Player Matchup

Bacchus
Bacchus
COD father 97
Bacchus
Level 89
God Stats
1W - 0L
1,181 SR
Queue Stats
25W - 12L
1,620 Elo+
Solo
Discordia
Discordia
JeffBees
Discordia
Level 39
God Stats
2W - 2L
1,756 SR
Queue Stats
23W - 29L
1,498 Elo+
Solo
Anhur
Anhur
SMRTFELLAxREBORN
Anhur
Level 66
God Stats
8W - 6L
1,719 SR
Queue Stats
129W - 48L
1,683 Elo+
Solo
Amaterasu
Amaterasu
Sellivis
Amaterasu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 65L
1,546 Elo+
Solo
Thanatos
Thanatos
SoDysphoric
Thanatos
Level 141
God Stats
4W - 0L
1,937 SR
Queue Stats
37W - 25L
1,595 Elo+
Solo
Team Averages
Level 89
1,619 SR
1,588 Elo+

VS

Team Averages
Level 129
1,524 SR
1,555 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
IGr00vyI
Chaac
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 198L
1,560 Elo+
Party 2
Merlin
Merlin
Player938093
Merlin
Level 87
God Stats
44W - 54L
1,457 SR
Queue Stats
204W - 185L
1,579 Elo+
Party 1
Arachne
Arachne
sporadic0
Arachne
Level 145
God Stats
11W - 7L
1,662 SR
Queue Stats
121W - 83L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 1 / 6
5,475
548
4,157
7,185
6,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
JeffBees
Discordia
11
1 / 2 / 1
6,015
602
5,004
6,289
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 0 / 1
7,021
702
7,320
5,583
2,152
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Sellivis
Amaterasu
12
1 / 0 / 0
6,540
654
5,072
11,618
6,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thanatos
SoDysphoric
Thanatos
10
4 / 0 / 2
6,380
638
7,195
8,565
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
2 / 2 / 0
5,449
545
2,815
9,807
4,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
 
Medusa
8
0 / 4 / 0
4,918
492
2,044
8,585
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chaac
IGr00vyI
Chaac
11
0 / 1 / 0
5,975
598
6,983
10,075
5,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
9
0 / 2 / 0
5,323
532
4,148
6,645
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
sporadic0
Arachne
10
1 / 2 / 1
5,639
564
3,603
10,256
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
0
1
L
Medusa
 
Medusa
0
4
0
0
W
Bacchus
1
1
6
4
L
Chaac
IGr00vyI
Chaac
0
1
0
0
W
Discordia
JeffBees
Discordia
1
2
1
0.75
L
Merlin
0
2
0
0
W
4
0
1
4.5
W
Amaterasu
Sellivis
Amaterasu
1
0
0
1
W
Thanatos
SoDysphoric
Thanatos
4
0
2
5
L
Arachne
sporadic0
Arachne
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
19,593
39,240
Taken
45,368
20,480
Mitigated
16,748
19,867
Healing
13,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,815
1,299
1,497
2,531
9,807
4,510
0
3,234
6,531
13,841
0
L
Medusa
 
Medusa
2,044
1,078
0
1,997
8,585
1,916
0
788
7,797
0
35,731
W
Bacchus
4,157
501
179
1,649
7,185
6,938
0
1,994
5,191
15,582
0
L
Chaac
IGr00vyI
Chaac
6,983
1,331
0
4,221
10,075
5,331
0
0
10,075
0
44,962
W
Discordia
JeffBees
Discordia
5,004
496
0
1,873
6,289
2,155
0
2,020
4,269
47,550
0
L
Merlin
4,148
200
0
750
6,645
1,896
0
2,481
3,932
37,592
0
W
7,320
4,951
0
3,386
5,583
2,152
677
677
4,906
0
64,190
W
Amaterasu
Sellivis
Amaterasu
5,072
2,370
0
6,739
11,618
6,046
0
0
11,618
0
50,824
W
Thanatos
SoDysphoric
Thanatos
7,195
2,540
0
6,041
8,565
3,189
0
2,272
6,293
0
40,646
L
Arachne
sporadic0
Arachne
3,603
2,552
0
2,302
10,256
3,095
0
2,286
7,872
0
42,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,431
Gold Earned
27,304
381
Minions Killed
306
0
Camps Cleared
0
1,028,292
Distance Traveled
994,427
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,449
545
17
2
0
184,290
1
L
Medusa
4,918
492
52
5
0
169,596
0
W
Bacchus
5,475
548
22
2
0
206,751
0
L
Chaac
5,975
598
82
8
0
209,113
1
W
Discordia
6,015
602
93
9
0
180,607
0
L
Merlin
5,323
532
74
7
0
195,521
1
W
Anhur
7,021
702
113
11
0
186,604
2
W
Amaterasu
6,540
654
95
10
0
197,912
1
W
Thanatos
6,380
638
58
6
0
256,418
2
L
Arachne
5,639
564
81
8
0
235,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role