Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
GrislyMirror550
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,234 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
THaTDuDe1122
Morgan Le Fay
Level 154
God Stats
6W - 12L
1,388 SR
Queue Stats
403W - 431L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
WedPICKLERICK
Baron Samedi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,305 Elo+
Party 1
Team Averages
Level 91
1,478 SR
1,396 Elo+

VS

Team Averages
Level 108
1,489 SR
1,463 Elo+
Artio
Artio
DawgYoAce
Artio
Level 117
God Stats
7W - 6L
1,507 SR
Queue Stats
786W - 800L
1,483 Elo+
Solo
Ganesha
Ganesha
Dresden_au_Barca
Ganesha
Level 140
God Stats
1W - 1L
1,267 SR
Queue Stats
475W - 506L
1,420 Elo+
Solo
Cthulhu
Cthulhu
Fenrisulfr_DL
Cthulhu
Level 40
God Stats
5W - 1L
1,687 SR
Queue Stats
106W - 105L
1,437 Elo+
Solo
Sol
Sol
SIRDI0S
Sol
Level 177
God Stats
8W - 3L
1,710 SR
Queue Stats
380W - 293L
1,552 Elo+
Solo
Izanami
Izanami
heymiki
Izanami
Level 68
God Stats
3W - 7L
1,272 SR
Queue Stats
129W - 134L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
1 / 2 / 5
8,859
633
7,126
13,086
10,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
 
Thor
1
0 / 0 / 0
3,528
252
0
0
0
18
2 / 6 / 1
9,328
666
4,602
17,254
16,721
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
THaTDuDe1122
Morgan Le Fay
18
2 / 6 / 2
9,686
692
9,359
14,781
6,787
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
WedPICKLERICK
Baron Samedi
15
2 / 9 / 3
9,186
656
7,990
15,032
6,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DawgYoAce
Artio
17
4 / 3 / 11
11,249
804
4,098
17,606
22,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
0 / 2 / 20
10,788
771
11,958
14,756
10,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cthulhu
20
9 / 1 / 8
13,576
970
15,208
15,733
15,892
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
19
10 / 2 / 12
12,275
877
24,669
11,876
5,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
heymiki
Izanami
5
0 / 0 / 0
7,278
520
0
0
0
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
7
Kills
23
23
Deaths
8
11
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
5
1.75
L
Thor
 
Thor
0
0
0
0
W
Artio
DawgYoAce
Artio
4
3
11
3.17
W
0
2
20
5
W
Cthulhu
9
1
8
13
L
2
6
1
0.42
W
Sol
10
2
12
8
L
Morgan Le Fay
THaTDuDe1122
Morgan Le Fay
2
6
2
0.5
L
Baron Samedi
WedPICKLERICK
Baron Samedi
2
9
3
0.39
W
Izanami
heymiki
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,077
Damage
55,933
60,153
Taken
59,971
40,283
Mitigated
54,108
13,903
Healing
28,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,126
356
584
5,835
13,086
10,163
0
11,866
1,220
0
23,918
L
Thor
 
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Artio
DawgYoAce
Artio
4,098
582
4,389
4,603
17,606
22,774
685
4,243
13,363
10,680
0
W
11,958
464
1,049
1,125
14,756
10,127
1,192
7,292
7,464
37,239
0
W
Cthulhu
15,208
257
2,669
4,942
15,733
15,892
1,118
7,233
8,500
31,416
0
L
4,602
1,134
47
2,285
17,254
16,721
0
15,311
1,943
10,977
0
W
Sol
24,669
6,981
4,315
5,612
11,876
5,315
4,229
3,183
8,693
46,998
1,916
L
Morgan Le Fay
THaTDuDe1122
Morgan Le Fay
9,359
732
358
2,609
14,781
6,787
0
14,224
557
30,753
0
L
Baron Samedi
WedPICKLERICK
Baron Samedi
7,990
1,406
510
1,675
15,032
6,612
0
14,422
610
14,639
0
W
Izanami
heymiki
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,587
Gold Earned
55,166
105
Minions Killed
147
0
Camps Cleared
0
747,680
Distance Traveled
1,048,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,859
633
26
2
0
146,094
0
L
Thor
3,528
252
0
0
0
0
0
W
Artio
11,249
804
19
1
0
245,901
0
W
Ganesha
10,788
771
0
0
0
256,537
0
W
Cthulhu
13,576
970
70
5
0
292,248
0
L
Maui
9,328
666
15
1
0
218,233
0
W
Sol
12,275
877
58
4
0
254,219
0
L
Morgan Le Fay
9,686
692
44
3
0
208,558
0
L
Baron Samedi
9,186
656
20
1
0
174,795
0
W
Izanami
7,278
520
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role