Player Matchup

Kali
Kali
 
Kali
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AwEsUmShAn1
Scylla
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
221W - 222L
1,482 Elo+
Solo
Vamana
Vamana
Garbs99
Vamana
Level 125
God Stats
5W - 6L
1,495 SR
Queue Stats
553W - 504L
1,498 Elo+
Solo
Apollo
Apollo
MrKingfish2U
Apollo
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 65L
1,515 Elo+
Solo
Cthulhu
Cthulhu
NaJeZ
Cthulhu
Level 107
God Stats
9W - 6L
1,538 SR
Queue Stats
848W - 778L
1,476 Elo+
Solo
Team Averages
Level 88
1,507 SR
1,494 Elo+

VS

Team Averages
Level 99
1,550 SR
1,461 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
RedBertSTARS
Mulan
Level 128
God Stats
4W - 6L
1,486 SR
Queue Stats
12W - 14L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
RenoLink
Jing Wei
Level 18
God Stats
1W - 1L
1,531 SR
Queue Stats
2W - 4L
1,428 Elo+
Party 1
Fafnir
Fafnir
Zenman173
Fafnir
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 105L
1,396 Elo+
Party 2
Pele
Pele
ZourD0ugh
Pele
Level 126
God Stats
2W - 1L
1,732 SR
Queue Stats
128W - 145L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
4 / 0 / 1
7,204
600
5,273
9,532
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
10
1 / 3 / 0
6,062
505
2,693
6,902
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Garbs99
Vamana
10
0 / 3 / 4
6,465
539
5,340
10,080
6,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
11
2 / 1 / 0
6,876
573
6,214
7,611
2,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
NaJeZ
Cthulhu
11
0 / 1 / 2
6,312
526
3,377
8,046
7,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 2 / 1
6,934
578
5,833
6,046
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 4 / 1
6,096
508
4,203
10,919
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
RenoLink
Jing Wei
10
1 / 1 / 0
6,228
519
3,059
6,753
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Zenman173
Fafnir
8
0 / 0 / 2
5,813
484
2,384
7,675
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
12
4 / 1 / 2
6,910
576
9,722
9,809
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
7
Kills
8
8
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
0
1
4.5
L
Ix Chel
 
Ix Chel
3
2
1
1.75
W
Scylla
1
3
0
0.33
W
Vamana
Garbs99
Vamana
0
3
4
0.67
W
Apollo
2
1
0
2
W
Cthulhu
NaJeZ
Cthulhu
0
1
2
1
L
0
4
1
0.13
L
Jing Wei
RenoLink
Jing Wei
1
1
0
1
L
Fafnir
Zenman173
Fafnir
0
0
2
1
L
Pele
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,897
Damage
25,201
42,171
Taken
41,202
23,389
Mitigated
21,260
10,794
Healing
11,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,273
2,785
0
2,100
9,532
4,156
0
844
8,688
0
69,937
L
Ix Chel
 
Ix Chel
5,833
657
510
1,576
6,046
2,434
0
1,445
4,601
50,555
0
W
Scylla
2,693
267
0
741
6,902
1,994
0
2,449
4,453
32,983
0
W
Vamana
Garbs99
Vamana
5,340
2,098
0
1,563
10,080
6,872
0
2,764
7,316
0
29,175
W
Apollo
6,214
4,611
0
3,635
7,611
2,603
1,138
747
6,864
0
53,948
W
Cthulhu
NaJeZ
Cthulhu
3,377
345
0
2,755
8,046
7,764
0
1,413
6,633
35,819
0
L
4,203
756
0
1,934
10,919
5,850
0
3,150
7,769
0
42,302
L
Jing Wei
RenoLink
Jing Wei
3,059
2,550
0
1,723
6,753
2,213
0
0
6,753
0
43,202
L
Fafnir
Zenman173
Fafnir
2,384
871
164
3,588
7,675
7,132
265
936
6,739
12,266
0
L
Pele
9,722
2,588
0
1,866
9,809
3,631
0
539
9,270
0
58,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,919
Gold Earned
31,981
355
Minions Killed
321
0
Camps Cleared
0
1,170,064
Distance Traveled
1,199,321
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,204
600
112
9
0
294,324
0
L
Ix Chel
6,934
578
99
8
0
242,374
0
W
Scylla
6,062
505
63
5
0
227,020
1
W
Vamana
6,465
539
25
2
0
204,602
0
W
Apollo
6,876
573
96
8
0
224,893
0
W
Cthulhu
6,312
526
59
5
0
219,225
0
L
Mulan
6,096
508
68
6
0
195,948
2
L
Jing Wei
6,228
519
65
5
0
231,637
0
L
Fafnir
5,813
484
10
1
0
245,440
1
L
Pele
6,910
576
79
7
0
283,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role