Player Matchup

Sol
Sol
GrimReaper01845
Sol
Level 95
God Stats
1W - 3L
1,144 SR
Queue Stats
91W - 89L
1,459 Elo+
Solo
King Arthur
King Arthur
Jayardee
King Arthur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,511 Elo+
Party 2
Charybdis
Charybdis
The Silouettez
Charybdis
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 90L
1,463 Elo+
Solo
Fafnir
Fafnir
TheBabyHand
Fafnir
Level 127
God Stats
0W - 3L
1,282 SR
Queue Stats
75W - 70L
1,496 Elo+
Party 2
Izanami
Izanami
xSAVA4GEXD
Izanami
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 41L
1,530 Elo+
Party 2
Team Averages
Level 113
1,385 SR
1,492 Elo+

VS

Team Averages
Level 116
1,517 SR
1,578 Elo+
Neith
Neith
AlrightJinx
Neith
Level 105
God Stats
4W - 2L
1,662 SR
Queue Stats
24W - 12L
1,642 Elo+
Party 1
Fenrir
Fenrir
MrAbsorbancy
Fenrir
Level 121
God Stats
1W - 3L
1,159 SR
Queue Stats
76W - 90L
1,470 Elo+
Solo
Apollo
Apollo
ReaperxChop
Apollo
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
Violating
Cthulhu
Level 140
God Stats
1W - 0L
1,764 SR
Queue Stats
27W - 17L
1,604 Elo+
Party 1
Geb
Geb
velveetajesus
Geb
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 4
8,771
797
12,416
10,005
4,430
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Jayardee
King Arthur
12
1 / 6 / 2
7,135
649
5,227
12,174
13,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
The Silouettez
Charybdis
14
1 / 6 / 4
7,734
703
7,877
11,253
5,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
15
3 / 6 / 6
8,861
806
9,711
15,316
21,860
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
xSAVA4GEXD
Izanami
13
1 / 5 / 4
7,446
677
9,588
11,705
5,463
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 17
10,441
949
14,926
9,939
6,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fenrir
14
4 / 3 / 17
9,058
823
7,465
12,389
15,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
17
8 / 3 / 15
9,945
904
11,659
10,888
6,277
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Violating
Cthulhu
15
5 / 5 / 17
9,645
877
14,231
14,510
15,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 4 / 17
9,754
887
8,320
14,480
14,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
110
11
Kills
27
27
Deaths
15
20
Assists
83
Player
Kills
Deaths
Assists
KDA
W
6
0
17
14.5
L
5
4
4
1.75
L
King Arthur
Jayardee
King Arthur
1
6
2
0.33
W
Fenrir
4
3
17
4.17
W
Apollo
8
3
15
5.17
L
Charybdis
The Silouettez
Charybdis
1
6
4
0.5
L
Fafnir
3
6
6
1
W
Cthulhu
Violating
Cthulhu
5
5
17
2.7
W
4
4
17
3.13
L
Izanami
xSAVA4GEXD
Izanami
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,819
Damage
56,601
60,453
Taken
62,206
50,914
Mitigated
57,011
10,577
Healing
17,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,926
5,337
1,391
3,620
9,939
6,162
2,424
4,027
5,912
0
42,012
L
12,416
3,651
1,054
3,273
10,005
4,430
81
3,429
6,576
28,717
0
L
King Arthur
Jayardee
King Arthur
5,227
377
545
526
12,174
13,824
0
3,241
8,933
0
9,141
W
Fenrir
7,465
1,194
1,691
1,948
12,389
15,429
762
3,904
8,485
0
8,312
W
Apollo
11,659
7,726
448
299
10,888
6,277
4,009
4,407
6,481
0
19,771
L
Charybdis
The Silouettez
Charybdis
7,877
5,077
0
1,118
11,253
5,337
275
5,303
5,950
0
18,127
L
Fafnir
9,711
1,785
833
1,697
15,316
21,860
7
5,581
9,735
12,913
0
W
Cthulhu
Violating
Cthulhu
14,231
196
2,333
1,114
14,510
15,085
381
5,608
8,902
20,719
0
W
8,320
636
2,615
2,167
14,480
14,058
334
4,181
10,299
13,053
0
L
Izanami
xSAVA4GEXD
Izanami
9,588
5,699
395
1,136
11,705
5,463
545
4,997
6,708
0
19,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,947
Gold Earned
48,843
98
Minions Killed
119
0
Camps Cleared
0
765,219
Distance Traveled
1,045,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,441
949
80
7
0
223,072
0
L
Sol
8,771
797
35
3
0
157,948
0
L
King Arthur
7,135
649
6
1
0
132,153
0
W
Fenrir
9,058
823
4
0
0
192,182
0
W
Apollo
9,945
904
16
1
0
200,258
0
L
Charybdis
7,734
703
24
2
0
156,026
0
L
Fafnir
8,861
806
8
1
0
166,245
0
W
Cthulhu
9,645
877
14
1
0
203,026
0
W
Geb
9,754
887
5
0
0
226,746
0
L
Izanami
7,446
677
25
2
0
152,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role