Player Matchup

Ares
Ares
 
Ares
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Deweyez
Lancelot
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 200L
1,310 Elo+
Solo
Shiva
Shiva
GreasyRat3
Shiva
Level 93
God Stats
2W - 2L
1,138 SR
Queue Stats
101W - 104L
1,436 Elo+
Party 1
Chaac
Chaac
mmeagle124
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 107L
1,421 Elo+
Party 1
Artemis
Artemis
su-man7901
Artemis
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 69L
1,399 Elo+
Solo
Team Averages
Level 101
1,428 SR
1,413 Elo+

VS

Team Averages
Level 87
1,450 SR
1,433 Elo+
Ullr
Ullr
 
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
GringoXMandingo
Hades
Level 80
God Stats
4W - 3L
1,395 SR
Queue Stats
328W - 363L
1,378 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Orrie Zene
Morgan Le Fay
Level 57
God Stats
1W - 3L
1,143 SR
Queue Stats
94W - 109L
1,388 Elo+
Solo
Ganesha
Ganesha
fidito001
Ganesha
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
249W - 232L
1,500 Elo+
Solo
Merlin
Merlin
wonderqueenx
Merlin
Level 68
God Stats
1W - 1L
1,710 SR
Queue Stats
77W - 80L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
4 / 3 / 15
8,945
895
6,492
9,840
12,936
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
Deweyez
Lancelot
14
2 / 2 / 10
8,420
842
3,974
9,344
5,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
13
4 / 5 / 9
8,312
831
8,632
13,459
8,652
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
16
5 / 2 / 10
9,687
969
8,782
19,833
17,178
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Artemis
su-man7901
Artemis
17
10 / 3 / 12
10,354
1,035
13,706
9,813
4,935
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 7 / 6
7,583
758
6,540
12,013
6,121
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 6 / 4
8,426
843
10,456
10,904
6,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Morgan Le Fay
Orrie Zene
Morgan Le Fay
14
6 / 4 / 4
8,472
847
9,612
8,199
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
fidito001
Ganesha
16
1 / 5 / 11
8,834
883
7,315
12,462
17,146
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
14
2 / 3 / 8
8,290
829
12,542
5,620
2,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
47
25
Kills
14
15
Deaths
25
56
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
3
15
3.83
L
Ullr
 
Ullr
1
7
6
0.57
W
Lancelot
Deweyez
Lancelot
2
2
10
3.5
W
Shiva
4
5
9
1.7
L
4
6
4
1
L
Morgan Le Fay
Orrie Zene
Morgan Le Fay
6
4
4
2
L
Ganesha
fidito001
Ganesha
1
5
11
1.3
W
Chaac
5
2
10
5
W
Artemis
su-man7901
Artemis
10
3
12
5.33
L
Merlin
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,586
Damage
46,465
62,289
Taken
49,198
48,984
Mitigated
36,610
19,158
Healing
7,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,492
747
479
863
9,840
12,936
389
6,562
3,154
10,032
0
L
Ullr
 
Ullr
6,540
2,950
22
1,306
12,013
6,121
562
1,788
10,178
0
9,644
W
Lancelot
Deweyez
Lancelot
3,974
847
722
873
9,344
5,283
776
7,717
1,549
0
8,785
W
Shiva
8,632
1,420
601
1,611
13,459
8,652
656
8,204
5,007
0
16,870
L
10,456
1,076
150
1,498
10,904
6,973
80
514
10,304
15,892
0
L
Morgan Le Fay
Orrie Zene
Morgan Le Fay
9,612
636
163
845
8,199
3,992
129
1,138
7,014
14,167
0
L
Ganesha
fidito001
Ganesha
7,315
931
578
1,800
12,462
17,146
31
2,169
10,154
22,136
0
W
Chaac
8,782
1,247
2,484
9,871
19,833
17,178
796
11,819
7,844
0
22,416
W
Artemis
su-man7901
Artemis
13,706
5,875
622
1,032
9,813
4,935
1,658
4,867
4,810
0
25,701
L
Merlin
12,542
2,024
206
544
5,620
2,378
756
515
5,056
20,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,718
Gold Earned
41,605
92
Minions Killed
78
0
Camps Cleared
0
906,024
Distance Traveled
819,378
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,945
895
3
0
0
136,072
0
L
Ullr
7,583
758
12
1
0
144,706
0
W
Lancelot
8,420
842
17
2
0
202,492
0
W
Shiva
8,312
831
13
1
0
182,694
0
L
Hades
8,426
843
24
2
0
166,662
0
L
Morgan Le Fay
8,472
847
15
2
0
166,251
0
L
Ganesha
8,834
883
3
0
0
177,788
3
W
Chaac
9,687
969
25
3
0
219,897
0
W
Artemis
10,354
1,035
34
3
0
164,869
0
L
Merlin
8,290
829
24
2
0
163,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role