Player Matchup

Geb
Geb
ActuallyNotSpade
Geb
Level 29
God Stats
81W - 45L
1,569 SR
Queue Stats
137W - 129L
1,456 Elo+
Party 2
Kukulkan
Kukulkan
LewdeRaccoon
Kukulkan
Level 48
God Stats
3W - 6L
1,463 SR
Queue Stats
117W - 137L
1,426 Elo+
Party 1
Cupid
Cupid
XtReMe kLuTh
Cupid
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 82L
1,415 Elo+
Party 1
Merlin
Merlin
darthwebhead
Merlin
Level 108
God Stats
5W - 3L
1,459 SR
Queue Stats
159W - 149L
1,472 Elo+
Party 2
Amaterasu
Amaterasu
horchatalatte
Amaterasu
Level 104
God Stats
8W - 9L
1,488 SR
Queue Stats
113W - 104L
1,463 Elo+
Party 2
Team Averages
Level 81
1,496 SR
1,446 Elo+

VS

Team Averages
Level 46
1,597 SR
1,451 Elo+
Aphrodite
Aphrodite
Hector1as
Aphrodite
Level 44
God Stats
3W - 10L
1,467 SR
Queue Stats
114W - 118L
1,455 Elo+
Solo
Cerberus
Cerberus
Kwekuatsuh
Cerberus
Level 46
God Stats
0W - 1L
1,712 SR
Queue Stats
131W - 157L
1,466 Elo+
Party 3
Hachiman
Hachiman
Kwekuatsuh
Hachiman
Level 29
God Stats
48W - 60L
1,496 SR
Queue Stats
48W - 60L
1,438 Elo+
Party 3
Da Ji
Da Ji
Siphondesu
Da Ji
Level 49
God Stats
9W - 10L
1,555 SR
Queue Stats
184W - 205L
1,442 Elo+
Party 4
Poseidon
Poseidon
SoraAqua
Poseidon
Level 60
God Stats
2W - 1L
1,756 SR
Queue Stats
215W - 253L
1,456 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 17
11,629
1,163
11,780
13,209
15,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
LewdeRaccoon
Kukulkan
17
6 / 4 / 10
11,190
1,119
11,986
10,420
4,474
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 4 / 16
11,644
1,164
15,654
11,803
5,425
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
17
7 / 2 / 15
12,279
1,228
12,296
9,578
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
horchatalatte
Amaterasu
17
6 / 0 / 17
11,535
1,154
14,001
20,088
21,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

229

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hector1as
Aphrodite
15
1 / 4 / 0
9,389
939
8,177
12,974
8,191
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Kwekuatsuh
Cerberus
16
3 / 6 / 4
10,579
1,058
6,890
20,258
24,105
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Kwekuatsuh
Hachiman
15
2 / 6 / 4
10,460
1,046
14,084
13,952
6,788
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
16
4 / 5 / 5
10,902
1,090
9,837
13,682
7,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
SoraAqua
Poseidon
17
1 / 6 / 6
10,945
1,095
19,255
13,025
5,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
30
27
Kills
11
11
Deaths
27
75
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
17
10.5
L
Aphrodite
Hector1as
Aphrodite
1
4
0
0.25
L
Cerberus
Kwekuatsuh
Cerberus
3
6
4
0.83
L
Hachiman
Kwekuatsuh
Hachiman
2
6
4
0.67
W
Kukulkan
LewdeRaccoon
Kukulkan
6
4
10
2.75
L
Da Ji
4
5
5
1.3
L
Poseidon
SoraAqua
Poseidon
1
6
6
0.67
W
6
4
16
3.5
W
Merlin
7
2
15
7.25
W
Amaterasu
horchatalatte
Amaterasu
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,717
Damage
58,243
65,098
Taken
73,891
50,708
Mitigated
52,711
7,136
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,780
568
0
1,008
13,209
15,494
0
8,769
3,540
20,653
0
L
Aphrodite
Hector1as
Aphrodite
8,177
1,460
1,785
3,509
12,974
8,191
0
7,353
5,150
21,204
0
L
Cerberus
Kwekuatsuh
Cerberus
6,890
730
0
3,016
20,258
24,105
0
6,882
12,641
14,133
0
L
Hachiman
Kwekuatsuh
Hachiman
14,084
6,043
0
4
13,952
6,788
0
7,626
5,754
0
35,410
W
Kukulkan
LewdeRaccoon
Kukulkan
11,986
1,201
0
149
10,420
4,474
0
5,509
4,461
29,292
0
L
Da Ji
9,837
2,532
0
337
13,682
7,711
0
7,224
5,857
0
15,330
L
Poseidon
SoraAqua
Poseidon
19,255
1,183
0
858
13,025
5,916
0
7,500
5,149
52,897
0
W
15,654
9,135
591
2,957
11,803
5,425
0
5,850
5,503
0
28,331
W
Merlin
12,296
345
0
0
9,578
3,651
0
5,054
4,074
40,443
0
W
Amaterasu
horchatalatte
Amaterasu
14,001
7,128
0
2,431
20,088
21,664
0
11,449
8,065
0
19,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,277
Gold Earned
52,275
198
Minions Killed
226
8
Camps Cleared
4
970,216
Distance Traveled
888,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,629
1,163
30
3
0
202,111
0
L
Aphrodite
9,389
939
38
4
0
161,374
0
L
Cerberus
10,579
1,058
23
2
0
180,706
0
L
Hachiman
10,460
1,046
61
6
4
181,630
0
W
Kukulkan
11,190
1,119
36
4
1
190,892
0
L
Da Ji
10,902
1,090
21
2
0
184,643
0
L
Poseidon
10,945
1,095
83
8
0
180,502
0
W
Cupid
11,644
1,164
33
3
3
174,065
0
W
Merlin
12,279
1,228
78
8
3
190,819
0
W
Amaterasu
11,535
1,154
21
2
1
212,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role