Player Matchup

Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
GreatestSaint98
Sol
Platinum V
Level 157
God Stats
2W - 2L
1,461 SR
Queue Stats
208W - 200L
1,623 MMR
Party 1
Geb
Geb
Gold II
GreenBeast0987
Geb
Gold II
Level 159
God Stats
9W - 10L
1,459 SR
Queue Stats
359W - 373L
1,542 MMR
Solo
Freya
Freya
Gold I
MetroSpaceWalk
Freya
Gold I
Level 164
God Stats
6W - 6L
1,567 SR
Queue Stats
205W - 194L
1,571 MMR
Party 1
Surtr
Surtr
Gold III
xGenCrux
Surtr
Gold III
Level 157
God Stats
4W - 6L
1,487 SR
Queue Stats
83W - 71L
1,544 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,495 SR
1,556 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,439 SR
1,571 MMR
Osiris
Osiris
Gold II
ApoIIoCreed05
Osiris
Gold II
Level 164
God Stats
2W - 4L
1,525 SR
Queue Stats
113W - 110L
1,595 MMR
Solo
Pele
Pele
Gold IV
Gr8stAllMfTm
Pele
Gold IV
Level 144
God Stats
1W - 4L
1,314 SR
Queue Stats
56W - 61L
1,522 MMR
Party 2
Thor
Thor
Gold IV
mastercontorted
Thor
Gold IV
Level 153
God Stats
5W - 4L
1,523 SR
Queue Stats
102W - 108L
1,508 MMR
Solo
Ymir
Ymir
Gold III
vSkup
Ymir
Gold III
Level 125
God Stats
1W - 2L
1,334 SR
Queue Stats
138W - 143L
1,529 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
xDWYSYWDx
Zhong Kui
Gold III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,701 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 0 / 1
3,935
787
1,635
2,826
747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 1 / 1
4,113
823
2,323
3,257
741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 0 / 1
3,393
679
829
1,778
853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
3,586
717
396
851
278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
xGenCrux
Surtr
6
0 / 2 / 0
3,623
725
2,455
6,187
2,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
ArachneBastetAres

VS

Bans
Ao KuangSusanoJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,315
863
3,948
4,733
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 1 / 1
3,436
687
2,044
4,443
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,452
690
583
3,146
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
vSkup
Ymir
1
0 / 0 / 0
994
199
0
0
0
Zhong Kui
xDWYSYWDx
Zhong Kui
7
0 / 0 / 0
3,416
683
65
2,094
1,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
3
3
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
0
1
1.5
L
2
0
0
2
L
0
1
1
0.5
W
1
1
1
1.5
W
0
0
1
0.5
W
0
0
0
0
L
1
1
0
1
L
Ymir
vSkup
Ymir
0
0
0
0
L
Zhong Kui
xDWYSYWDx
Zhong Kui
0
0
0
0
W
Surtr
xGenCrux
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,638
Damage
6,640
14,899
Taken
14,416
5,408
Mitigated
7,177
5,299
Healing
5,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,635
793
0
661
2,826
747
0
0
2,826
0
18,442
L
3,948
1,748
0
2,877
4,733
3,652
0
48
4,685
0
27,930
L
2,044
316
0
775
4,443
1,326
0
1,526
2,917
0
20,374
W
2,323
1,079
0
761
3,257
741
0
0
3,257
25,435
0
W
829
36
98
382
1,778
853
0
65
1,713
10,185
0
W
396
112
0
535
851
278
0
0
851
21,155
0
L
583
33
0
312
3,146
1,000
0
1,178
1,896
0
10,767
L
Ymir
vSkup
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
xDWYSYWDx
Zhong Kui
65
0
0
1,469
2,094
1,199
0
511
1,322
15,320
1,328
W
Surtr
xGenCrux
Surtr
2,455
1,114
0
2,862
6,187
2,789
0
0
6,187
265
22,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,650
Gold Earned
15,613
169
Minions Killed
152
0
Camps Cleared
0
537,578
Distance Traveled
416,953
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,935
787
41
8
0
137,887
0
L
Osiris
4,315
863
58
12
0
99,445
0
L
Pele
3,436
687
37
7
0
114,201
0
W
Sol
4,113
823
36
7
0
101,518
0
W
Geb
3,393
679
14
3
0
102,310
2
W
Freya
3,586
717
42
8
0
95,846
0
L
Thor
3,452
690
24
5
0
107,031
2
L
Ymir
994
199
0
0
0
0
0
L
Zhong Kui
3,416
683
33
7
0
96,276
0
W
Surtr
3,623
725
36
7
0
100,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role