Player Matchup

Kali
Kali
 
Kali
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Duller15
Zeus
Level 159
God Stats
1W - 1L
1,717 SR
Queue Stats
181W - 189L
1,497 Elo+
Party 1
Artio
Artio
MrTaco35062
Artio
Level 140
God Stats
6W - 8L
1,477 SR
Queue Stats
169W - 177L
1,480 Elo+
Party 1
Surtr
Surtr
lxMercyxl
Surtr
Level 129
God Stats
14W - 18L
1,376 SR
Queue Stats
266W - 267L
1,487 Elo+
Solo
Izanami
Izanami
mivande05-mdave1
Izanami
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,485 Elo+
Solo
Team Averages
Level 120
1,514 SR
1,490 Elo+

VS

Team Averages
Level 128
1,539 SR
1,477 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
TRAGYKv2
Chaac
Level 146
God Stats
3W - 2L
1,581 SR
Queue Stats
148W - 132L
1,432 Elo+
Solo
Loki
Loki
Toadtality
Loki
Level 123
God Stats
129W - 103L
1,576 SR
Queue Stats
322W - 337L
1,495 Elo+
Solo
Vulcan
Vulcan
X-Rated_KillerX
Vulcan
Level 132
God Stats
6W - 5L
1,613 SR
Queue Stats
320W - 342L
1,489 Elo+
Solo
Charon
Charon
cpt CANADA04
Charon
Level 148
God Stats
10W - 11L
1,424 SR
Queue Stats
321W - 309L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
0 / 0 / 5
6,704
516
2,241
7,654
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
12
2 / 1 / 2
7,390
568
7,112
6,567
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 1
7,159
551
5,872
13,325
11,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
lxMercyxl
Surtr
14
7 / 2 / 1
8,501
654
10,269
13,860
8,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 2
6,399
492
4,924
8,359
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 1 / 0
5,847
450
8,568
7,183
2,642
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
TRAGYKv2
Chaac
10
1 / 4 / 2
6,208
478
5,244
12,867
6,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 2 / 0
7,109
547
2,332
7,533
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 1
6,259
481
4,364
8,519
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
10
0 / 1 / 2
5,883
453
4,904
8,406
6,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
12
Kills
6
6
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
0
0
5
2.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
1
0
1
W
Zeus
2
1
2
3
W
2
1
1
2.5
L
Chaac
TRAGYKv2
Chaac
1
4
2
0.5
L
4
2
0
2
L
0
4
1
0.13
L
Charon
0
1
2
1
W
Surtr
lxMercyxl
Surtr
7
2
1
3.75
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,418
Damage
25,412
49,765
Taken
44,508
28,757
Mitigated
21,784
15,419
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
2,241
1,051
0
1,870
7,654
2,962
390
1,173
6,481
0
42,592
L
Ah Muzen Cab
 
Ah Muzen Cab
8,568
4,342
0
2,004
7,183
2,642
0
3,410
3,773
0
36,963
W
Zeus
7,112
694
0
1,611
6,567
2,272
532
1,608
4,959
52,533
0
W
5,872
817
541
5,039
13,325
11,716
0
2,544
10,781
21,138
0
L
Chaac
TRAGYKv2
Chaac
5,244
1,091
0
2,550
12,867
6,982
0
2,658
10,209
0
28,526
L
2,332
434
0
2,398
7,533
2,571
0
1,290
6,243
0
44,315
L
4,364
1,140
0
1,210
8,519
3,405
0
3,666
4,853
38,936
0
L
Charon
4,904
699
0
500
8,406
6,184
81
2,284
6,122
28,721
0
W
Surtr
lxMercyxl
Surtr
10,269
4,099
0
3,648
13,860
8,813
257
1,583
12,277
875
61,734
W
4,924
3,315
0
2,710
8,359
2,994
0
2,360
5,999
0
44,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,153
Gold Earned
31,306
362
Minions Killed
314
0
Camps Cleared
0
1,342,463
Distance Traveled
1,210,555
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,704
516
62
5
0
281,253
4
L
Ah Muzen Cab
5,847
450
48
4
0
235,276
0
W
Zeus
7,390
568
96
7
0
277,411
5
W
Artio
7,159
551
26
2
0
269,621
0
L
Chaac
6,208
478
53
4
0
256,961
0
L
Loki
7,109
547
76
6
0
227,422
1
L
Vulcan
6,259
481
69
5
0
241,404
0
L
Charon
5,883
453
68
5
0
249,492
0
W
Surtr
8,501
654
98
8
0
261,440
4
W
Izanami
6,399
492
80
6
0
252,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role