Player Matchup

Janus
Janus
 
Janus
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DerYannic92
Arachne
Level 147
God Stats
31W - 12L
1,682 SR
Queue Stats
114W - 100L
1,481 Elo+
Party 1
Ymir
Ymir
Eengrosh
Ymir
Level 94
God Stats
17W - 12L
1,615 SR
Queue Stats
62W - 51L
1,512 Elo+
Party 1
Anubis
Anubis
MadWurst91
Anubis
Level 123
God Stats
22W - 17L
1,589 SR
Queue Stats
83W - 71L
1,482 Elo+
Party 1
Charybdis
Charybdis
OShova90
Charybdis
Level 98
God Stats
2W - 3L
1,370 SR
Queue Stats
201W - 194L
1,441 Elo+
Party 1
Team Averages
Level 102
1,551 SR
1,483 Elo+

VS

Team Averages
Level 129
1,696 SR
1,494 Elo+
Fenrir
Fenrir
Amaritsu
Fenrir
Level 144
God Stats
1W - 1L
1,759 SR
Queue Stats
97W - 104L
1,445 Elo+
Solo
Kukulkan
Kukulkan
ChandIerMBing
Kukulkan
Level 160
God Stats
2W - 3L
1,542 SR
Queue Stats
69W - 59L
1,530 Elo+
Solo
Skadi
Skadi
LaXirlaTeMata
Skadi
Level 147
God Stats
2W - 1L
1,825 SR
Queue Stats
294W - 277L
1,529 Elo+
Solo
Osiris
Osiris
TyberionSevessi
Osiris
Level 88
God Stats
2W - 2L
1,733 SR
Queue Stats
106W - 118L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
yerik2
Zhong Kui
Level 106
God Stats
2W - 4L
1,623 SR
Queue Stats
64W - 61L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 1
7,993
571
6,822
8,204
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DerYannic92
Arachne
14
4 / 4 / 2
7,997
571
7,005
16,006
6,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ymir
11
0 / 1 / 1
7,083
506
3,573
10,518
9,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
MadWurst91
Anubis
16
7 / 1 / 2
9,940
710
12,240
11,813
7,022
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
OShova90
Charybdis
11
1 / 4 / 1
6,876
491
4,619
7,077
2,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amaritsu
Fenrir
11
4 / 2 / 2
6,354
454
5,699
13,124
7,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
ChandIerMBing
Kukulkan
13
1 / 2 / 1
7,889
564
8,071
8,226
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
2 / 1 / 2
7,495
535
8,962
6,519
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 3 / 4
6,956
497
5,862
12,734
7,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
yerik2
Zhong Kui
11
2 / 5 / 0
6,867
491
8,351
12,956
8,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
13
Kills
11
11
Deaths
13
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
1
1.5
L
Fenrir
Amaritsu
Fenrir
4
2
2
2.5
L
Kukulkan
ChandIerMBing
Kukulkan
1
2
1
0.75
W
Arachne
DerYannic92
Arachne
4
4
2
1.25
W
Ymir
0
1
1
0.5
L
2
1
2
3
W
Anubis
MadWurst91
Anubis
7
1
2
8
W
Charybdis
OShova90
Charybdis
1
4
1
0.38
L
2
3
4
1.33
L
Zhong Kui
yerik2
Zhong Kui
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,259
Damage
36,945
53,618
Taken
53,559
29,057
Mitigated
28,435
18,710
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,822
85
0
2,523
8,204
3,398
0
5,180
3,018
73,966
0
L
Fenrir
Amaritsu
Fenrir
5,699
1,091
0
2,052
13,124
7,103
0
4,367
8,691
0
16,380
L
Kukulkan
ChandIerMBing
Kukulkan
8,071
1,495
0
970
8,226
3,398
0
4,092
3,956
73,773
0
W
Arachne
DerYannic92
Arachne
7,005
4,850
0
3,690
16,006
6,969
0
3,507
12,499
0
63,987
W
Ymir
3,573
407
0
2,398
10,518
9,380
0
0
10,518
34,644
0
L
8,962
3,772
0
1,677
6,519
2,266
0
855
5,664
0
72,480
W
Anubis
MadWurst91
Anubis
12,240
1,168
0
8,406
11,813
7,022
170
7,711
4,084
82,258
0
W
Charybdis
OShova90
Charybdis
4,619
2,806
0
1,693
7,077
2,288
0
0
7,077
0
43,494
L
5,862
3,056
0
3,651
12,734
7,498
0
4,372
8,222
0
55,034
L
Zhong Kui
yerik2
Zhong Kui
8,351
1,270
0
3,533
12,956
8,170
0
8,557
4,391
49,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,889
Gold Earned
35,561
484
Minions Killed
452
0
Camps Cleared
0
1,327,366
Distance Traveled
1,398,520
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,993
571
122
9
0
280,985
0
L
Fenrir
6,354
454
17
1
0
297,267
6
L
Kukulkan
7,889
564
145
10
0
266,801
5
W
Arachne
7,997
571
95
7
0
303,753
0
W
Ymir
7,083
506
41
3
0
269,217
0
L
Skadi
7,495
535
123
9
0
269,890
0
W
Anubis
9,940
710
135
10
0
232,077
0
W
Charybdis
6,876
491
91
7
0
241,334
0
L
Osiris
6,956
497
84
6
0
303,967
0
L
Zhong Kui
6,867
491
83
6
0
260,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role