Player Matchup

Set
Set
Chronos649
Set
Level 148
God Stats
9W - 7L
1,635 SR
Queue Stats
198W - 174L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Hortonkid58
Cthulhu
Level 109
God Stats
0W - 2L
1,745 SR
Queue Stats
133W - 127L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
JustChris_14
Nu Wa
Level 62
God Stats
43W - 33L
1,624 SR
Queue Stats
152W - 166L
1,497 Elo+
Party 1
Sol
Sol
Steimle35
Sol
Level 89
God Stats
3W - 3L
1,488 SR
Queue Stats
49W - 63L
1,452 Elo+
Solo
Ne Zha
Ne Zha
xXdemonXx620
Ne Zha
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 68L
1,571 Elo+
Solo
Team Averages
Level 98
1,599 SR
1,512 Elo+

VS

Team Averages
Level 107
1,474 SR
1,490 Elo+
Ra
Ra
 
Ra
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
SoUr-_-StArBuRsT
Cernunnos
Level 85
God Stats
4W - 5L
1,591 SR
Queue Stats
158W - 161L
1,475 Elo+
Party 2
Maui
Maui
Sraxil
Maui
Level 109
God Stats
3W - 2L
1,245 SR
Queue Stats
27W - 30L
1,444 Elo+
Solo
Osiris
Osiris
TheBemis
Osiris
Level 128
God Stats
2W - 1L
1,227 SR
Queue Stats
31W - 24L
1,542 Elo+
Solo
Arachne
Arachne
VloneKeyzz
Arachne
Level 121
God Stats
3W - 2L
1,809 SR
Queue Stats
144W - 157L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,444
605
2,184
5,872
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Hortonkid58
Cthulhu
6
0 / 3 / 1
4,493
499
2,175
7,695
4,519
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 1
4,757
529
3,611
5,499
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 1
4,772
530
4,991
5,871
1,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
6
0 / 5 / 0
4,024
447
1,558
7,292
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 1 / 1
6,376
708
3,475
5,740
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
8
3 / 0 / 1
5,133
570
5,670
4,110
1,524
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Maui
Sraxil
Maui
7
0 / 0 / 3
4,955
551
1,242
4,753
3,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
TheBemis
Osiris
10
4 / 0 / 1
6,420
713
6,177
5,940
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
VloneKeyzz
Arachne
10
3 / 1 / 3
5,804
645
2,680
6,862
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
12
13
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
1
2.5
L
2
1
0
2
L
Cthulhu
Hortonkid58
Cthulhu
0
3
1
0.17
L
0
3
1
0.17
W
Cernunnos
3
0
1
3.5
W
Maui
Sraxil
Maui
0
0
3
1.5
L
0
1
1
0.5
W
Osiris
TheBemis
Osiris
4
0
1
4.5
W
Arachne
VloneKeyzz
Arachne
3
1
3
4.5
L
Ne Zha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,519
Damage
19,244
32,229
Taken
27,405
12,404
Mitigated
14,590
7,086
Healing
8,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,475
329
178
2,578
5,740
2,190
0
2,526
3,214
56,995
0
L
2,184
682
0
707
5,872
2,519
0
1,097
4,709
0
39,071
L
Cthulhu
Hortonkid58
Cthulhu
2,175
190
858
1,603
7,695
4,519
0
293
7,402
15,448
0
L
3,611
924
0
985
5,499
1,694
0
2,370
3,129
32,048
0
W
Cernunnos
5,670
3,135
0
1,293
4,110
1,524
0
2,582
1,528
0
28,367
W
Maui
Sraxil
Maui
1,242
579
0
1,252
4,753
3,725
0
2,870
1,883
13,932
0
L
4,991
1,951
0
1,870
5,871
1,630
192
891
4,980
34,691
726
W
Osiris
TheBemis
Osiris
6,177
1,871
0
1,500
5,940
4,644
174
332
5,608
0
38,194
W
Arachne
VloneKeyzz
Arachne
2,680
2,166
0
1,302
6,862
2,507
0
2,467
4,395
0
34,404
L
Ne Zha
1,558
356
0
1,063
7,292
2,042
0
0
7,292
0
15,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,490
Gold Earned
28,688
236
Minions Killed
295
0
Camps Cleared
0
819,921
Distance Traveled
912,140
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,376
708
106
12
0
179,369
0
L
Set
5,444
605
74
8
0
174,007
0
L
Cthulhu
4,493
499
17
2
0
190,909
1
L
Nu Wa
4,757
529
53
6
0
153,349
0
W
Cernunnos
5,133
570
65
7
0
166,422
1
W
Maui
4,955
551
15
2
0
187,288
0
L
Sol
4,772
530
63
7
0
162,158
0
W
Osiris
6,420
713
52
6
0
167,387
1
W
Arachne
5,804
645
57
6
0
211,674
0
L
Ne Zha
4,024
447
29
3
0
139,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role