Player Matchup

Geb
Geb
Silver II
Bajabanti
Geb
Silver II
Level 109
God Stats
10W - 7L
1,937 SR
Queue Stats
29W - 31L
1,491 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
Markoviccii
Baron Samedi
Gold III
Level 45
God Stats
19W - 11L
1,577 SR
Queue Stats
62W - 61L
1,612 MMR
Party 2
Pele
Pele
Silver I
RickSlick311
Pele
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,350 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,671 SR
1,484 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,426 SR
1,454 MMR
Izanami
Izanami
Silver II
DigBickWill
Izanami
Silver II
Level 145
God Stats
1W - 1L
989 SR
Queue Stats
2W - 4L
1,453 MMR
Party 1
Amaterasu
Amaterasu
Silver II
ImKinito
Amaterasu
Silver II
Level 123
God Stats
1W - 0L
1,716 SR
Queue Stats
2W - 3L
1,453 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
SweetCakes1111
Morgan Le Fay
Gold V
Level 84
God Stats
49W - 47L
1,574 SR
Queue Stats
193W - 208L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
7,071
707
4,299
13,603
11,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Markoviccii
Baron Samedi
10
1 / 6 / 2
7,748
775
5,437
8,589
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 1
7,859
786
6,082
11,424
4,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArachneBacchusDiscordiaJanusCthulhu

VS

Bans
HeraChaacDanzaburouCharonHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DigBickWill
Izanami
13
9 / 0 / 7
10,087
1,009
12,294
5,722
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
ImKinito
Amaterasu
11
2 / 1 / 14
8,585
859
7,301
11,574
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
SweetCakes1111
Morgan Le Fay
12
5 / 2 / 9
9,643
964
9,502
6,209
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
16
16
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Izanami
DigBickWill
Izanami
9
0
7
12.5
W
Amaterasu
ImKinito
Amaterasu
2
1
14
9
L
Baron Samedi
Markoviccii
Baron Samedi
1
6
2
0.33
L
2
5
1
0.5
W
Morgan Le Fay
SweetCakes1111
Morgan Le Fay
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,818
Damage
29,097
33,616
Taken
23,505
19,851
Mitigated
11,272
4,448
Healing
6,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,299
212
0
1,036
13,603
11,264
0
4,028
9,575
11,543
0
W
Izanami
DigBickWill
Izanami
12,294
9,048
0
1,708
5,722
2,108
2,021
1,795
3,927
0
60,553
W
Amaterasu
ImKinito
Amaterasu
7,301
3,641
0
3,525
11,574
6,609
745
4,973
6,601
0
17,936
L
Baron Samedi
Markoviccii
Baron Samedi
5,437
332
677
1,123
8,589
4,102
0
2,148
6,441
27,568
0
L
6,082
1,136
0
1,612
11,424
4,485
0
3,585
7,839
0
31,943
W
Morgan Le Fay
SweetCakes1111
Morgan Le Fay
9,502
309
116
834
6,209
2,555
410
3,229
2,980
39,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,678
Gold Earned
28,315
100
Minions Killed
146
0
Camps Cleared
0
526,071
Distance Traveled
576,729
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,071
707
15
2
0
198,206
4
W
Izanami
10,087
1,009
78
8
0
197,222
0
W
Amaterasu
8,585
859
12
1
0
192,806
4
L
Baron Samedi
7,748
775
36
4
0
169,899
0
L
Pele
7,859
786
49
5
0
157,966
2
W
Morgan Le Fay
9,643
964
56
6
0
186,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role