Player Matchup

Neith
Neith
AverageTooth739
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,468 Elo+
Solo
Raijin
Raijin
CloutLord059
Raijin
Level 43
God Stats
4W - 6L
1,629 SR
Queue Stats
190W - 158L
1,326 Elo+
Solo
Osiris
Osiris
L0rd0fda7
Osiris
Level 63
God Stats
2W - 3L
1,425 SR
Queue Stats
205W - 231L
1,386 Elo+
Solo
Loki
Loki
Sgt tahco
Loki
Level 63
God Stats
12W - 11L
1,666 SR
Queue Stats
216W - 258L
1,383 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wolf_Blue81
Morgan Le Fay
Level 86
God Stats
1W - 9L
1,457 SR
Queue Stats
121W - 139L
1,402 Elo+
Solo
Team Averages
Level 63
1,535 SR
1,393 Elo+

VS

Team Averages
Level 79
1,516 SR
1,418 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Javysok
Discordia
Level 80
God Stats
29W - 19L
1,379 SR
Queue Stats
87W - 74L
1,401 Elo+
Solo
Apollo
Apollo
KAY-YJELLY
Apollo
Level 88
God Stats
3W - 3L
1,476 SR
Queue Stats
134W - 135L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
NEON_9445
Sun Wukong
Level 101
God Stats
12W - 5L
1,915 SR
Queue Stats
585W - 516L
1,463 Elo+
Solo
Fenrir
Fenrir
predador01
Fenrir
Level 71
God Stats
47W - 53L
1,309 SR
Queue Stats
101W - 125L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,545
419
6,410
9,871
4,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
15
4 / 4 / 1
9,366
520
7,710
13,931
5,686
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
L0rd0fda7
Osiris
13
0 / 4 / 0
7,948
442
7,264
17,054
14,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Loki
13
1 / 3 / 0
7,731
430
4,405
13,311
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morgan Le Fay
Wolf_Blue81
Morgan Le Fay
14
0 / 2 / 2
8,148
453
9,720
7,656
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 1 / 3
8,298
461
4,111
11,656
10,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
Javysok
Discordia
15
3 / 4 / 1
9,278
515
11,726
8,876
3,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
KAY-YJELLY
Apollo
15
2 / 2 / 1
9,085
505
4,640
10,440
4,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
NEON_9445
Sun Wukong
17
7 / 0 / 1
11,304
628
14,262
13,546
15,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
predador01
Fenrir
16
4 / 0 / 4
9,387
522
6,274
15,224
7,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
7
Kills
17
17
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
1
3
2.5
L
2
4
0
0.5
L
Raijin
4
4
1
1.13
W
Discordia
Javysok
Discordia
3
4
1
0.88
W
Apollo
KAY-YJELLY
Apollo
2
2
1
1.25
L
Osiris
L0rd0fda7
Osiris
0
4
0
0
W
Sun Wukong
NEON_9445
Sun Wukong
7
0
1
7.5
L
Loki
1
3
0
0.33
L
Morgan Le Fay
Wolf_Blue81
Morgan Le Fay
0
2
2
0.5
W
Fenrir
predador01
Fenrir
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,509
Damage
41,013
61,823
Taken
59,742
33,366
Mitigated
40,851
13,484
Healing
17,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,111
612
781
4,056
11,656
10,482
0
5,069
6,587
41,989
0
L
6,410
1,992
0
1,769
9,871
4,031
394
3,207
6,664
0
40,740
L
Raijin
7,710
548
0
1,886
13,931
5,686
373
8,235
5,696
68,596
0
W
Discordia
Javysok
Discordia
11,726
289
0
2,322
8,876
3,457
345
5,073
3,803
69,642
0
W
Apollo
KAY-YJELLY
Apollo
4,640
2,676
0
2,526
10,440
4,441
1,189
4,260
6,180
0
58,680
L
Osiris
L0rd0fda7
Osiris
7,264
3,546
0
4,665
17,054
14,754
0
173
16,881
0
59,147
W
Sun Wukong
NEON_9445
Sun Wukong
14,262
2,064
0
2,695
13,546
15,398
0
149
13,397
173
84,432
L
Loki
4,405
1,237
0
3,907
13,311
5,586
0
1,837
11,474
0
52,597
L
Morgan Le Fay
Wolf_Blue81
Morgan Le Fay
9,720
1,100
283
974
7,656
3,309
307
2,558
5,098
67,740
0
W
Fenrir
predador01
Fenrir
6,274
722
0
5,302
15,224
7,073
343
2,879
12,345
0
74,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,738
Gold Earned
47,352
453
Minions Killed
501
0
Camps Cleared
0
1,590,475
Distance Traveled
1,750,688
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,298
461
56
3
0
334,449
2
L
Neith
7,545
419
72
4
0
258,765
4
L
Raijin
9,366
520
116
6
0
306,839
0
W
Discordia
9,278
515
108
6
0
330,276
0
W
Apollo
9,085
505
113
6
0
351,045
6
L
Osiris
7,948
442
78
4
0
318,913
7
W
Sun Wukong
11,304
628
128
7
0
370,848
0
L
Loki
7,731
430
76
4
0
361,209
2
L
Morgan Le Fay
8,148
453
111
6
0
344,749
0
W
Fenrir
9,387
522
96
5
0
364,070
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role