Player Matchup

Kuzenbo
Kuzenbo
Diamond I
Blackhawk1417
Kuzenbo
Diamond I
Level 146
God Stats
11W - 3L
1,770 SR
Queue Stats
70W - 39L
2,416 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
HerniatedDisk
Ah Muzen Cab
Platinum II
Level 69
God Stats
12W - 3L
1,918 SR
Queue Stats
27W - 9L
2,159 MMR
Party 1
Atlas
Atlas
Platinum II
Sic Shady
Atlas
Platinum II
Level 197
God Stats
5W - 0L
1,698 SR
Queue Stats
24W - 8L
1,950 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,795 SR
2,175 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,608 SR
2,047 MMR
Xing Tian
Xing Tian
Platinum I
GuiltyRose
Xing Tian
Platinum I
Level 111
God Stats
5W - 8L
1,171 SR
Queue Stats
228W - 246L
2,040 MMR
Party 2
Persephone
Persephone
Platinum I
KingNickolaii
Persephone
Platinum I
Level 155
God Stats
51W - 36L
1,696 SR
Queue Stats
228W - 246L
2,040 MMR
Party 2
Ishtar
Ishtar
Diamond V
LiveRezHi
Ishtar
Diamond V
Level 129
God Stats
3W - 1L
1,959 SR
Queue Stats
51W - 43L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
5 / 3 / 10
12,930
808
11,658
17,968
30,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ah Muzen Cab
HerniatedDisk
Ah Muzen Cab
17
8 / 0 / 8
14,245
890
22,330
14,148
6,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Sic Shady
Atlas
15
4 / 1 / 12
12,705
794
13,844
20,725
22,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothThorCharonCabrakanMartichoras

VS

Bans
HerculesShivaAnhurAchillesApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GuiltyRose
Xing Tian
13
0 / 4 / 4
10,770
673
12,288
21,749
22,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
KingNickolaii
Persephone
14
2 / 7 / 2
12,170
761
13,518
14,866
4,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
LiveRezHi
Ishtar
14
2 / 5 / 2
11,562
723
15,273
18,310
6,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
4
4
Deaths
16
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
5
3
10
3.33
L
Xing Tian
GuiltyRose
Xing Tian
0
4
4
0.5
W
Ah Muzen Cab
HerniatedDisk
Ah Muzen Cab
8
0
8
12
L
Persephone
KingNickolaii
Persephone
2
7
2
0.43
L
Ishtar
LiveRezHi
Ishtar
2
5
2
0.6
W
Atlas
Sic Shady
Atlas
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,832
Damage
41,079
52,841
Taken
54,925
60,018
Mitigated
34,116
9,505
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
11,658
3,178
0
1,137
17,968
30,847
240
7,336
9,825
25,706
0
L
Xing Tian
GuiltyRose
Xing Tian
12,288
556
0
5,623
21,749
22,699
0
6,932
13,584
27,979
249
W
Ah Muzen Cab
HerniatedDisk
Ah Muzen Cab
22,330
5,795
0
2,699
14,148
6,434
3,074
6,733
7,021
0
108,437
L
Persephone
KingNickolaii
Persephone
13,518
364
0
1,084
14,866
4,624
0
5,275
8,984
67,168
0
L
Ishtar
LiveRezHi
Ishtar
15,273
6,939
0
670
18,310
6,793
0
9,800
7,335
0
58,884
W
Atlas
Sic Shady
Atlas
13,844
3,162
541
5,128
20,725
22,737
114
9,569
10,198
38,988
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,880
Gold Earned
34,502
202
Minions Killed
238
0
Camps Cleared
0
946,878
Distance Traveled
869,251
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,930
808
33
2
0
319,171
0
L
Xing Tian
10,770
673
53
3
0
319,016
0
W
Ah Muzen Cab
14,245
890
137
9
0
329,226
0
L
Persephone
12,170
761
96
6
0
280,046
2
L
Ishtar
11,562
723
89
6
0
270,189
3
W
Atlas
12,705
794
32
2
0
298,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role