Player Matchup

Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ratou1
Morgan Le Fay
Level 99
God Stats
1W - 5L
1,075 SR
Queue Stats
43W - 53L
1,348 Elo+
Solo
Team Averages
Level 93
1,358 SR
1,449 Elo+

VS

Team Averages
Level 81
1,348 SR
1,332 Elo+
Scylla
Scylla
BlackTemplar21
Scylla
Level 108
God Stats
1W - 3L
1,293 SR
Queue Stats
116W - 112L
1,426 Elo+
Party 1
Thanatos
Thanatos
BlackTemplar22
Thanatos
Level 80
God Stats
7W - 8L
1,249 SR
Queue Stats
66W - 79L
1,314 Elo+
Party 1
Hun Batz
Hun Batz
Im GingerDan
Hun Batz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
5 / 2 / 6
9,855
821
8,909
10,542
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
 
Neith
13
4 / 1 / 6
9,731
811
4,701
8,510
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
ratou1
Morgan Le Fay
11
2 / 3 / 6
8,787
732
6,091
6,898
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
9,719
810
12,841
7,059
2,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
12
2 / 7 / 2
8,670
723
4,500
9,576
2,444
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
Im GingerDan
Hun Batz
7
0 / 3 / 2
7,365
614
2,221
6,719
2,436
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
6
6
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
6
4
W
Neith
 
Neith
4
1
6
7
L
4
2
2
2.5
L
Thanatos
2
7
2
0.43
L
Hun Batz
Im GingerDan
Hun Batz
0
3
2
0.33
W
Morgan Le Fay
ratou1
Morgan Le Fay
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,701
Damage
19,562
25,950
Taken
23,354
12,103
Mitigated
7,364
5,255
Healing
4,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,909
2,640
678
1,844
10,542
6,917
0
4,562
5,980
174
19,224
W
Neith
 
Neith
4,701
2,036
0
2,286
8,510
2,617
0
4,776
3,734
0
33,901
L
12,841
577
0
742
7,059
2,484
0
1,883
4,964
51,734
0
L
Thanatos
4,500
513
0
1,894
9,576
2,444
0
1,954
7,280
0
12,565
L
Hun Batz
Im GingerDan
Hun Batz
2,221
77
0
1,770
6,719
2,436
0
2,594
3,903
0
10,738
W
Morgan Le Fay
ratou1
Morgan Le Fay
6,091
713
0
447
6,898
2,569
112
3,644
3,254
36,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,373
Gold Earned
25,754
135
Minions Killed
113
0
Camps Cleared
0
629,825
Distance Traveled
578,939
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,855
821
13
1
0
228,494
0
W
Neith
9,731
811
60
5
0
202,733
1
L
Scylla
9,719
810
73
6
0
231,566
0
L
Thanatos
8,670
723
16
1
0
225,277
4
L
Hun Batz
7,365
614
24
2
0
122,096
2
W
Morgan Le Fay
8,787
732
62
5
0
198,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role