Player Matchup

Surtr
Surtr
BuggyJee
Surtr
Level 118
God Stats
20W - 17L
1,595 SR
Queue Stats
415W - 410L
1,492 Elo+
Solo
Kukulkan
Kukulkan
T4Hgaming
Kukulkan
Level 88
God Stats
1W - 2L
1,601 SR
Queue Stats
223W - 196L
1,410 Elo+
Solo
Pele
Pele
TrulyFaLLen8
Pele
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,552 Elo+
Solo
Sobek
Sobek
XboxBadboi420
Sobek
Level 64
God Stats
4W - 6L
1,566 SR
Queue Stats
179W - 206L
1,435 Elo+
Solo
Medusa
Medusa
owensadr
Medusa
Level 111
God Stats
30W - 23L
1,573 SR
Queue Stats
212W - 221L
1,490 Elo+
Solo
Team Averages
Level 89
1,567 SR
1,476 Elo+

VS

Team Averages
Level 68
1,544 SR
1,493 Elo+
Vulcan
Vulcan
 
Vulcan
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Mxt624004
Bastet
Level 97
God Stats
4W - 5L
1,476 SR
Queue Stats
290W - 299L
1,417 Elo+
Solo
Xing Tian
Xing Tian
VenoMz_x_killer
Xing Tian
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,500 Elo+
Solo
Arachne
Arachne
sora-_-420
Arachne
Level 108
God Stats
22W - 15L
1,605 SR
Queue Stats
377W - 383L
1,481 Elo+
Solo
Hou Yi
Hou Yi
xxxBrAgAxxx
Hou Yi
Level 60
God Stats
6W - 4L
1,641 SR
Queue Stats
70W - 58L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BuggyJee
Surtr
12
2 / 2 / 1
7,503
441
6,074
12,865
7,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
T4Hgaming
Kukulkan
13
1 / 1 / 0
7,867
463
3,513
5,337
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 2
6,792
400
4,050
16,831
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 0
7,158
421
9,535
20,304
20,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
owensadr
Medusa
15
3 / 2 / 1
8,676
510
11,696
11,654
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
4 / 0 / 1
9,261
545
8,500
5,874
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Mxt624004
Bastet
16
3 / 2 / 3
9,522
560
15,045
20,308
13,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
VenoMz_x_killer
Xing Tian
12
0 / 2 / 2
7,792
458
3,524
11,651
10,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
sora-_-420
Arachne
15
3 / 0 / 5
9,181
540
5,906
11,097
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
13
2 / 2 / 1
7,869
463
4,524
9,765
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
12
12
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
0
1
4.5
L
Surtr
BuggyJee
Surtr
2
2
1
1.25
W
Bastet
Mxt624004
Bastet
3
2
3
2.25
L
Kukulkan
T4Hgaming
Kukulkan
1
1
0
1
L
0
4
2
0.25
W
Xing Tian
VenoMz_x_killer
Xing Tian
0
2
2
0.5
L
0
3
0
0
L
Medusa
owensadr
Medusa
3
2
1
1.75
W
Arachne
sora-_-420
Arachne
3
0
5
5.5
W
Hou Yi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,868
Damage
37,499
66,991
Taken
58,695
41,307
Mitigated
35,091
13,708
Healing
18,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,500
1,657
0
320
5,874
2,416
657
2,211
3,663
73,130
0
L
Surtr
BuggyJee
Surtr
6,074
1,703
0
3,101
12,865
7,997
0
2,189
10,676
723
42,718
W
Bastet
Mxt624004
Bastet
15,045
4,449
0
5,978
20,308
13,027
292
7,610
12,020
0
74,263
L
Kukulkan
T4Hgaming
Kukulkan
3,513
79
0
0
5,337
1,742
0
4,067
1,270
53,771
0
L
4,050
1,152
0
1,391
16,831
5,542
0
2,344
14,487
0
57,156
W
Xing Tian
VenoMz_x_killer
Xing Tian
3,524
230
0
3,819
11,651
10,483
99
0
11,651
29,516
0
L
9,535
1,257
0
6,200
20,304
20,789
0
313
19,991
41,293
762
L
Medusa
owensadr
Medusa
11,696
4,000
0
3,016
11,654
5,237
0
3,111
8,543
0
71,420
W
Arachne
sora-_-420
Arachne
5,906
4,250
0
4,391
11,097
5,739
0
1,857
9,158
0
77,146
W
Hou Yi
4,524
2,239
0
3,775
9,765
3,426
1,159
56
9,709
0
52,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,996
Gold Earned
43,625
436
Minions Killed
474
0
Camps Cleared
0
1,595,977
Distance Traveled
1,634,197
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,261
545
136
8
0
316,815
0
L
Surtr
7,503
441
71
4
0
361,031
4
W
Bastet
9,522
560
102
6
0
302,669
4
L
Kukulkan
7,867
463
105
6
0
290,902
0
L
Pele
6,792
400
71
4
0
345,269
0
W
Xing Tian
7,792
458
44
3
0
316,217
4
L
Sobek
7,158
421
75
4
0
289,224
0
L
Medusa
8,676
510
114
7
0
309,551
0
W
Arachne
9,181
540
102
6
0
414,714
0
W
Hou Yi
7,869
463
90
5
0
283,782
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role