Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Call Me Joel648
Eset
Level 93
God Stats
2W - 3L
1,500 SR
Queue Stats
146W - 144L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
S0ul419
Zhong Kui
Level 146
God Stats
14W - 16L
1,637 SR
Queue Stats
276W - 289L
1,546 Elo+
Solo
Freya
Freya
Xxl Vahn lxX
Freya
Level 114
God Stats
2W - 2L
1,436 SR
Queue Stats
86W - 98L
1,500 Elo+
Solo
Ganesha
Ganesha
crisloko804
Ganesha
Level 105
God Stats
1W - 3L
1,385 SR
Queue Stats
146W - 149L
1,465 Elo+
Solo
Team Averages
Level 113
1,492 SR
1,488 Elo+

VS

Team Averages
Level 126
1,552 SR
1,486 Elo+
Mercury
Mercury
BadgerHands
Mercury
Level 156
God Stats
3W - 3L
1,318 SR
Queue Stats
124W - 133L
1,451 Elo+
Solo
Danzaburou
Danzaburou
BlizzyLuna
Danzaburou
Level 129
God Stats
3W - 1L
1,675 SR
Queue Stats
23W - 30L
1,434 Elo+
Solo
Tyr
Tyr
Kakiony
Tyr
Level 163
God Stats
32W - 28L
1,547 SR
Queue Stats
426W - 435L
1,511 Elo+
Solo
Hades
Hades
warfidenblack
Hades
Level 105
God Stats
3W - 4L
1,614 SR
Queue Stats
342W - 304L
1,561 Elo+
Solo
Atlas
Atlas
xXDoomCowXx
Atlas
Level 79
God Stats
8W - 4L
1,608 SR
Queue Stats
82W - 72L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 4 / 0
7,144
476
8,599
14,974
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 0
7,084
472
7,848
9,014
4,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
S0ul419
Zhong Kui
13
2 / 4 / 2
8,042
536
14,382
12,313
10,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
7,074
472
5,228
8,696
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
crisloko804
Ganesha
11
0 / 2 / 1
7,050
470
3,473
14,522
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BadgerHands
Mercury
17
9 / 1 / 2
10,061
671
14,276
18,129
7,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
BlizzyLuna
Danzaburou
14
1 / 1 / 2
8,125
542
6,393
9,391
3,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
14
1 / 3 / 0
8,699
580
4,738
16,829
10,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 0 / 3
9,183
612
9,055
14,401
7,701
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 7
8,324
555
6,198
7,770
6,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
15
15
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
0
0.5
W
Mercury
BadgerHands
Mercury
9
1
2
10
W
Danzaburou
BlizzyLuna
Danzaburou
1
1
2
2
L
0
3
0
0
W
Tyr
1
3
0
0.33
L
Zhong Kui
S0ul419
Zhong Kui
2
4
2
0.75
L
1
2
0
0.5
L
Ganesha
crisloko804
Ganesha
0
2
1
0.25
W
4
0
3
5.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,530
Damage
40,660
59,519
Taken
66,520
32,386
Mitigated
36,052
17,810
Healing
30,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,599
2,882
0
2,341
14,974
5,448
0
2,997
11,977
0
45,309
W
Mercury
BadgerHands
Mercury
14,276
10,183
0
7,133
18,129
7,957
200
2,876
15,095
0
107,291
W
Danzaburou
BlizzyLuna
Danzaburou
6,393
2,909
314
4,624
9,391
3,956
954
4,626
4,347
0
60,819
L
7,848
1,497
0
3,597
9,014
4,684
0
3,241
5,773
62,515
0
W
Tyr
4,738
1,035
0
5,611
16,829
10,056
64
10,269
5,866
0
68,816
L
Zhong Kui
S0ul419
Zhong Kui
14,382
1,445
0
2,855
12,313
10,049
0
888
11,425
54,741
0
L
5,228
1,514
0
2,881
8,696
3,309
0
1,259
7,437
44,887
0
L
Ganesha
crisloko804
Ganesha
3,473
331
239
5,897
14,522
8,896
0
6,868
7,654
26,601
0
W
9,055
1,362
1,065
8,965
14,401
7,701
659
7,806
6,530
73,076
0
W
6,198
2,960
407
2,609
7,770
6,382
76
3,670
3,751
21,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,394
Gold Earned
44,392
392
Minions Killed
483
0
Camps Cleared
0
1,438,964
Distance Traveled
1,550,275
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,144
476
66
4
0
350,760
0
W
Mercury
10,061
671
127
8
0
361,056
0
W
Danzaburou
8,125
542
86
6
0
294,123
0
L
Eset
7,084
472
112
7
0
284,850
2
W
Tyr
8,699
580
118
8
0
296,136
0
L
Zhong Kui
8,042
536
92
6
0
266,173
0
L
Freya
7,074
472
121
8
0
287,845
6
L
Ganesha
7,050
470
1
0
0
249,336
0
W
Hades
9,183
612
128
9
0
278,687
0
W
Atlas
8,324
555
24
2
0
320,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role