Player Matchup

Guan Yu
Guan Yu
Razzle8695
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,105 Elo+
Solo
Bakasura
Bakasura
TheRipeWorrior
Bakasura
Level 126
God Stats
1W - 1L
1,761 SR
Queue Stats
34W - 25L
1,537 Elo+
Solo
Mulan
Mulan
ivanTo464
Mulan
Level 60
God Stats
2W - 3L
1,624 SR
Queue Stats
181W - 183L
1,424 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
totenk
Ah Muzen Cab
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 134L
1,432 Elo+
Solo
Apollo
Apollo
yosemitesam77
Apollo
Level 162
God Stats
2W - 4L
1,500 SR
Queue Stats
156W - 168L
1,404 Elo+
Solo
Team Averages
Level 107
1,577 SR
1,381 Elo+

VS

Team Averages
Level 100
1,349 SR
1,412 Elo+
Vamana
Vamana
Dayaax
Vamana
Level 76
God Stats
1W - 3L
1,142 SR
Queue Stats
337W - 347L
1,417 Elo+
Solo
Surtr
Surtr
Deestroy7793
Surtr
Level 144
God Stats
7W - 5L
1,525 SR
Queue Stats
469W - 450L
1,443 Elo+
Solo
Kukulkan
Kukulkan
Dresden_au_Barca
Kukulkan
Level 140
God Stats
10W - 13L
1,388 SR
Queue Stats
475W - 506L
1,419 Elo+
Solo
Ah Puch
Ah Puch
FireT68
Ah Puch
Level 67
God Stats
1W - 1L
1,192 SR
Queue Stats
30W - 33L
1,406 Elo+
Solo
Ra
Ra
PatooDrew
Ra
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Razzle8695
Guan Yu
7
0 / 2 / 0
5,540
616
326
3,272
2,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bakasura
13
4 / 5 / 3
7,321
813
4,040
10,396
6,559
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
ivanTo464
Mulan
13
0 / 6 / 4
6,850
761
8,375
13,387
10,043
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
totenk
Ah Muzen Cab
12
3 / 5 / 2
7,675
853
7,238
9,080
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 1
6,244
694
5,429
10,855
4,752
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dayaax
Vamana
13
3 / 2 / 18
8,132
904
9,300
9,103
12,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 13
8,153
906
4,364
7,014
8,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 1 / 14
8,790
977
11,589
8,533
3,814
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
FireT68
Ah Puch
15
1 / 0 / 16
8,280
920
8,530
5,385
2,436
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
11 / 2 / 10
9,584
1,065
7,947
6,494
2,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
7
Kills
24
24
Deaths
7
10
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Vamana
Dayaax
Vamana
3
2
18
6
W
3
2
13
4.75
W
6
1
14
13
W
Ah Puch
FireT68
Ah Puch
1
0
16
9
W
11
2
10
8
L
Guan Yu
Razzle8695
Guan Yu
0
2
0
0
L
Bakasura
4
5
3
1.1
L
Mulan
ivanTo464
Mulan
0
6
4
0.33
L
Ah Muzen Cab
totenk
Ah Muzen Cab
3
5
2
0.8
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,408
Damage
41,730
46,990
Taken
36,529
27,215
Mitigated
29,704
5,935
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Dayaax
Vamana
9,300
4,073
651
962
9,103
12,009
1,603
158
8,257
0
14,802
W
4,364
1,328
1,474
1,660
7,014
8,449
579
105
6,531
810
11,950
W
11,589
589
907
1,094
8,533
3,814
1,912
85
8,233
26,742
0
W
Ah Puch
FireT68
Ah Puch
8,530
1,434
907
770
5,385
2,436
1,478
85
5,300
21,651
0
W
7,947
513
5,259
2,558
6,494
2,996
1,361
51
6,298
19,336
0
L
Guan Yu
Razzle8695
Guan Yu
326
83
354
97
3,272
2,078
0
1,814
1,420
0
1,005
L
Bakasura
4,040
2,100
143
1,194
10,396
6,559
0
4,727
5,399
0
6,246
L
Mulan
ivanTo464
Mulan
8,375
707
217
1,234
13,387
10,043
0
8,099
4,966
820
19,022
L
Ah Muzen Cab
totenk
Ah Muzen Cab
7,238
1,127
298
374
9,080
3,783
0
5,344
3,557
0
13,008
L
5,429
2,113
49
1,975
10,855
4,752
0
8,439
2,213
0
13,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,630
Gold Earned
42,939
102
Minions Killed
120
0
Camps Cleared
0
538,710
Distance Traveled
839,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,132
904
13
1
0
173,468
0
W
Surtr
8,153
906
18
2
0
178,577
0
W
Kukulkan
8,790
977
22
2
0
164,110
0
W
Ah Puch
8,280
920
37
4
0
154,826
0
W
Ra
9,584
1,065
30
3
0
168,466
0
L
Guan Yu
5,540
616
2
0
0
41,919
0
L
Bakasura
7,321
813
20
2
0
155,594
0
L
Mulan
6,850
761
29
3
0
111,725
0
L
Ah Muzen Cab
7,675
853
18
2
0
112,731
0
L
Apollo
6,244
694
33
4
0
116,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role