordia
SmashvilleNP
Discordia
Level 107
God Stats
1W - 1L
1,448 SR
Queue Stats
20W - 21L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
TnG Coeus
Jormungandr
Level 123
God Stats
9W - 5L
1,602 SR
Queue Stats
26W - 29L
1,453 Elo+
Party 1
Mercury
Mercury
TnG ImBak
Mercury
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,442 Elo+
Party 1
Chaac
Chaac
xTheMiggs
Chaac
Level 124
God Stats
2W - 1L
1,689 SR
Queue Stats
262W - 271L
1,502 Elo+
Solo
Team Averages
Level 114
1,546 SR
1,462 Elo+

VS

Team Averages
Level 128
1,502 SR
1,480 Elo+
Gilgamesh
Gilgamesh
The_Real_ReZ
Gilgamesh
Level 146
God Stats
9W - 10L
1,534 SR
Queue Stats
326W - 346L
1,488 Elo+
Party 2
Janus
Janus
V7 Drip
Janus
Level 104
God Stats
24W - 19L
1,575 SR
Queue Stats
335W - 294L
1,557 Elo+
Solo
Ganesha
Ganesha
dbears21
Ganesha
Level 142
God Stats
5W - 3L
1,520 SR
Queue Stats
20W - 27L
1,445 Elo+
Party 2
Medusa
Medusa
fruitful-echo5
Medusa
Level 99
God Stats
22W - 22L
1,303 SR
Queue Stats
528W - 537L
1,442 Elo+
Party 2
Bellona
Bellona
lordnikkon07
Bellona
Level 148
God Stats
3W - 5L
1,576 SR
Queue Stats
437W - 447L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ler0yj3nkinz
Izanami
14
2 / 9 / 3
9,328
444
10,162
16,766
5,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
SmashvilleNP
Discordia
15
2 / 5 / 2
9,208
438
11,153
12,797
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
TnG Coeus
Jormungandr
16
1 / 5 / 3
10,341
492
22,212
26,962
28,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
TnG ImBak
Mercury
18
8 / 5 / 2
11,284
537
11,720
24,297
11,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
xTheMiggs
Chaac
14
1 / 5 / 8
9,707
462
13,049
26,138
30,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
The_Real_ReZ
Gilgamesh
17
9 / 7 / 8
11,655
555
20,367
25,823
15,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
V7 Drip
Janus
20
10 / 1 / 8
12,932
616
25,708
13,137
7,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
dbears21
Ganesha
15
0 / 1 / 18
10,537
502
8,046
19,322
26,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 5 / 8
10,473
499
15,650
21,253
10,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
lordnikkon07
Bellona
16
4 / 2 / 7
10,793
514
13,049
22,109
22,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
14
Kills
29
29
Deaths
16
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ler0yj3nkinz
Izanami
2
9
3
0.39
L
Discordia
SmashvilleNP
Discordia
2
5
2
0.6
W
Gilgamesh
The_Real_ReZ
Gilgamesh
9
7
8
1.86
L
Jormungandr
TnG Coeus
Jormungandr
1
5
3
0.5
L
Mercury
TnG ImBak
Mercury
8
5
2
1.8
W
Janus
V7 Drip
Janus
10
1
8
14
W
Ganesha
dbears21
Ganesha
0
1
18
9
W
6
5
8
2
W
Bellona
lordnikkon07
Bellona
4
2
7
3.75
L
Chaac
xTheMiggs
Chaac
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,296
Damage
82,820
106,960
Taken
101,644
79,898
Mitigated
81,525
17,240
Healing
17,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ler0yj3nkinz
Izanami
10,162
6,473
0
1,354
16,766
5,771
0
8,883
7,715
0
58,687
L
Discordia
SmashvilleNP
Discordia
11,153
196
0
0
12,797
4,469
0
6,498
6,091
52,766
0
W
Gilgamesh
The_Real_ReZ
Gilgamesh
20,367
6,955
0
2,011
25,823
15,032
224
5,758
20,035
0
96,173
L
Jormungandr
TnG Coeus
Jormungandr
22,212
5,177
0
4,168
26,962
28,197
593
4,946
21,872
95,892
1,040
L
Mercury
TnG ImBak
Mercury
11,720
6,861
0
3,672
24,297
11,150
0
4,123
20,082
0
110,671
W
Janus
V7 Drip
Janus
25,708
2,347
0
1,080
13,137
7,380
1,004
6,038
7,099
133,287
0
W
Ganesha
dbears21
Ganesha
8,046
723
0
2,547
19,322
26,662
0
2,646
16,676
32,502
0
W
15,650
7,064
0
3,961
21,253
10,259
9
4,434
16,819
0
61,453
W
Bellona
lordnikkon07
Bellona
13,049
5,668
0
7,681
22,109
22,192
0
13,492
8,617
126
70,921
L
Chaac
xTheMiggs
Chaac
13,049
1,021
0
8,046
26,138
30,311
0
9,163
16,813
43
40,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
56,390
491
Minions Killed
519
0
Camps Cleared
0
2,061,391
Distance Traveled
2,139,032
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,328
444
101
5
0
360,620
2
L
Discordia
9,208
438
71
3
0
421,425
2
W
Gilgamesh
11,655
555
113
5
0
441,938
0
L
Jormungandr
10,341
492
143
7
0
374,467
1
L
Mercury
11,284
537
135
6
0
474,772
2
W
Janus
12,932
616
201
10
0
444,296
0
W
Ganesha
10,537
502
8
0
0
444,556
0
W
Medusa
10,473
499
92
4
0
411,174
3
W
Bellona
10,793
514
105
5
0
397,068
0
L
Chaac
9,707
462
41
2
0
430,107
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role