Player Matchup

Nemesis
Nemesis
DrCactusJones
Nemesis
Level 91
God Stats
0W - 2L
1,535 SR
Queue Stats
16W - 15L
1,593 Elo+
Party 2
Nu Wa
Nu Wa
Hikupda
Nu Wa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,670 Elo+
Party 2
Osiris
Osiris
JonTheBomb5030
Osiris
Level 48
God Stats
0W - 5L
1,254 SR
Queue Stats
47W - 60L
1,409 Elo+
Party 1
Anhur
Anhur
MaXaTriLLi0n
Anhur
Level 158
God Stats
4W - 3L
1,377 SR
Queue Stats
67W - 80L
1,434 Elo+
Party 1
Kuzenbo
Kuzenbo
thedavidguy
Kuzenbo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,593 Elo+
Party 2
Team Averages
Level 76
1,433 SR
1,540 Elo+

VS

Team Averages
Level 55
1,466 SR
1,486 Elo+
Charon
Charon
B_Goose
Charon
Level 126
God Stats
3W - 1L
1,625 SR
Queue Stats
51W - 46L
1,512 Elo+
Party 4
Arachne
Arachne
GetRocked
Arachne
Level 7
God Stats
2W - 1L
1,312 SR
Queue Stats
2W - 1L
1,284 Elo+
Party 4
Sun Wukong
Sun Wukong
Terticko
Sun Wukong
Level 11
God Stats
3W - 2L
1,806 SR
Queue Stats
8W - 5L
1,760 Elo+
Party 3
Nu Wa
Nu Wa
TheBeastmode241
Nu Wa
Level 42
God Stats
4W - 7L
1,086 SR
Queue Stats
50W - 57L
1,448 Elo+
Solo
Apollo
Apollo
ZAPRHYR
Apollo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 50L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
6 / 3 / 4
9,570
532
10,359
13,956
6,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Hikupda
Nu Wa
14
3 / 9 / 2
8,598
478
9,758
14,076
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 2
9,100
506
8,308
21,752
21,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 2 / 1
9,735
541
8,250
11,673
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
thedavidguy
Kuzenbo
13
2 / 2 / 7
8,868
493
9,181
14,911
19,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
B_Goose
Charon
13
3 / 3 / 7
9,489
527
4,927
12,818
12,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
GetRocked
Arachne
16
4 / 3 / 10
10,304
572
11,286
17,825
7,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Terticko
Sun Wukong
15
3 / 0 / 10
9,907
550
14,024
16,091
12,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 5 / 5
10,364
576
16,273
11,597
4,081
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
ZAPRHYR
Apollo
16
3 / 6 / 2
9,874
549
7,281
13,345
4,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
17
Kills
20
20
Deaths
17
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Charon
B_Goose
Charon
3
3
7
2.17
L
Nemesis
6
3
4
2.67
W
Arachne
GetRocked
Arachne
4
3
10
3
L
Nu Wa
Hikupda
Nu Wa
3
9
2
0.44
L
1
4
2
0.5
L
5
2
1
2.75
W
Sun Wukong
Terticko
Sun Wukong
3
0
10
8
W
7
5
5
1.9
W
Apollo
ZAPRHYR
Apollo
3
6
2
0.67
L
Kuzenbo
thedavidguy
Kuzenbo
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,856
Damage
53,791
76,368
Taken
71,676
57,133
Mitigated
40,799
11,615
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
B_Goose
Charon
4,927
734
0
1,816
12,818
12,049
340
3,738
9,080
35,004
0
L
Nemesis
10,359
4,639
0
1,028
13,956
6,147
487
3,996
9,960
0
93,960
W
Arachne
GetRocked
Arachne
11,286
8,090
0
5,416
17,825
7,622
621
5,630
12,195
0
92,404
L
Nu Wa
Hikupda
Nu Wa
9,758
2,418
0
250
14,076
4,889
245
6,019
8,057
55,586
0
L
8,308
1,689
0
3,589
21,752
21,252
0
4,225
17,527
0
70,638
L
8,250
5,091
0
3,522
11,673
5,169
1,478
1,595
10,078
0
83,830
W
Sun Wukong
Terticko
Sun Wukong
14,024
2,786
0
5,278
16,091
12,744
688
2,933
13,158
0
64,555
W
16,273
5,389
0
2,914
11,597
4,081
2,748
4,863
6,734
72,257
0
W
Apollo
ZAPRHYR
Apollo
7,281
4,052
0
2,590
13,345
4,303
760
2,657
10,688
0
69,483
L
Kuzenbo
thedavidguy
Kuzenbo
9,181
2,897
0
3,226
14,911
19,676
474
5,365
9,546
29,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,871
Gold Earned
49,938
494
Minions Killed
470
0
Camps Cleared
0
1,698,986
Distance Traveled
1,717,137
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,489
527
38
2
0
352,556
2
L
Nemesis
9,570
532
134
7
0
396,491
0
W
Arachne
10,304
572
112
6
0
383,781
0
L
Nu Wa
8,598
478
78
4
0
299,354
0
L
Osiris
9,100
506
112
6
0
321,680
2
L
Anhur
9,735
541
135
8
0
321,618
0
W
Sun Wukong
9,907
550
97
5
0
370,309
3
W
Nu Wa
10,364
576
102
6
0
305,410
0
W
Apollo
9,874
549
121
7
0
305,081
0
L
Kuzenbo
8,868
493
35
2
0
359,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role