Player Matchup

Zhong Kui
Zhong Kui
HashCorp_
Zhong Kui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 184L
1,515 Elo+
Party 1
Kuzenbo
Kuzenbo
M_acncheese
Kuzenbo
Level 50
God Stats
5W - 7L
1,416 SR
Queue Stats
59W - 75L
1,472 Elo+
Party 1
Tyr
Tyr
Masterpro02
Tyr
Level 131
God Stats
19W - 20L
1,548 SR
Queue Stats
298W - 288L
1,459 Elo+
Solo
Ao Kuang
Ao Kuang
grizzledemz
Ao Kuang
Level 86
God Stats
2W - 10L
1,295 SR
Queue Stats
121W - 129L
1,498 Elo+
Party 1
Charybdis
Charybdis
xXDoomCowXx
Charybdis
Level 79
God Stats
0W - 2L
1,247 SR
Queue Stats
82W - 72L
1,482 Elo+
Solo
Team Averages
Level 100
1,401 SR
1,485 Elo+

VS

Team Averages
Level 133
1,529 SR
1,514 Elo+
Ao Kuang
Ao Kuang
BiggieDee428
Ao Kuang
Level 110
God Stats
3W - 3L
1,323 SR
Queue Stats
145W - 141L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
BlizzyLuna
Danzaburou
Level 129
God Stats
3W - 1L
1,728 SR
Queue Stats
23W - 30L
1,450 Elo+
Solo
Baba Yaga
Baba Yaga
Jackinyouoff
Baba Yaga
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 127L
1,552 Elo+
Party 2
Jormungandr
Jormungandr
Lazrin
Jormungandr
Level 152
God Stats
6W - 1L
1,500 SR
Queue Stats
155W - 165L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
S0ul419
Zhong Kui
Level 146
God Stats
14W - 16L
1,595 SR
Queue Stats
276W - 289L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HashCorp_
Zhong Kui
10
0 / 3 / 1
5,614
561
1,547
7,983
6,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
M_acncheese
Kuzenbo
8
1 / 2 / 0
5,110
511
1,100
8,175
7,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 3
5,255
526
2,565
9,262
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
grizzledemz
Ao Kuang
9
1 / 3 / 0
5,415
542
3,141
9,532
3,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
xXDoomCowXx
Charybdis
9
1 / 3 / 0
5,007
501
3,667
6,102
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BiggieDee428
Ao Kuang
12
3 / 0 / 4
7,010
701
5,122
9,031
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
BlizzyLuna
Danzaburou
10
3 / 0 / 2
6,216
622
4,750
5,229
1,668
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baba Yaga
Jackinyouoff
Baba Yaga
12
2 / 0 / 4
7,074
707
5,443
3,318
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Lazrin
Jormungandr
10
4 / 1 / 2
6,490
649
3,739
8,246
6,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
S0ul419
Zhong Kui
10
1 / 2 / 4
6,258
626
6,578
6,376
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
13
14
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BiggieDee428
Ao Kuang
3
0
4
5
W
Danzaburou
BlizzyLuna
Danzaburou
3
0
2
4
L
Zhong Kui
HashCorp_
Zhong Kui
0
3
1
0.17
W
Baba Yaga
Jackinyouoff
Baba Yaga
2
0
4
4
W
Jormungandr
Lazrin
Jormungandr
4
1
2
5
L
Kuzenbo
M_acncheese
Kuzenbo
1
2
0
0.5
L
0
3
3
0.5
W
Zhong Kui
S0ul419
Zhong Kui
1
2
4
1.5
L
Ao Kuang
grizzledemz
Ao Kuang
1
3
0
0.33
L
Charybdis
xXDoomCowXx
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,020
Damage
25,632
41,054
Taken
32,200
26,094
Mitigated
17,272
9,504
Healing
7,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BiggieDee428
Ao Kuang
5,122
1,510
0
1,654
9,031
3,698
190
1,971
7,060
46,521
0
W
Danzaburou
BlizzyLuna
Danzaburou
4,750
2,361
498
2,118
5,229
1,668
1,564
442
4,787
0
29,245
L
Zhong Kui
HashCorp_
Zhong Kui
1,547
277
0
2,067
7,983
6,176
0
5,632
2,279
34,409
5,576
W
Baba Yaga
Jackinyouoff
Baba Yaga
5,443
591
0
1,104
3,318
1,430
540
474
2,844
54,139
0
W
Jormungandr
Lazrin
Jormungandr
3,739
988
0
660
8,246
6,611
141
1,306
6,940
31,509
79
L
Kuzenbo
M_acncheese
Kuzenbo
1,100
417
0
1,902
8,175
7,202
0
3,161
4,989
12,895
0
L
2,565
223
0
2,823
9,262
7,367
0
5,345
3,535
0
24,574
W
Zhong Kui
S0ul419
Zhong Kui
6,578
506
0
1,519
6,376
3,865
354
1,514
4,862
29,201
0
L
Ao Kuang
grizzledemz
Ao Kuang
3,141
1,356
0
1,501
9,532
3,423
0
4,212
5,252
33,776
149
L
Charybdis
xXDoomCowXx
Charybdis
3,667
2,383
0
1,211
6,102
1,926
0
1,878
4,196
0
27,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,401
Gold Earned
33,048
253
Minions Killed
313
0
Camps Cleared
0
983,700
Distance Traveled
1,018,121
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,010
701
77
8
0
235,149
0
W
Danzaburou
6,216
622
45
5
0
198,560
0
L
Zhong Kui
5,614
561
78
8
0
194,723
0
W
Baba Yaga
7,074
707
87
9
0
201,923
0
W
Jormungandr
6,490
649
42
4
0
203,961
2
L
Kuzenbo
5,110
511
18
2
0
183,897
0
L
Tyr
5,255
526
46
5
0
198,227
0
W
Zhong Kui
6,258
626
62
6
0
178,528
0
L
Ao Kuang
5,415
542
57
6
0
226,962
0
L
Charybdis
5,007
501
54
5
0
179,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role