Player Matchup

Amaterasu
Amaterasu
Ezaiahs
Amaterasu
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 17L
1,540 Elo+
Party 2
Medusa
Medusa
MythicalSaiyan
Medusa
Level 108
God Stats
2W - 0L
1,665 SR
Queue Stats
6W - 2L
1,686 Elo+
Party 2
Anubis
Anubis
Trail8lazer7
Anubis
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 38L
1,415 Elo+
Solo
Eset
Eset
lostnoodles
Eset
Level 126
God Stats
2W - 1L
1,589 SR
Queue Stats
36W - 25L
1,590 Elo+
Party 2
Odin
Odin
onearmjoe
Odin
Level 128
God Stats
4W - 2L
1,707 SR
Queue Stats
49W - 37L
1,593 Elo+
Party 2
Team Averages
Level 106
1,592 SR
1,565 Elo+

VS

Team Averages
Level 127
1,566 SR
1,566 Elo+
Ne Zha
Ne Zha
DWR x SAVIOR
Ne Zha
Level 158
God Stats
11W - 10L
1,526 SR
Queue Stats
943W - 868L
1,526 Elo+
Solo
Ix Chel
Ix Chel
DjRodsnuffer
Ix Chel
Level 135
God Stats
2W - 2L
1,713 SR
Queue Stats
62W - 67L
1,523 Elo+
Party 1
Bellona
Bellona
FistMyBungHole
Bellona
Level 108
God Stats
0W - 3L
1,118 SR
Queue Stats
140W - 120L
1,590 Elo+
Party 1
Cerberus
Cerberus
Hunter0627
Cerberus
Level 114
God Stats
6W - 2L
1,974 SR
Queue Stats
375W - 267L
1,642 Elo+
Solo
Apollo
Apollo
KindlinHydra
Apollo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ezaiahs
Amaterasu
15
7 / 1 / 15
8,812
881
7,281
12,042
8,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
9 / 1 / 7
9,160
916
7,041
9,343
3,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
1 / 3 / 7
8,075
808
3,978
8,106
4,000
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 1 / 20
8,597
860
11,986
5,346
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
15
5 / 0 / 18
8,443
844
11,531
11,050
9,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 5 / 1
6,937
694
7,217
10,774
8,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
DjRodsnuffer
Ix Chel
13
3 / 7 / 2
7,401
740
10,330
11,027
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 2
6,950
695
7,595
13,296
10,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Hunter0627
Cerberus
12
1 / 5 / 0
7,194
719
3,609
10,248
7,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
14
0 / 3 / 1
7,559
756
2,703
7,947
3,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
11
25
Kills
5
6
Deaths
25
67
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
5
1
0.1
L
Ix Chel
DjRodsnuffer
Ix Chel
3
7
2
0.57
W
Amaterasu
Ezaiahs
Amaterasu
7
1
15
14.5
L
1
5
2
0.4
L
Cerberus
Hunter0627
Cerberus
1
5
0
0.2
L
Apollo
0
3
1
0.17
W
9
1
7
12.5
W
Anubis
1
3
7
1.5
W
3
1
20
13
W
Odin
5
0
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,817
Damage
31,454
45,887
Taken
53,292
27,842
Mitigated
34,350
8,098
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,217
1,815
0
774
10,774
8,827
0
2,838
7,936
0
21,014
L
Ix Chel
DjRodsnuffer
Ix Chel
10,330
1,206
573
1,304
11,027
4,142
0
3,324
7,703
20,936
0
W
Amaterasu
Ezaiahs
Amaterasu
7,281
4,373
0
2,678
12,042
8,266
0
2,406
9,252
0
15,734
L
7,595
2,188
0
996
13,296
10,737
0
5,617
7,679
0
17,273
L
Cerberus
Hunter0627
Cerberus
3,609
145
0
871
10,248
7,583
0
3,792
6,456
9,552
0
L
Apollo
2,703
1,543
0
1,626
7,947
3,061
0
1,269
6,678
0
34,394
W
7,041
3,102
0
2,826
9,343
3,962
1,407
2,167
6,833
0
35,240
W
Anubis
3,978
272
0
908
8,106
4,000
991
3,656
4,188
26,488
0
W
11,986
868
523
695
5,346
2,357
478
1,588
3,671
36,544
0
W
Odin
11,531
2,765
0
468
11,050
9,257
426
4,122
6,536
1,211
17,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,087
Gold Earned
36,041
221
Minions Killed
174
0
Camps Cleared
0
1,123,465
Distance Traveled
960,417
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,937
694
28
3
0
208,661
0
L
Ix Chel
7,401
740
32
3
0
169,566
0
W
Amaterasu
8,812
881
24
2
0
247,843
0
L
Bellona
6,950
695
26
3
0
211,672
0
L
Cerberus
7,194
719
20
2
0
172,347
0
L
Apollo
7,559
756
68
7
0
198,171
0
W
Medusa
9,160
916
60
6
0
217,404
0
W
Anubis
8,075
808
59
6
0
186,609
0
W
Eset
8,597
860
50
5
0
231,544
1
W
Odin
8,443
844
28
3
0
240,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role