Player Matchup

Mercury
Mercury
Gold III
GGBondつ
Mercury
Gold III
Level 156
God Stats
46W - 42L
1,555 SR
Queue Stats
540W - 520L
1,409 MMR
Solo
Raijin
Raijin
Gold V
Neliiak
Raijin
Gold V
Level 126
God Stats
8W - 4L
1,613 SR
Queue Stats
21W - 22L
1,466 MMR
Party 1
Awilix
Awilix
Silver I
TheBigSourt
Awilix
Silver I
Level 129
God Stats
8W - 6L
1,331 SR
Queue Stats
26W - 25L
1,348 MMR
Party 1
Achilles
Achilles
Gold IV
Waiiikiki
Achilles
Gold IV
Level 121
God Stats
48W - 59L
1,586 SR
Queue Stats
636W - 652L
1,431 MMR
Solo
Medusa
Medusa
Bronze III
Xx_Aribu_xX
Medusa
Bronze III
Level 89
God Stats
0W - 1L
1,555 SR
Queue Stats
22W - 35L
1,431 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,528 SR
1,417 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,581 SR
1,434 MMR
Artio
Artio
Gold II
 
Artio
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
NIDJ
Neith
Gold II
Level 105
God Stats
23W - 16L
1,635 SR
Queue Stats
308W - 315L
1,408 MMR
Solo
Hades
Hades
Gold II
NerfsHades
Hades
Gold II
Level 127
God Stats
64W - 47L
1,761 SR
Queue Stats
275W - 268L
1,430 MMR
Solo
Hachiman
Hachiman
Silver I
Vorpalswordz
Hachiman
Silver I
Level 127
God Stats
3W - 3L
1,523 SR
Queue Stats
33W - 36L
1,405 MMR
Solo
Nemesis
Nemesis
Gold IV
amg0120
Nemesis
Gold IV
Level 121
God Stats
1W - 0L
1,486 SR
Queue Stats
90W - 107L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GGBondつ
Mercury
13
0 / 2 / 1
7,534
538
2,660
11,757
5,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
Neliiak
Raijin
14
3 / 3 / 2
8,000
571
6,527
7,759
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
12
1 / 1 / 3
6,819
487
5,461
9,953
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Waiiikiki
Achilles
10
2 / 4 / 3
6,759
483
4,934
10,600
7,684
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
9
2 / 3 / 1
6,214
444
8,428
8,685
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
FreyaKaliAnubis

VS

Bans
ArachneAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
4 / 2 / 5
8,778
627
3,986
14,714
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
NIDJ
Neith
14
3 / 0 / 5
8,589
614
7,051
5,744
2,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
14
3 / 1 / 2
8,978
641
8,626
10,348
6,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Vorpalswordz
Hachiman
13
1 / 1 / 7
8,363
597
8,193
8,783
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
amg0120
Nemesis
13
2 / 4 / 3
7,568
541
6,382
13,177
4,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
13
13
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
2
5
3.25
L
Mercury
GGBondつ
Mercury
0
2
1
0.25
W
Neith
NIDJ
Neith
3
0
5
5.5
L
Raijin
Neliiak
Raijin
3
3
2
1.33
W
Hades
3
1
2
4
L
Awilix
1
1
3
2.5
W
Hachiman
Vorpalswordz
Hachiman
1
1
7
4.5
L
Achilles
Waiiikiki
Achilles
2
4
3
0.88
L
Medusa
2
3
1
0.83
W
Nemesis
amg0120
Nemesis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,010
Damage
34,238
48,754
Taken
52,766
23,251
Mitigated
29,287
14,454
Healing
21,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,986
984
690
5,200
14,714
12,761
638
513
14,201
21,872
204
L
Mercury
GGBondつ
Mercury
2,660
915
0
4,647
11,757
5,770
0
5,321
6,436
0
62,059
W
Neith
NIDJ
Neith
7,051
2,695
0
2,417
5,744
2,252
2,322
1,226
4,518
0
75,986
L
Raijin
Neliiak
Raijin
6,527
602
0
750
7,759
2,933
0
1,077
6,682
71,101
0
W
Hades
8,626
1,432
327
7,122
10,348
6,251
1,394
1,288
9,060
73,099
0
L
Awilix
5,461
1,676
0
4,043
9,953
3,805
0
2,664
7,289
0
53,273
W
Hachiman
Vorpalswordz
Hachiman
8,193
4,908
0
4,572
8,783
3,226
1,455
834
7,949
0
66,663
L
Achilles
Waiiikiki
Achilles
4,934
732
241
2,511
10,600
7,684
0
1,415
9,185
0
17,677
L
Medusa
8,428
4,148
0
2,262
8,685
3,059
0
1,931
6,754
0
34,313
W
Nemesis
amg0120
Nemesis
6,382
3,017
0
1,024
13,177
4,797
650
3,137
10,040
0
56,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,326
Gold Earned
42,276
403
Minions Killed
461
0
Camps Cleared
0
1,354,029
Distance Traveled
1,415,639
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,778
627
15
1
0
312,144
2
L
Mercury
7,534
538
116
8
0
306,119
1
W
Neith
8,589
614
126
9
0
263,658
0
L
Raijin
8,000
571
145
10
0
253,253
0
W
Hades
8,978
641
130
9
0
260,557
0
L
Awilix
6,819
487
72
5
0
325,074
0
W
Hachiman
8,363
597
111
8
0
253,135
2
L
Achilles
6,759
483
11
1
0
284,076
4
L
Medusa
6,214
444
59
4
0
185,507
0
W
Nemesis
7,568
541
79
6
0
326,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role