Player Matchup

Morgan Le Fay
Morgan Le Fay
Powermuffin1140
Morgan Le Fay
Level 57
God Stats
2W - 3L
1,535 SR
Queue Stats
15W - 28L
1,230 Elo+
Party 3
King Arthur
King Arthur
Rusty_Doom
King Arthur
Level 146
God Stats
0W - 3L
1,210 SR
Queue Stats
91W - 86L
1,444 Elo+
Party 2
Atlas
Atlas
Shrimpydip1
Atlas
Level 26
God Stats
2W - 1L
1,780 SR
Queue Stats
14W - 23L
1,243 Elo+
Party 3
Anhur
Anhur
XxMrcHOCOLatexX
Anhur
Level 18
God Stats
2W - 5L
1,306 SR
Queue Stats
11W - 18L
1,243 Elo+
Party 3
Arachne
Arachne
captnsavemallday
Arachne
Level 190
God Stats
11W - 11L
1,492 SR
Queue Stats
295W - 283L
1,453 Elo+
Party 2
Team Averages
Level 87
1,464 SR
1,322 Elo+

VS

Team Averages
Level 69
1,401 SR
1,418 Elo+
Bastet
Bastet
Cryptid101
Bastet
Level 99
God Stats
1W - 2L
1,207 SR
Queue Stats
157W - 147L
1,479 Elo+
Solo
Yemoja
Yemoja
NinjaColo42
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,207 Elo+
Party 1
Zhong Kui
Zhong Kui
Obitos Izanagi
Zhong Kui
Level 109
God Stats
7W - 2L
1,637 SR
Queue Stats
43W - 42L
1,475 Elo+
Solo
Achilles
Achilles
TypicalGrizzly98
Achilles
Level 87
God Stats
2W - 7L
1,448 SR
Queue Stats
184W - 173L
1,453 Elo+
Solo
Zeus
Zeus
meyers1228
Zeus
Level 48
God Stats
2W - 3L
1,214 SR
Queue Stats
77W - 63L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Powermuffin1140
Morgan Le Fay
10
0 / 1 / 1
5,114
568
2,296
4,801
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Rusty_Doom
King Arthur
9
2 / 0 / 0
5,553
617
6,409
8,963
7,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 4 / 1
4,671
519
2,526
8,668
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 2 / 0
4,600
511
1,280
5,858
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
1,905
212
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cryptid101
Bastet
11
3 / 0 / 1
6,139
682
4,990
7,261
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
9
1 / 0 / 3
5,650
628
2,883
5,181
2,991
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Obitos Izanagi
Zhong Kui
9
3 / 1 / 1
5,654
628
6,495
6,480
5,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,079
564
2,767
8,609
7,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
0 / 0 / 1
5,925
658
1,465
3,580
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
Cryptid101
Bastet
3
0
1
3.5
W
Yemoja
1
0
3
2.5
W
Zhong Kui
Obitos Izanagi
Zhong Kui
3
1
1
3.5
L
Morgan Le Fay
Powermuffin1140
Morgan Le Fay
0
1
1
0.5
L
King Arthur
Rusty_Doom
King Arthur
2
0
0
2
L
0
4
1
0.13
W
0
2
0
0
L
1
2
0
0.5
L
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,511
Damage
18,600
28,290
Taken
31,111
17,454
Mitigated
19,221
5,894
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Cryptid101
Bastet
4,990
1,541
0
2,545
7,261
2,693
0
561
6,700
0
49,843
W
Yemoja
2,883
887
1,833
1,388
5,181
2,991
62
2,262
2,919
15,397
0
W
Zhong Kui
Obitos Izanagi
Zhong Kui
6,495
2,369
0
2,225
6,480
5,063
820
1,630
4,850
32,493
12,807
L
Morgan Le Fay
Powermuffin1140
Morgan Le Fay
2,296
346
0
1,803
4,801
1,681
0
1,515
3,286
39,509
0
L
King Arthur
Rusty_Doom
King Arthur
6,409
776
0
3,208
8,963
7,617
0
0
8,963
1,499
30,393
L
2,526
1,101
0
326
8,668
6,216
0
5,987
2,681
18,621
0
W
2,767
808
0
1,007
8,609
7,481
0
460
8,149
0
25,735
L
1,280
388
0
557
5,858
1,940
0
2,811
3,047
0
16,258
L
0
0
0
0
0
0
0
0
0
0
0
W
1,465
91
0
1,620
3,580
993
210
437
3,143
43,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,843
Gold Earned
28,447
149
Minions Killed
308
0
Camps Cleared
0
756,165
Distance Traveled
913,652
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,139
682
78
9
0
229,018
0
W
Yemoja
5,650
628
21
2
0
174,816
1
W
Zhong Kui
5,654
628
71
8
0
150,143
0
L
Morgan Le Fay
5,114
568
64
7
0
199,434
4
L
King Arthur
5,553
617
38
4
0
186,916
0
L
Atlas
4,671
519
18
2
0
192,934
0
W
Achilles
5,079
564
47
5
0
173,470
0
L
Anhur
4,600
511
29
3
0
176,881
0
L
Arachne
1,905
212
0
0
0
0
0
W
Zeus
5,925
658
91
10
0
186,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role