Player Matchup

Bastet
Bastet
Bronze III
DEVILCOLLAPSE
Bastet
Bronze III
Level 83
God Stats
1W - 3L
1,674 SR
Queue Stats
3W - 6L
1,517 MMR
Solo
Janus
Janus
Gold I
RazaAztec
Janus
Gold I
Level 148
God Stats
0W - 3L
1,244 SR
Queue Stats
214W - 278L
1,527 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
SMELLYFINGER13
Baron Samedi
Silver I
Level 148
God Stats
0W - 2L
1,654 SR
Queue Stats
65W - 85L
1,484 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,524 SR
1,509 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,526 SR
1,595 MMR
Hercules
Hercules
Gold III
Combat Lamb
Hercules
Gold III
Level 180
God Stats
32W - 45L
1,526 SR
Queue Stats
407W - 525L
1,483 MMR
Solo
Freya
Freya
Platinum IV
CommandoXxX
Freya
Platinum IV
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 229L
1,836 MMR
Solo
Artemis
Artemis
Gold II
KF4L JAMALSLIFE
Artemis
Gold II
Level 159
God Stats
181W - 209L
1,553 SR
Queue Stats
220W - 269L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
8,034
730
6,377
9,086
4,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
RazaAztec
Janus
10
1 / 3 / 3
8,547
777
9,508
5,683
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
SMELLYFINGER13
Baron Samedi
9
1 / 4 / 1
7,619
693
3,708
14,178
12,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Ne ZhaArachneThothAthenaHera

VS

Bans
ThorXbalanqueCharonHachimanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Combat Lamb
Hercules
13
4 / 1 / 5
9,660
878
8,797
10,893
8,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 2 / 6
9,699
882
8,081
11,540
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 6
9,646
877
9,294
6,641
2,440
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
10
10
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
Combat Lamb
Hercules
4
1
5
6.5
W
3
2
6
3
L
1
3
2
0.67
W
3
1
6
6
L
Janus
RazaAztec
Janus
1
3
3
0.83
L
Baron Samedi
SMELLYFINGER13
Baron Samedi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,593
Damage
26,172
28,947
Taken
29,074
19,707
Mitigated
15,772
4,222
Healing
15,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Combat Lamb
Hercules
8,797
2,643
0
4,838
10,893
8,529
818
4,206
6,163
0
28,580
W
8,081
2,350
0
6,775
11,540
4,803
549
4,701
6,633
46,027
4,989
L
6,377
1,303
0
1,912
9,086
4,696
0
3,241
5,845
0
22,058
W
9,294
4,169
0
3,998
6,641
2,440
1,833
3,944
2,618
0
44,532
L
Janus
RazaAztec
Janus
9,508
356
0
218
5,683
2,912
0
1,317
4,366
34,354
0
L
Baron Samedi
SMELLYFINGER13
Baron Samedi
3,708
450
297
1,795
14,178
12,099
0
3,407
10,771
18,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,200
Gold Earned
29,005
103
Minions Killed
149
0
Camps Cleared
0
563,722
Distance Traveled
636,179
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,660
878
37
3
0
219,324
2
W
Freya
9,699
882
54
5
0
219,156
1
L
Bastet
8,034
730
24
2
0
199,688
0
W
Artemis
9,646
877
58
5
0
197,699
3
L
Janus
8,547
777
56
5
0
188,611
2
L
Baron Samedi
7,619
693
23
2
0
175,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role