Player Matchup

Cu Chulainn
Cu Chulainn
Clóùd
Cu Chulainn
Level 89
God Stats
0W - 1L
1,494 SR
Queue Stats
0W - 2L
1,339 Elo+
Party 2
Jormungandr
Jormungandr
Exile one12671
Jormungandr
Level 152
God Stats
8W - 12L
1,392 SR
Queue Stats
249W - 227L
1,547 Elo+
Solo
Discordia
Discordia
FlappableDeer2
Discordia
Level 149
God Stats
1W - 3L
1,323 SR
Queue Stats
45W - 57L
1,471 Elo+
Solo
Hou Yi
Hou Yi
batbr0
Hou Yi
Level 106
God Stats
0W - 1L
1,511 SR
Queue Stats
2W - 2L
1,639 Elo+
Party 2
Bakasura
Bakasura
m10208
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,084 Elo+
Solo
Team Averages
Level 105
1,444 SR
1,416 Elo+

VS

Team Averages
Level 119
1,586 SR
1,629 Elo+
Chernobog
Chernobog
 
Chernobog
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Ending2660
Shiva
Level 190
God Stats
9W - 4L
1,668 SR
Queue Stats
37W - 37L
1,553 Elo+
Party 1
Merlin
Merlin
Linkskywaker
Merlin
Level 80
God Stats
3W - 2L
1,432 SR
Queue Stats
12W - 7L
1,521 Elo+
Solo
Fenrir
Fenrir
The J0 Show
Fenrir
Level 151
God Stats
2W - 1L
1,465 SR
Queue Stats
49W - 43L
1,559 Elo+
Party 1
Vulcan
Vulcan
TheWhorrígan
Vulcan
Level 28
God Stats
4W - 0L
1,865 SR
Queue Stats
212W - 18L
2,013 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Clóùd
Cu Chulainn
11
0 / 4 / 1
6,364
636
5,889
13,221
8,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
Exile one12671
Jormungandr
13
0 / 2 / 3
7,106
711
9,192
13,268
11,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
FlappableDeer2
Discordia
14
2 / 4 / 1
7,513
751
6,223
6,840
2,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
batbr0
Hou Yi
13
2 / 4 / 0
7,348
735
3,656
10,683
3,944
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
m10208
Bakasura
13
2 / 3 / 1
7,196
720
2,971
10,059
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
3 / 0 / 11
8,474
847
8,969
8,122
3,430
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
15
4 / 0 / 10
8,090
809
7,535
7,888
6,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
15
2 / 2 / 1
7,907
791
3,674
6,395
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
2 / 2 / 9
7,788
779
6,346
10,100
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 2 / 5
8,917
892
19,180
8,852
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
6
Kills
17
17
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
3
0
11
8.5
L
Cu Chulainn
Clóùd
Cu Chulainn
0
4
1
0.13
W
Shiva
4
0
10
9
L
Jormungandr
Exile one12671
Jormungandr
0
2
3
0.75
L
Discordia
FlappableDeer2
Discordia
2
4
1
0.63
W
Merlin
2
2
1
1.25
W
Fenrir
2
2
9
3.25
W
6
2
5
4.25
L
Hou Yi
batbr0
Hou Yi
2
4
0
0.5
L
Bakasura
m10208
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,931
Damage
45,704
54,071
Taken
41,357
32,967
Mitigated
22,684
4,938
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
8,969
4,381
0
1,889
8,122
3,430
83
3,240
4,747
0
32,756
L
Cu Chulainn
Clóùd
Cu Chulainn
5,889
566
0
1,310
13,221
8,976
0
6,028
6,751
0
14,856
W
Shiva
7,535
761
220
1,505
7,888
6,357
0
2,890
4,670
0
14,853
L
Jormungandr
Exile one12671
Jormungandr
9,192
1,551
0
1,522
13,268
11,657
0
7,597
5,090
30,339
201
L
Discordia
FlappableDeer2
Discordia
6,223
253
0
250
6,840
2,765
0
2,117
4,537
25,063
0
W
Merlin
3,674
200
0
1,685
6,395
2,493
1,114
2,211
3,778
30,442
0
W
Fenrir
6,346
993
0
1,939
10,100
6,732
740
2,622
7,105
0
16,458
W
19,180
7,052
0
714
8,852
3,672
740
3,249
5,079
48,097
0
L
Hou Yi
batbr0
Hou Yi
3,656
784
0
0
10,683
3,944
0
1,865
8,377
0
27,292
L
Bakasura
m10208
Bakasura
2,971
1,780
0
1,856
10,059
5,625
0
4,624
4,819
0
9,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,527
Gold Earned
41,176
185
Minions Killed
242
0
Camps Cleared
0
991,054
Distance Traveled
1,136,678
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,474
847
56
6
0
229,572
0
L
Cu Chulainn
6,364
636
15
2
0
182,563
0
W
Shiva
8,090
809
15
2
0
241,319
2
L
Jormungandr
7,106
711
48
5
0
204,266
0
L
Discordia
7,513
751
42
4
0
182,375
0
W
Merlin
7,907
791
55
6
0
198,264
0
W
Fenrir
7,788
779
26
3
0
219,225
0
W
Vulcan
8,917
892
90
9
0
248,298
0
L
Hou Yi
7,348
735
50
5
0
182,525
0
L
Bakasura
7,196
720
30
3
0
239,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role