Player Matchup

Merlin
Merlin
AsgardianTanker
Merlin
Level 34
God Stats
5W - 2L
1,685 SR
Queue Stats
201W - 216L
1,355 Elo+
Party 1
Pele
Pele
Eternal_God2003
Pele
Level 67
God Stats
3W - 6L
1,423 SR
Queue Stats
47W - 60L
1,347 Elo+
Solo
Xbalanque
Xbalanque
NobleNtNt
Xbalanque
Level 49
God Stats
11W - 7L
1,764 SR
Queue Stats
341W - 351L
1,368 Elo+
Party 1
Anubis
Anubis
TheRealGl1tch
Anubis
Level 39
God Stats
16W - 4L
1,833 SR
Queue Stats
148W - 157L
1,384 Elo+
Party 1
Bacchus
Bacchus
killakai031096
Bacchus
Level 95
God Stats
29W - 28L
1,512 SR
Queue Stats
227W - 211L
1,488 Elo+
Solo
Team Averages
Level 57
1,644 SR
1,388 Elo+

VS

Team Averages
Level 66
1,479 SR
1,338 Elo+
Tiamat
Tiamat
MRP1CKLEJR
Tiamat
Level 126
God Stats
2W - 6L
1,141 SR
Queue Stats
329W - 315L
1,367 Elo+
Party 2
Bacchus
Bacchus
Pullinaces
Bacchus
Level 53
God Stats
29W - 29L
1,440 SR
Queue Stats
278W - 297L
1,301 Elo+
Party 2
Charybdis
Charybdis
beznu
Charybdis
Level 20
God Stats
0W - 4L
1,410 SR
Queue Stats
100W - 135L
1,278 Elo+
Party 2
Lancelot
Lancelot
xSAVAGx
Lancelot
Level 67
God Stats
0W - 1L
1,850 SR
Queue Stats
5W - 3L
1,290 Elo+
Party 3
Nu Wa
Nu Wa
youmadfam68
Nu Wa
Level 62
God Stats
0W - 1L
1,553 SR
Queue Stats
11W - 9L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
7,926
610
4,452
6,286
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 2
7,376
567
1,718
8,008
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
NobleNtNt
Xbalanque
11
1 / 3 / 5
6,732
518
7,921
8,957
3,365
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
9 / 1 / 3
8,907
685
12,403
6,910
3,335
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 1 / 3
7,252
558
6,646
9,002
9,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MRP1CKLEJR
Tiamat
13
2 / 2 / 0
7,416
570
4,247
7,388
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Pullinaces
Bacchus
9
1 / 2 / 2
6,307
485
3,736
11,776
9,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
beznu
Charybdis
9
1 / 6 / 0
5,901
454
3,287
11,601
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
xSAVAGx
Lancelot
9
1 / 4 / 1
5,773
444
2,078
10,200
3,026
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

11
1 / 4 / 0
6,983
537
4,961
8,543
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
6
7
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
1
1
2
2
L
Tiamat
MRP1CKLEJR
Tiamat
2
2
0
1
W
Xbalanque
NobleNtNt
Xbalanque
1
3
5
1.17
L
Bacchus
Pullinaces
Bacchus
1
2
2
1
W
9
1
3
10.5
L
Charybdis
beznu
Charybdis
1
6
0
0.17
W
5
1
3
6.5
L
Lancelot
xSAVAGx
Lancelot
1
4
1
0.38
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,140
Damage
18,309
39,163
Taken
49,508
21,798
Mitigated
23,492
12,758
Healing
8,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,452
351
0
1,192
6,286
2,483
806
2,843
3,443
59,021
0
W
1,718
240
0
280
8,008
2,892
288
4,160
3,351
0
41,604
L
Tiamat
MRP1CKLEJR
Tiamat
4,247
123
0
1,728
7,388
4,362
448
3,265
4,123
46,987
0
W
Xbalanque
NobleNtNt
Xbalanque
7,921
5,304
0
3,439
8,957
3,365
1,149
2,239
6,718
0
41,903
L
Bacchus
Pullinaces
Bacchus
3,736
437
311
2,570
11,776
9,683
0
4,275
7,501
15,477
0
W
12,403
697
0
4,674
6,910
3,335
719
1,501
5,341
77,483
0
L
Charybdis
beznu
Charybdis
3,287
2,530
0
3,058
11,601
3,614
0
5,596
6,005
0
35,960
W
6,646
738
0
3,173
9,002
9,723
84
1,636
7,366
36,495
0
L
Lancelot
xSAVAGx
Lancelot
2,078
413
0
317
10,200
3,026
0
4,309
5,805
0
33,329
L
4,961
856
0
265
8,543
2,807
0
5,606
2,573
48,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,193
Gold Earned
32,380
397
Minions Killed
297
0
Camps Cleared
0
1,204,665
Distance Traveled
1,251,350
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,926
610
108
8
0
229,699
0
W
Pele
7,376
567
72
6
0
257,111
0
L
Tiamat
7,416
570
93
7
0
218,798
0
W
Xbalanque
6,732
518
52
4
0
237,817
5
L
Bacchus
6,307
485
25
2
0
282,927
6
W
Anubis
8,907
685
109
8
0
249,942
0
L
Charybdis
5,901
454
56
4
0
209,884
2
W
Bacchus
7,252
558
56
4
0
230,096
0
L
Lancelot
5,773
444
44
3
0
300,993
0
L
Nu Wa
6,983
537
79
6
0
238,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role