Player Matchup

Merlin
Merlin
Gold III
Decapitarre
Merlin
Gold III
Level 149
God Stats
1W - 0L
1,751 SR
Queue Stats
13W - 7L
1,584 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,751 SR
1,584 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,514 SR
1,564 MMR
Kali
Kali
Gold III
Rakster
Kali
Gold III
Level 126
God Stats
4W - 2L
1,514 SR
Queue Stats
37W - 31L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
7 / 3 / 1
17,138
1,008
15,599
17,804
9,369
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
BakasuraAnhurAh Muzen CabChronosHe Bo

VS

Bans
OlorunFreyaPoseidonArachneSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Rakster
Kali
19
3 / 8 / 0
15,584
917
15,636
25,411
12,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
7
Kills
3
3
Deaths
8
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
3
1
2.5
L
Kali
Rakster
Kali
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,599
Damage
15,636
17,804
Taken
25,411
9,369
Mitigated
12,154
4,150
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,599
859
0
4,150
17,804
9,369
2,086
266
17,538
88,405
0
L
Kali
Rakster
Kali
15,636
8,564
0
6,216
25,411
12,154
2,015
16,208
9,203
0
81,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,138
Gold Earned
15,584
153
Minions Killed
120
7
Camps Cleared
5
262,872
Distance Traveled
272,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
17,138
1,008
153
9
7
262,872
0
L
Kali
15,584
917
120
7
5
272,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role