Player Matchup

Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Boogs
Arachne
Level 127
God Stats
8W - 9L
1,578 SR
Queue Stats
155W - 133L
1,501 Elo+
Solo
Fafnir
Fafnir
Smokester
Fafnir
Level 148
God Stats
3W - 2L
1,746 SR
Queue Stats
205W - 261L
1,513 Elo+
Party 2
Sol
Sol
erjoni
Sol
Level 129
God Stats
5W - 7L
1,691 SR
Queue Stats
248W - 319L
1,547 Elo+
Party 2
King Arthur
King Arthur
ØMIDUS
King Arthur
Level 32
God Stats
4W - 5L
1,566 SR
Queue Stats
27W - 27L
1,567 Elo+
Party 2
Team Averages
Level 116
1,616 SR
1,525 Elo+

VS

Team Averages
Level 139
1,527 SR
1,597 Elo+
Geb
Geb
ItzDovii
Geb
Level 112
God Stats
2W - 3L
1,407 SR
Queue Stats
177W - 187L
1,559 Elo+
Party 1
Ne Zha
Ne Zha
KeekìJeekì
Ne Zha
Level 159
God Stats
7W - 10L
1,430 SR
Queue Stats
452W - 453L
1,609 Elo+
Party 1
Martichoras
Martichoras
Montsegur
Martichoras
Level 140
God Stats
4W - 2L
1,600 SR
Queue Stats
59W - 42L
1,607 Elo+
Solo
Ra
Ra
MyJunglerSucks
Ra
Level 124
God Stats
3W - 1L
1,530 SR
Queue Stats
78W - 56L
1,605 Elo+
Solo
Horus
Horus
xWhiteHombrex
Horus
Level 158
God Stats
6W - 3L
1,670 SR
Queue Stats
269W - 300L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
2 / 0 / 0
6,723
672
4,319
4,339
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Boogs
Arachne
6
0 / 2 / 2
4,446
445
1,755
5,185
1,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fafnir
Smokester
Fafnir
7
0 / 2 / 1
5,153
515
2,850
8,404
7,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
erjoni
Sol
9
1 / 2 / 0
5,516
552
5,809
5,701
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
ØMIDUS
King Arthur
12
2 / 1 / 0
6,733
673
5,376
8,110
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,150
515
1,633
7,524
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
11
3 / 1 / 2
6,006
601
5,282
7,672
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Martichoras
Montsegur
Martichoras
10
1 / 1 / 2
5,572
557
3,953
7,262
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 2 / 2
5,616
562
2,395
4,334
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,615
562
4,272
8,396
5,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
7
7
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
0
0
2
L
Arachne
Boogs
Arachne
0
2
2
0.5
W
1
0
1
1.5
W
Ne Zha
3
1
2
4
W
Martichoras
Montsegur
Martichoras
1
1
2
2
W
1
2
2
1
L
Fafnir
Smokester
Fafnir
0
2
1
0.25
L
Sol
erjoni
Sol
1
2
0
0.5
W
1
1
0
1
L
King Arthur
ØMIDUS
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,109
Damage
17,535
31,739
Taken
35,188
18,385
Mitigated
16,399
8,411
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,319
141
0
1,140
4,339
1,356
0
773
3,522
49,574
0
L
Arachne
Boogs
Arachne
1,755
1,216
0
1,333
5,185
1,463
0
849
4,300
0
15,860
W
1,633
398
0
2,210
7,524
3,995
0
4,475
2,945
8,638
0
W
Ne Zha
5,282
1,341
0
4,498
7,672
2,889
0
753
6,905
0
47,324
W
Martichoras
Montsegur
Martichoras
3,953
2,439
0
1,476
7,262
2,906
0
4,704
2,558
0
43,917
W
2,395
147
492
1,430
4,334
1,407
0
2,041
2,083
38,712
0
L
Fafnir
Smokester
Fafnir
2,850
612
803
2,172
8,404
7,264
0
2,146
6,258
8,338
0
L
Sol
erjoni
Sol
5,809
2,609
0
1,143
5,701
2,128
0
260
5,441
40,087
6,254
W
4,272
1,622
0
3,704
8,396
5,202
0
667
7,727
0
35,694
L
King Arthur
ØMIDUS
King Arthur
5,376
386
0
1,820
8,110
6,174
0
0
7,619
1,822
46,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,571
Gold Earned
27,959
310
Minions Killed
315
0
Camps Cleared
0
974,754
Distance Traveled
1,098,310
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,723
672
101
10
0
221,738
1
L
Arachne
4,446
445
32
3
0
158,105
0
W
Geb
5,150
515
14
1
0
224,355
4
W
Ne Zha
6,006
601
79
8
0
233,724
2
W
Martichoras
5,572
557
78
8
0
188,521
1
W
Ra
5,616
562
86
9
0
235,407
0
L
Fafnir
5,153
515
12
1
0
200,759
4
L
Sol
5,516
552
83
8
0
190,738
0
W
Horus
5,615
562
58
6
0
216,303
0
L
King Arthur
6,733
673
82
8
0
203,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role