Player Matchup

Tyr
Tyr
ACEMANIX
Tyr
Level 88
God Stats
2W - 3L
1,394 SR
Queue Stats
273W - 274L
1,331 Elo+
Party 3
Pele
Pele
Estebanuras
Pele
Level 44
God Stats
56W - 42L
1,600 SR
Queue Stats
200W - 219L
1,273 Elo+
Party 2
Anubis
Anubis
GoldenGoldie232
Anubis
Level 87
God Stats
30W - 37L
1,494 SR
Queue Stats
316W - 332L
1,368 Elo+
Solo
Bacchus
Bacchus
LordSlaughter42
Bacchus
Level 62
God Stats
2W - 9L
1,162 SR
Queue Stats
208W - 220L
1,313 Elo+
Party 3
Neith
Neith
rcpenia
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 78L
1,269 Elo+
Party 2
Team Averages
Level 62
1,430 SR
1,311 Elo+

VS

Team Averages
Level 70
1,401 SR
1,410 Elo+
Janus
Janus
Callout2nsty
Janus
Level 34
God Stats
2W - 1L
1,492 SR
Queue Stats
14W - 19L
1,353 Elo+
Party 4
Arachne
Arachne
Flixx2Nasty
Arachne
Level 79
God Stats
3W - 6L
1,513 SR
Queue Stats
28W - 34L
1,354 Elo+
Party 4
Chaac
Chaac
Zombigearleader
Chaac
Level 51
God Stats
5W - 8L
1,225 SR
Queue Stats
119W - 122L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
belmaskill
Cthulhu
Level 61
God Stats
45W - 34L
1,551 SR
Queue Stats
47W - 37L
1,460 Elo+
Solo
Skadi
Skadi
hweaver64
Skadi
Level 125
God Stats
1W - 1L
1,227 SR
Queue Stats
117W - 118L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 0
5,322
532
3,157
11,153
4,613
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 0 / 1
6,072
607
3,307
6,308
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 0
5,122
512
968
4,309
1,674
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 0 / 1
5,167
517
2,392
5,013
4,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
rcpenia
Neith
8
1 / 0 / 0
4,700
470
4,925
5,188
1,759
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,550
555
1,675
3,677
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Flixx2Nasty
Arachne
8
1 / 1 / 1
4,803
480
3,334
8,249
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
5 / 3 / 1
6,630
663
7,737
9,298
6,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
belmaskill
Cthulhu
7
0 / 0 / 0
4,274
427
3,575
5,467
4,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
hweaver64
Skadi
8
0 / 1 / 0
4,446
445
2,979
5,518
1,770
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
6
6
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
0
0
0
0
L
2
0
1
2.5
W
Arachne
Flixx2Nasty
Arachne
1
1
1
1.5
L
0
0
0
0
L
0
0
1
0.5
W
5
3
1
1.83
W
Cthulhu
belmaskill
Cthulhu
0
0
0
0
W
Skadi
hweaver64
Skadi
0
1
0
0
L
Neith
rcpenia
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,749
Damage
19,300
31,971
Taken
32,209
14,586
Mitigated
15,700
10,665
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,157
711
0
2,540
11,153
4,613
0
0
11,153
0
26,678
W
1,675
342
0
1,931
3,677
995
843
849
2,828
34,025
0
L
3,307
754
0
693
6,308
2,316
0
67
6,241
0
38,849
W
Arachne
Flixx2Nasty
Arachne
3,334
2,113
0
3,109
8,249
2,593
18
193
8,056
0
26,795
L
968
97
0
2,638
4,309
1,674
0
1,420
2,701
33,192
0
L
2,392
92
0
2,674
5,013
4,224
0
1,324
3,389
11,677
0
W
7,737
2,069
0
2,028
9,298
6,291
69
0
9,298
0
39,175
W
Cthulhu
belmaskill
Cthulhu
3,575
50
0
2,294
5,467
4,051
0
1,032
4,435
20,919
0
W
Skadi
hweaver64
Skadi
2,979
1,348
0
2,283
5,518
1,770
0
1,286
4,232
0
25,468
L
Neith
rcpenia
Neith
4,925
1,429
162
1,958
5,188
1,759
0
1,661
3,237
0
35,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,383
Gold Earned
25,703
247
Minions Killed
238
0
Camps Cleared
0
983,829
Distance Traveled
962,119
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,322
532
41
4
0
192,803
1
W
Janus
5,550
555
80
8
0
159,068
0
L
Pele
6,072
607
69
7
0
214,645
0
W
Arachne
4,803
480
35
4
0
242,948
2
L
Anubis
5,122
512
59
6
0
177,828
0
L
Bacchus
5,167
517
17
2
0
205,700
2
W
Chaac
6,630
663
60
6
0
173,459
2
W
Cthulhu
4,274
427
25
3
0
195,408
4
W
Skadi
4,446
445
38
4
0
191,236
1
L
Neith
4,700
470
61
6
0
192,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role