Player Matchup

Hachiman
Hachiman
Cecluded
Hachiman
Level 29
God Stats
1W - 1L
1,336 SR
Queue Stats
1W - 1L
1,201 Elo+
Party 2
Cabrakan
Cabrakan
LeoG3N
Cabrakan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hades
Hades
Lord Quintal
Hades
Level 129
God Stats
18W - 9L
1,700 SR
Queue Stats
210W - 198L
1,512 Elo+
Solo
Lancelot
Lancelot
SirSalts
Lancelot
Level 68
God Stats
6W - 2L
1,381 SR
Queue Stats
29W - 22L
1,448 Elo+
Solo
Tyr
Tyr
hxnar
Tyr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,201 Elo+
Party 2
Team Averages
Level 78
1,484 SR
1,372 Elo+

VS

Team Averages
Level 106
1,587 SR
1,473 Elo+
Poseidon
Poseidon
CalmCrimson
Poseidon
Level 106
God Stats
21W - 16L
1,710 SR
Queue Stats
365W - 321L
1,557 Elo+
Party 1
Sobek
Sobek
Deathstroke4561
Sobek
Level 45
God Stats
0W - 2L
1,760 SR
Queue Stats
25W - 23L
1,544 Elo+
Party 1
Heimdallr
Heimdallr
iClapEMloudly
Heimdallr
Level 108
God Stats
6W - 8L
1,527 SR
Queue Stats
50W - 49L
1,398 Elo+
Solo
King Arthur
King Arthur
kiritomodooscuro
King Arthur
Level 146
God Stats
1W - 2L
1,554 SR
Queue Stats
98W - 128L
1,474 Elo+
Solo
Nemesis
Nemesis
matadordeloko
Nemesis
Level 127
God Stats
8W - 14L
1,382 SR
Queue Stats
203W - 213L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cecluded
Hachiman
11
4 / 0 / 2
7,119
548
6,329
7,575
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
LeoG3N
Cabrakan
11
1 / 2 / 11
6,922
532
3,126
9,020
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 1 / 2
7,763
597
8,197
13,096
6,849
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
SirSalts
Lancelot
13
6 / 0 / 5
7,937
611
5,488
8,739
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tyr
hxnar
Tyr
10
0 / 4 / 2
6,415
493
3,788
8,778
7,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CalmCrimson
Poseidon
12
1 / 3 / 0
6,751
519
9,223
6,848
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 2
6,176
475
3,758
10,545
8,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
iClapEMloudly
Heimdallr
11
0 / 2 / 2
6,757
520
6,797
7,015
2,693
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
kiritomodooscuro
King Arthur
13
4 / 2 / 0
7,849
604
5,551
11,868
12,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
9
2 / 5 / 0
6,277
483
3,786
11,436
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
7
7
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
CalmCrimson
Poseidon
1
3
0
0.33
W
Hachiman
Cecluded
Hachiman
4
0
2
5
L
0
4
2
0.25
W
Cabrakan
LeoG3N
Cabrakan
1
2
11
3.25
W
5
1
2
6
W
Lancelot
SirSalts
Lancelot
6
0
5
8.5
W
Tyr
hxnar
Tyr
0
4
2
0.25
L
Heimdallr
iClapEMloudly
Heimdallr
0
2
2
0.5
L
King Arthur
kiritomodooscuro
King Arthur
4
2
0
2
L
Nemesis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,928
Damage
29,115
47,208
Taken
47,712
27,214
Mitigated
29,632
11,825
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
CalmCrimson
Poseidon
9,223
1,558
0
682
6,848
2,481
0
3,957
2,891
61,710
0
W
Hachiman
Cecluded
Hachiman
6,329
3,618
0
1,522
7,575
2,494
479
959
6,616
0
43,743
L
3,758
348
0
3,634
10,545
8,790
0
4,339
6,206
15,923
0
W
Cabrakan
LeoG3N
Cabrakan
3,126
713
0
2,470
9,020
6,482
378
2,160
6,860
12,831
0
W
8,197
891
248
6,094
13,096
6,849
533
7,962
5,134
55,994
0
W
Lancelot
SirSalts
Lancelot
5,488
1,539
0
500
8,739
3,761
0
1,988
6,751
0
58,333
W
Tyr
hxnar
Tyr
3,788
964
0
991
8,778
7,628
0
749
8,029
1,149
30,081
L
Heimdallr
iClapEMloudly
Heimdallr
6,797
4,144
0
3,164
7,015
2,693
627
689
6,326
0
55,454
L
King Arthur
kiritomodooscuro
King Arthur
5,551
846
0
2,350
11,868
12,172
4
386
11,482
2,574
58,873
L
Nemesis
3,786
1,717
0
2,119
11,436
3,496
0
2,248
9,188
0
40,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,156
Gold Earned
33,810
318
Minions Killed
363
0
Camps Cleared
0
1,409,051
Distance Traveled
1,300,663
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,751
519
98
8
0
260,828
2
W
Hachiman
7,119
548
81
6
0
290,054
0
L
Sobek
6,176
475
22
2
0
246,868
0
W
Cabrakan
6,922
532
18
1
0
246,724
0
W
Hades
7,763
597
97
7
0
217,836
0
W
Lancelot
7,937
611
74
6
0
393,318
0
W
Tyr
6,415
493
48
4
0
261,119
0
L
Heimdallr
6,757
520
88
7
0
242,549
2
L
King Arthur
7,849
604
97
7
0
266,627
2
L
Nemesis
6,277
483
58
4
0
283,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role