Player Matchup

Zhong Kui
Zhong Kui
Gold V
Celestial_Beast-
Zhong Kui
Gold V
Level 155
God Stats
7W - 4L
1,500 SR
Queue Stats
332W - 354L
1,091 MMR
Solo
Chernobog
Chernobog
Silver III
ExplosiveSquirts
Chernobog
Silver III
Level 66
God Stats
4W - 2L
1,792 SR
Queue Stats
21W - 24L
1,100 MMR
Party 1
Shiva
Shiva
Silver III
JohnnyS1nns0
Shiva
Silver III
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,066 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,597 SR
1,086 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,422 SR
1,065 MMR
Kukulkan
Kukulkan
Silver IV
GuttahRalph
Kukulkan
Silver IV
Level 43
God Stats
0W - 3L
1,179 SR
Queue Stats
13W - 27L
1,128 MMR
Solo
Ymir
Ymir
Silver IV
rikross88
Ymir
Silver IV
Level 101
God Stats
2W - 3L
1,563 SR
Queue Stats
10W - 19L
1,061 MMR
Party 2
Medusa
Medusa
Silver V
superman_bruh
Medusa
Silver V
Level 88
God Stats
3W - 5L
1,524 SR
Queue Stats
10W - 17L
1,005 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
12
2 / 1 / 7
9,231
769
10,449
7,250
6,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
13
5 / 2 / 7
10,105
842
9,339
7,385
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 0 / 7
9,954
830
9,406
9,560
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
BacchusSobekCharonCabrakanAchilles

VS

Bans
HachimanCupidIzanamiAh Muzen CabBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GuttahRalph
Kukulkan
11
0 / 5 / 1
7,929
661
5,905
9,202
3,828
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
10
1 / 2 / 1
8,211
684
4,352
11,004
11,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 5 / 1
8,890
741
6,398
11,733
4,614
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
2
1
7
5.5
W
Chernobog
5
2
7
4.25
L
Kukulkan
GuttahRalph
Kukulkan
0
5
1
0.1
W
5
0
7
8.5
L
Ymir
1
2
1
0.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,194
Damage
16,655
24,195
Taken
31,939
18,756
Mitigated
19,461
7,318
Healing
2,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
10,449
945
0
3,524
7,250
6,020
153
3,071
4,179
42,615
0
W
Chernobog
9,339
5,119
0
1,617
7,385
3,340
1,153
3,316
4,069
0
43,894
L
Kukulkan
GuttahRalph
Kukulkan
5,905
530
0
0
9,202
3,828
0
3,066
5,682
30,359
0
W
9,406
1,082
352
1,825
9,560
9,396
207
4,687
4,873
0
24,887
L
Ymir
4,352
237
0
320
11,004
11,019
0
3,932
6,320
13,866
0
L
6,398
2,720
0
2,580
11,733
4,614
0
2,990
8,234
0
32,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,290
Gold Earned
25,030
145
Minions Killed
113
0
Camps Cleared
0
655,624
Distance Traveled
622,584
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,231
769
80
7
0
206,568
6
W
Chernobog
10,105
842
50
4
0
208,360
5
L
Kukulkan
7,929
661
55
5
0
205,700
0
W
Shiva
9,954
830
15
1
0
240,696
0
L
Ymir
8,211
684
14
1
0
190,618
0
L
Medusa
8,890
741
44
4
0
226,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role