Player Matchup

Baron Samedi
Baron Samedi
ColorsOfDawn
Baron Samedi
Level 66
God Stats
11W - 13L
1,590 SR
Queue Stats
162W - 175L
1,430 Elo+
Party 1
Heimdallr
Heimdallr
LordXaNa
Heimdallr
Level 62
God Stats
3W - 5L
1,312 SR
Queue Stats
242W - 258L
1,410 Elo+
Party 1
Ares
Ares
MINDfreak108
Ares
Level 140
God Stats
0W - 2L
1,688 SR
Queue Stats
63W - 81L
1,432 Elo+
Party 1
Thor
Thor
Shadowstave
Thor
Level 68
God Stats
1W - 1L
1,741 SR
Queue Stats
82W - 101L
1,417 Elo+
Party 1
Osiris
Osiris
hexwyd
Osiris
Level 28
God Stats
0W - 4L
1,290 SR
Queue Stats
172W - 186L
1,408 Elo+
Party 1
Team Averages
Level 73
1,524 SR
1,419 Elo+

VS

Team Averages
Level 93
1,588 SR
1,487 Elo+
Charybdis
Charybdis
BearSurker
Charybdis
Level 107
God Stats
2W - 2L
1,329 SR
Queue Stats
309W - 313L
1,436 Elo+
Solo
Fenrir
Fenrir
BoxersGaming
Fenrir
Level 49
God Stats
2W - 5L
1,232 SR
Queue Stats
90W - 93L
1,480 Elo+
Party 2
Anubis
Anubis
StickyBeet423
Anubis
Level 118
God Stats
26W - 8L
1,817 SR
Queue Stats
65W - 48L
1,565 Elo+
Party 2
Amaterasu
Amaterasu
SuperH-eeeeero
Amaterasu
Level 33
God Stats
2W - 0L
1,775 SR
Queue Stats
9W - 12L
1,426 Elo+
Solo
Charon
Charon
SuperTastyMango
Charon
Level 159
God Stats
11W - 3L
1,789 SR
Queue Stats
334W - 333L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColorsOfDawn
Baron Samedi
9
2 / 2 / 4
6,271
523
5,678
8,586
5,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
LordXaNa
Heimdallr
13
3 / 1 / 2
7,964
664
7,413
8,378
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 4 / 3
5,983
499
4,007
11,851
4,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 5 / 2
5,881
490
3,750
10,345
2,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
hexwyd
Osiris
11
1 / 0 / 0
6,343
529
5,123
6,240
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BearSurker
Charybdis
9
0 / 3 / 0
5,989
499
3,423
7,919
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
11
3 / 2 / 2
6,558
547
5,360
10,253
4,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
9 / 1 / 2
8,594
716
12,127
5,946
2,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
SuperH-eeeeero
Amaterasu
12
0 / 1 / 1
7,044
587
4,137
11,283
9,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 3
6,164
514
3,068
5,837
3,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
12
12
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BearSurker
Charybdis
0
3
0
0
W
Fenrir
3
2
2
2
L
Baron Samedi
ColorsOfDawn
Baron Samedi
2
2
4
2
L
Heimdallr
LordXaNa
Heimdallr
3
1
2
4
L
0
4
3
0.38
L
1
5
2
0.4
W
9
1
2
10
W
Amaterasu
SuperH-eeeeero
Amaterasu
0
1
1
0.5
W
0
0
3
1.5
L
Osiris
hexwyd
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,971
Damage
28,115
45,400
Taken
41,238
20,873
Mitigated
22,894
13,887
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BearSurker
Charybdis
3,423
1,805
0
2,452
7,919
2,705
0
1,221
6,682
0
40,180
W
Fenrir
5,360
1,673
0
1,155
10,253
4,248
0
1,803
8,450
0
41,045
L
Baron Samedi
ColorsOfDawn
Baron Samedi
5,678
1,275
421
2,921
8,586
5,190
0
3,699
4,887
21,856
0
L
Heimdallr
LordXaNa
Heimdallr
7,413
4,527
0
4,846
8,378
3,381
571
901
7,477
0
59,510
L
4,007
583
0
3,783
11,851
4,469
0
4,844
7,007
40,264
0
L
3,750
1,506
0
1,247
10,345
2,621
0
5,751
4,594
0
29,330
W
12,127
520
0
3,756
5,946
2,983
259
1,581
4,302
72,011
0
W
Amaterasu
SuperH-eeeeero
Amaterasu
4,137
2,031
0
5,742
11,283
9,240
0
2,217
9,066
0
45,321
W
3,068
351
47
1,790
5,837
3,718
0
2,660
3,051
15,930
0
L
Osiris
hexwyd
Osiris
5,123
1,525
0
669
6,240
5,212
0
0
6,240
0
28,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,442
Gold Earned
34,349
284
Minions Killed
335
0
Camps Cleared
0
1,198,425
Distance Traveled
1,302,583
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,989
499
71
6
0
268,601
0
W
Fenrir
6,558
547
53
4
0
280,979
0
L
Baron Samedi
6,271
523
23
2
0
228,812
0
L
Heimdallr
7,964
664
102
9
0
237,002
0
L
Ares
5,983
499
63
5
0
264,737
0
L
Thor
5,881
490
45
4
0
216,227
0
W
Anubis
8,594
716
124
10
0
240,686
2
W
Amaterasu
7,044
587
75
6
0
264,173
1
W
Charon
6,164
514
12
1
0
248,144
3
L
Osiris
6,343
529
51
4
0
251,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role