Player Matchup

Cerberus
Cerberus
Silver III
BLZFlyX
Cerberus
Silver III
Level 125
God Stats
4W - 3L
1,365 SR
Queue Stats
118W - 137L
877 MMR
Solo
Zeus
Zeus
Silver III
CJWillyMac
Zeus
Silver III
Level 109
God Stats
7W - 7L
1,437 SR
Queue Stats
430W - 478L
911 MMR
Solo
Kali
Kali
Silver III
GaryTheSnail48
Kali
Silver III
Level 86
God Stats
2W - 1L
1,435 SR
Queue Stats
73W - 89L
868 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
JoB4amaTTV
Zhong Kui
Silver III
Level 125
God Stats
5W - 5L
1,454 SR
Queue Stats
240W - 262L
896 MMR
Solo
Cupid
Cupid
Silver III
Simbo borac
Cupid
Silver III
Level 154
God Stats
6W - 7L
1,468 SR
Queue Stats
236W - 279L
862 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,432 SR
883 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,542 SR
1,005 MMR
Agni
Agni
Silver III
 
Agni
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver III
Big_Sas_513
Charon
Silver III
Level 147
God Stats
3W - 6L
1,634 SR
Queue Stats
386W - 413L
875 MMR
Solo
Surtr
Surtr
Silver IV
FraisParker
Surtr
Silver IV
Level 155
God Stats
6W - 8L
1,656 SR
Queue Stats
174W - 205L
932 MMR
Solo
Mercury
Mercury
Silver III
HeyySiri--
Mercury
Silver III
Level 91
God Stats
2W - 4L
1,605 SR
Queue Stats
54W - 73L
914 MMR
Solo
Neith
Neith
Silver IV
Wolf_Pac-Mac
Neith
Silver IV
Level 126
God Stats
0W - 7L
1,312 SR
Queue Stats
243W - 261L
803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLZFlyX
Cerberus
6
0 / 0 / 0
4,033
576
1,525
4,414
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
3 / 0 / 2
4,921
703
2,653
4,824
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
2 / 1 / 1
4,912
702
1,601
6,223
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
JoB4amaTTV
Zhong Kui
9
1 / 0 / 0
5,164
738
1,468
3,229
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
4,229
604
1,024
3,651
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AnubisHachimanPoseidonCthulhu

VS

Bans
HeraArachneBacchusPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
0 / 4 / 0
3,968
567
3,790
4,640
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
7
1 / 0 / 1
4,308
615
1,841
4,095
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
2,828
404
0
0
0
Mercury
HeyySiri--
Mercury
7
0 / 2 / 2
4,016
574
1,863
4,466
1,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 0 / 0
3,978
568
3,612
2,524
776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
2
2
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
0
0
W
Cerberus
BLZFlyX
Cerberus
0
0
0
0
L
Charon
1
0
1
1.5
W
3
0
2
4
L
0
0
0
0
W
2
1
1
2.5
L
Mercury
HeyySiri--
Mercury
0
2
2
0.5
W
Zhong Kui
JoB4amaTTV
Zhong Kui
1
0
0
1
W
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,271
Damage
11,106
22,341
Taken
15,725
10,848
Mitigated
6,136
8,656
Healing
3,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,790
375
0
330
4,640
1,391
0
2,447
2,023
22,791
0
W
Cerberus
BLZFlyX
Cerberus
1,525
140
0
2,397
4,414
2,900
0
1,314
3,100
13,375
0
L
Charon
1,841
314
89
1,251
4,095
2,753
0
1,605
2,490
12,323
0
W
2,653
819
0
1,200
4,824
1,578
0
2,426
2,398
25,633
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,601
750
0
2,235
6,223
2,461
0
1,265
4,958
0
20,379
L
Mercury
HeyySiri--
Mercury
1,863
1,160
0
561
4,466
1,216
0
912
3,450
0
20,870
W
Zhong Kui
JoB4amaTTV
Zhong Kui
1,468
475
0
1,112
3,229
2,508
767
338
2,891
28,223
6,836
W
1,024
599
171
1,541
3,651
1,401
0
288
3,363
0
24,439
L
3,612
1,410
0
802
2,524
776
0
302
2,222
0
24,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,259
Gold Earned
19,098
229
Minions Killed
130
0
Camps Cleared
0
671,403
Distance Traveled
560,449
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,968
567
33
5
0
146,393
0
W
Cerberus
4,033
576
31
4
0
163,806
3
L
Charon
4,308
615
13
2
0
119,711
2
W
Zeus
4,921
703
47
7
0
130,789
0
L
Surtr
2,828
404
0
0
0
0
0
W
Kali
4,912
702
41
6
0
154,849
0
L
Mercury
4,016
574
41
6
0
164,015
0
W
Zhong Kui
5,164
738
60
9
0
104,633
1
W
Cupid
4,229
604
50
7
0
117,326
2
L
Neith
3,978
568
43
6
0
130,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role