Player Matchup

Fenrir
Fenrir
NoLongerFun
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,717 Elo+
Party 1
Artio
Artio
Robbed Godz
Artio
Level 88
God Stats
1W - 2L
1,511 SR
Queue Stats
289W - 293L
1,524 Elo+
Solo
Erlang Shen
Erlang Shen
iiiammLondyn
Erlang Shen
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 115L
1,338 Elo+
Solo
Mulan
Mulan
kidqz
Mulan
Level 158
God Stats
4W - 7L
1,418 SR
Queue Stats
560W - 569L
1,438 Elo+
Solo
Apollo
Apollo
sr211112rs
Apollo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,459 Elo+
Party 1
Team Averages
Level 119
1,486 SR
1,495 Elo+

VS

Team Averages
Level 102
1,443 SR
1,477 Elo+
Cerberus
Cerberus
CMAN2106
Cerberus
Level 36
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 102L
1,499 Elo+
Solo
King Arthur
King Arthur
SavageAmazon
King Arthur
Level 122
God Stats
1W - 3L
1,197 SR
Queue Stats
213W - 199L
1,445 Elo+
Party 2
Hades
Hades
Shabooba1aboopY
Hades
Level 104
God Stats
3W - 3L
1,254 SR
Queue Stats
189W - 199L
1,429 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YaBoiMinato
Morgan Le Fay
Level 121
God Stats
2W - 2L
1,409 SR
Queue Stats
363W - 364L
1,493 Elo+
Solo
Eset
Eset
xLTxBugz
Eset
Level 126
God Stats
5W - 2L
1,853 SR
Queue Stats
292W - 297L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 7 / 3
9,554
637
8,129
17,154
15,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 6 / 11
9,557
637
6,082
20,815
31,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
iiiammLondyn
Erlang Shen
1
0 / 2 / 0
3,920
261
0
1,538
207
Mulan
kidqz
Mulan
17
4 / 9 / 7
10,195
680
16,249
21,139
32,152
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
sr211112rs
Apollo
20
6 / 5 / 6
12,058
804
14,577
17,743
13,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CMAN2106
Cerberus
19
1 / 3 / 22
12,005
800
7,341
18,190
25,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
SavageAmazon
King Arthur
18
6 / 4 / 15
11,327
755
9,774
18,980
26,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
7 / 3 / 19
12,422
828
16,955
14,463
10,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
YaBoiMinato
Morgan Le Fay
19
4 / 4 / 17
11,705
780
16,789
14,217
8,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Eset
20
11 / 2 / 15
12,680
845
16,472
9,978
5,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
117
15
Kills
29
29
Deaths
16
27
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CMAN2106
Cerberus
1
3
22
4
L
Fenrir
5
7
3
0.93
L
0
6
11
0.92
W
King Arthur
SavageAmazon
King Arthur
6
4
15
3.38
W
7
3
19
5.5
W
Morgan Le Fay
YaBoiMinato
Morgan Le Fay
4
4
17
3.13
L
Erlang Shen
iiiammLondyn
Erlang Shen
0
2
0
0
L
Mulan
kidqz
Mulan
4
9
7
0.83
L
Apollo
sr211112rs
Apollo
6
5
6
1.8
W
Eset
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,037
Damage
67,331
78,389
Taken
75,828
93,041
Mitigated
76,473
14,328
Healing
24,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CMAN2106
Cerberus
7,341
148
748
3,700
18,190
25,531
804
1,653
16,537
27,878
1,273
L
Fenrir
8,129
1,660
443
1,626
17,154
15,311
0
13,133
3,791
613
14,355
L
6,082
338
1,771
3,006
20,815
31,860
0
14,584
5,957
16,914
293
W
King Arthur
SavageAmazon
King Arthur
9,774
720
1,853
1,315
18,980
26,516
715
1,515
17,465
267
17,582
W
16,955
1,137
3,335
3,506
14,463
10,343
2,301
1,515
12,948
28,420
0
W
Morgan Le Fay
YaBoiMinato
Morgan Le Fay
16,789
1,481
2,502
3,285
14,217
8,289
1,705
1,065
13,152
35,207
0
L
Erlang Shen
iiiammLondyn
Erlang Shen
0
0
0
0
1,538
207
0
1,512
0
0
0
L
Mulan
kidqz
Mulan
16,249
1,821
421
1,021
21,139
32,152
0
13,462
7,173
0
29,602
L
Apollo
sr211112rs
Apollo
14,577
5,890
1,665
4,375
17,743
13,511
0
12,579
4,951
0
41,213
W
Eset
16,472
1,081
2,021
2,347
9,978
5,794
1,347
654
9,324
35,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
60,139
109
Minions Killed
163
0
Camps Cleared
0
954,089
Distance Traveled
1,409,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,005
800
40
3
0
280,805
0
L
Fenrir
9,554
637
16
1
0
252,677
0
L
Artio
9,557
637
15
1
0
250,401
0
W
King Arthur
11,327
755
12
1
0
285,223
0
W
Hades
12,422
828
18
1
0
289,294
0
W
Morgan Le Fay
11,705
780
33
2
0
262,818
0
L
Erlang Shen
3,920
261
0
0
0
0
0
L
Mulan
10,195
680
18
1
0
195,575
0
L
Apollo
12,058
804
60
4
0
255,436
0
W
Eset
12,680
845
60
4
0
290,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role