Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
MackenToof
Hades
Level 61
God Stats
4W - 1L
1,644 SR
Queue Stats
12W - 9L
1,378 Elo+
Party 1
Chaac
Chaac
Mc iRoteN
Chaac
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,218 Elo+
Party 1
Team Averages
Level 82
1,548 SR
1,365 Elo+

VS

Team Averages
Level 80
1,346 SR
1,452 Elo+
Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BrianAdler
Fenrir
Level 69
God Stats
0W - 2L
1,219 SR
Queue Stats
11W - 16L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
z_x_c_Walker
Tsukuyomi
Level 66
God Stats
5W - 7L
1,320 SR
Queue Stats
235W - 257L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
9 / 0 / 6
9,695
970
10,218
6,989
5,496
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
11
4 / 1 / 9
8,550
855
4,434
5,095
2,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Mc iRoteN
Chaac
11
2 / 1 / 12
8,631
863
5,185
7,259
5,869
Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 2
6,969
697
4,620
4,610
1,677
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
BrianAdler
Fenrir
10
2 / 4 / 0
6,950
695
3,268
7,690
3,264
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
z_x_c_Walker
Tsukuyomi
8
0 / 8 / 2
6,514
651
5,014
11,330
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
2
2
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
0
6
12
L
Merlin
 
Merlin
0
3
2
0.33
L
Fenrir
BrianAdler
Fenrir
2
4
0
0.5
W
Hades
4
1
9
8.5
W
Chaac
Mc iRoteN
Chaac
2
1
12
8
L
Tsukuyomi
z_x_c_Walker
Tsukuyomi
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,837
Damage
12,902
19,343
Taken
23,630
13,512
Mitigated
9,362
6,174
Healing
1,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,218
901
0
1,829
6,989
5,496
675
1,551
5,438
38,792
0
L
Merlin
 
Merlin
4,620
514
90
486
4,610
1,677
0
2,590
1,823
28,051
0
L
Fenrir
BrianAdler
Fenrir
3,268
1,609
0
190
7,690
3,264
0
4,227
3,275
0
9,199
W
Hades
4,434
568
100
1,536
5,095
2,147
100
1,309
3,786
25,858
0
W
Chaac
Mc iRoteN
Chaac
5,185
529
0
2,709
7,259
5,869
0
2,172
5,087
0
16,841
L
Tsukuyomi
z_x_c_Walker
Tsukuyomi
5,014
1,150
0
275
11,330
4,421
0
7,112
3,768
0
16,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,876
Gold Earned
20,433
123
Minions Killed
74
0
Camps Cleared
0
575,689
Distance Traveled
504,523
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,695
970
59
6
0
196,991
2
L
Merlin
6,969
697
38
4
0
162,474
1
L
Fenrir
6,950
695
12
1
0
185,500
0
W
Hades
8,550
855
36
4
0
181,259
0
W
Chaac
8,631
863
28
3
0
197,439
0
L
Tsukuyomi
6,514
651
24
2
0
156,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role