Player Matchup

Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
IPiriguete
Janus
Gold III
Level 154
God Stats
5W - 4L
1,623 SR
Queue Stats
205W - 215L
1,689 MMR
Party 3
Zhong Kui
Zhong Kui
Platinum V
MailliwSotnas
Zhong Kui
Platinum V
Level 164
God Stats
9W - 12L
1,431 SR
Queue Stats
249W - 251L
1,606 MMR
Solo
Arachne
Arachne
Gold I
Medo
Arachne
Gold I
Level 176
God Stats
3W - 4L
1,667 SR
Queue Stats
76W - 67L
1,561 MMR
Solo
Ares
Ares
Gold IV
xNintendoW
Ares
Gold IV
Level 105
God Stats
28W - 16L
1,694 SR
Queue Stats
115W - 125L
1,538 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,583 SR
1,579 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,611 SR
1,564 MMR
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Maui
Maui
Platinum III
GetúlioNargas
Maui
Platinum III
Level 112
God Stats
0W - 1L
1,727 SR
Queue Stats
60W - 56L
1,608 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
Jeffersonn157
Morgan Le Fay
Gold IV
Level 158
God Stats
25W - 16L
1,613 SR
Queue Stats
60W - 58L
1,611 MMR
Party 1
Pele
Pele
Gold I
jhonnnny
Pele
Gold I
Level 124
God Stats
1W - 3L
1,525 SR
Queue Stats
272W - 268L
1,621 MMR
Solo
Hachiman
Hachiman
Silver I
zCaduMaverick
Hachiman
Silver I
Level 170
God Stats
3W - 4L
1,690 SR
Queue Stats
56W - 53L
1,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 0
3,940
788
2,316
5,201
2,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
7
0 / 0 / 0
3,929
786
1,716
1,236
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
MailliwSotnas
Zhong Kui
6
0 / 0 / 0
3,628
726
589
1,770
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
Medo
Arachne
6
0 / 0 / 0
3,684
737
1,119
3,671
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
4,010
802
280
1,873
1,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThanatosAthenaSusanoAnubis

VS

Bans
GebApolloAo KuangBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 0 / 0
3,607
721
262
1,785
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
2,566
513
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Jeffersonn157
Morgan Le Fay
7
0 / 0 / 0
3,694
739
2,366
3,360
1,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pele
7
0 / 0 / 0
3,736
747
755
4,323
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
zCaduMaverick
Hachiman
7
0 / 0 / 0
3,448
690
1,709
1,346
354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Scylla
 
Scylla
0
0
0
0
L
0
0
0
0
W
Janus
0
0
0
0
L
Morgan Le Fay
Jeffersonn157
Morgan Le Fay
0
0
0
0
W
Zhong Kui
MailliwSotnas
Zhong Kui
0
0
0
0
W
Arachne
Medo
Arachne
0
0
0
0
L
Pele
0
0
0
0
W
0
0
0
0
L
Hachiman
zCaduMaverick
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,020
Damage
5,092
13,751
Taken
10,814
6,294
Mitigated
3,387
4,410
Healing
3,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,316
280
0
1,215
5,201
2,208
0
2,042
2,835
0
26,240
L
Scylla
 
Scylla
262
0
0
528
1,785
412
0
530
1,207
18,295
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Janus
1,716
0
0
500
1,236
311
0
131
1,105
20,246
0
L
Morgan Le Fay
Jeffersonn157
Morgan Le Fay
2,366
180
0
1,739
3,360
1,349
0
31
3,329
22,590
0
W
Zhong Kui
MailliwSotnas
Zhong Kui
589
323
0
1,157
1,770
1,388
928
0
1,770
16,708
4,509
W
Arachne
Medo
Arachne
1,119
661
0
1,211
3,671
1,121
0
131
3,540
0
19,542
L
Pele
755
133
0
714
4,323
1,272
0
1,172
3,033
0
22,953
W
280
0
0
327
1,873
1,266
59
0
1,873
13,034
0
L
Hachiman
zCaduMaverick
Hachiman
1,709
1,031
0
750
1,346
354
0
606
740
0
17,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,191
Gold Earned
17,051
173
Minions Killed
151
0
Camps Cleared
0
624,643
Distance Traveled
468,889
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,940
788
29
6
0
127,919
1
L
Scylla
3,607
721
40
8
0
100,978
0
L
Maui
2,566
513
0
0
0
3,070
0
W
Janus
3,929
786
46
9
0
136,183
0
L
Morgan Le Fay
3,694
739
33
7
0
119,260
0
W
Zhong Kui
3,628
726
39
8
0
114,462
0
W
Arachne
3,684
737
39
8
0
129,371
0
L
Pele
3,736
747
51
10
0
139,500
0
W
Ares
4,010
802
20
4
0
116,708
2
L
Hachiman
3,448
690
27
5
0
106,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role